As a game run entirely by volunteers -- one of the longest-running volunteer-run games of all time -- all play-testing is done live. There is no population to test maps, code or settings before they go live.
Keep in mind that summer is traditionally the lowest-population time for SS, as there are more people vacationing and enjoying the weather (though in recent years, "enjoy" has turned to "suffer through" in many parts of the world). We're also seeing a gradual return to normal life after a very long pandemic, and inevitably, people will spend less time on the computer. It's hard to separate player counts from those two significant factors.
If you believe you have a suggestion to improve things, it's very helpful to give it. I'd just ask that you please refrain from the urge to do so rudely, as the game is literally only kept alive by the efforts of volunteers. This is a hobby for everyone playing, staffing and developing, and not a day job.
Nobody will like every change. Generally, every single change is bound to be hated by at least one person. Separating individual preference from general observable trends has always been a challenge for our development team. If you think you see something that can be improved upon that we miss, it's important to say so. TW's players have always been its beta testers, for better or for worse, and the process only really works when you give clear and specific feedback.
Keep in mind that summer is traditionally the lowest-population time for SS, as there are more people vacationing and enjoying the weather (though in recent years, "enjoy" has turned to "suffer through" in many parts of the world). We're also seeing a gradual return to normal life after a very long pandemic, and inevitably, people will spend less time on the computer. It's hard to separate player counts from those two significant factors.
If you believe you have a suggestion to improve things, it's very helpful to give it. I'd just ask that you please refrain from the urge to do so rudely, as the game is literally only kept alive by the efforts of volunteers. This is a hobby for everyone playing, staffing and developing, and not a day job.
Nobody will like every change. Generally, every single change is bound to be hated by at least one person. Separating individual preference from general observable trends has always been a challenge for our development team. If you think you see something that can be improved upon that we miss, it's important to say so. TW's players have always been its beta testers, for better or for worse, and the process only really works when you give clear and specific feedback.
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