Originally posted by paradise!
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The shark problem
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Exactly. The OG Trenchwars is the only zone I ever truly got into. All the others were wild and insane with just too much shit happening all the time. It was overload. Trenchwars was a bit slower paced, with phenomenal trade-offs of ship attributes. Shouldn't ever mess with those.
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shark is part of the game, am not certain how to address that = there should be some staff discussion weather players get that or not uncertain
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Maybe the costs of game-changing modes should increase with number of active pub-freq players.
Perhaps we could alter the mine duration more dynamically too.
I would also like to see all mine damage not affected by the powerball and have a purepub option to remove the powerball power-up for a duration.
Possibly even have a mode that would double TK taxes and halve tolerance for TKs - this would be very useful with a lot of repped mines and bombs about.
I thought part of the purpose of pub was to let you learn/practice the ships used in leagues which would make basic changes to these ships a bad idea.
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Quite often no one wants to play ship 5, or suddenly a teams terrier may leave the game (meaning no one can attach into base).Originally posted by Subspacer2001 View PostWith bigger teams attachmode is not needed and turns game into a mess. There is ship 5 which you can attach to.
This is why attachmode is so often purchased by someone wanting to keep the game going, quite often the game can quickly break up and dissipate without it.
Its a great addition to the game and it's a shame no one thought of it earlier.
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Attachmode may be good sometimes until like max 4vs4 teams, depending of which ships are being used. With bigger teams attachmode is not needed and turns game into a mess. There is ship 5 which you can attach to.Originally posted by godisdead View PostI and many other like the new settings. Attach mode keeps even small games alive and not having to travel up from deepest subspace after each death is a welcome change. The weasel is better and the levs doesn't ruin games. The settings are about right as they are.
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I and many other like the new settings. Attach mode keeps even small games alive and not having to travel up from deepest subspace after each death is a welcome change. The weasel is better and the levs doesn't ruin games. The settings are about right as they are.
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The limit system I suggested would solve everything. IMO they shouldn't have ever changed any settings, they we're just fine from the beginning. Original settings and original map, that is.. or was Trenchwars for me.Originally posted by Cape View PostI haven't read if someone suggested this or not: Can we make the Shark mines and bombs do 80% damage, or random, instead of full? Shark is slightly OP for pub.
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I haven't read if someone suggested this or not: Can we make the Shark mines and bombs do 80% damage, or random, instead of full? Shark is slightly OP for pub.
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Originally posted by godisdead View Post
I'm only interested in constructive arguments so I'm going to leave it here. The points have been made on both sides so thank you for your contributions, at least the earlier ones.
Thanks for participating.
I understand that it can be hard for a shark player to accept the reality and the actual facts that I stated in the first post of this topic. Maybe you should step out of your comfort zone and start learning to play and win games with some other ships than shark.
Have a nice day.
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I'm only interested in constructive arguments so I'm going to leave it here. The points have been made on both sides so thank you for your contributions, at least the earlier ones.Originally posted by Subspacer2001 View PostMy only assumption was that you're a typical trollish, self centered shark player and looks like I was right..
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All my arguments are based on facts and 25 years of experience playing TW. My only assumption was that you're a typical trollish, self centered shark player and looks like I was right.Originally posted by godisdead View Post
Wrong on all counts and i think this reveals your problem with your other arguments, you are making assumptions based on false premise.
That's exactly what im doing here. A few sharks can ruin the fun for 10 other players. Please read and comprehend my first post of this topic.Its important to take an objective view when considering ship wide changes and consider the positions of other people,
How am i trying to benefit? How would i benefit? I dont care about rec. Im just pointing out obvious faults and imbalances in the game.not just improving the game for what seems to be your own benefit
When you struggle against fighter ships you start using shark because theres no other way you can win.due to a handful of bad experiences when you struggled against sharks.
And this guy blames me for assumptions and false premises.Most people enjoy the challenge of one of two sharks,..]Furthermore everyone except yourself seems to enjoy sharks whether its one two or three.
Please read and comprehend my first post of this topic.and in a small game
I have invalidated all your unrealistic strategies and delusional arguments. Please read and comprehend my previous replies.as I have explained they can be defeated with a number of strategies as I detailed earlier.
It's maybe fun for you but the rest 7 had to shark to counter you and the others that you forced to use shark. And they probably didn't really enjoy it at all.. I have even seen 4 sharks v 4 sharks which is great fun, if you are ever lucky enough to experience that.
Please read and comprehend my first post of this topic.
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Wrong on all counts and i think this reveals your problem with your other arguments, you are making assumptions based on false premise.Originally posted by Subspacer2001 View PostEither you don't really play pub or you're one of those who don't notice that teams are uneven, you in the bigger team with all the sharks. And say gg after..
Its important to take an objective view when considering ship wide changes and consider the positions of other people, not just improving the game for what seems to be your own benefit due to a handful of bad experiences when you struggled against sharks.
Most people enjoy the challenge of one of two sharks, and in a small game as I have explained they can be defeated with a number of strategies as I detailed earlier. Furthermore everyone except yourself seems to enjoy sharks whether its one two or three. I have even seen 4 sharks v 4 sharks which is great fun, if you are ever lucky enough to experience that.
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They basically are unlimited with attachmode.Originally posted by godisdead View PostReps are not unlimited
Usually no one is getting close enough to use them. And also, here comes the "forced to shark" -problem i mentioned.and more often than not when there are two friendly sharks one will mine, opening the door for an easy team kill with a rep or ram.
With a limit system I suggested this wouldn't happen.
It's not occasional, it's like a norm.For the few/occasional times when sharks do win the game with reps this is as intended,
With a limit system I suggested this wouldn't happen.
It's very rare to have enough shooters to penetrate all those reps. And usually it's the bigger team that have more sharks which makes it even more fk'd.just as some games are won with a team of efficient spiders with attach mode.
With a limit system I suggested this wouldn't happen.
Yeah difference is sharks ship technology. When the amount of them is not limited, it is what causes the problems i have mentioned.The only difference is the ship technology
With a limit system I suggested this wouldn't happen.
Outcome is that too many sharks kills the game.the outcomes are much the same one way or the other..
With a limit system I suggested this wouldn't happen.
Either you don't really play pub or you're one of those who don't notice that teams are uneven, you in the bigger team with all the sharks. And say gg after.
With a limit system I suggested this wouldn't happen.
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Reps are not unlimited and more often than not when there are two friendly sharks one will mine, opening the door for an easy team kill with a rep or ram.Originally posted by Subspacer2001 View PostHow do you adapt to a scenario where there are 4 or more sharks constantly attach-repping on flag?
For the few/occasional times when sharks do win the game with reps this is as intended, just as some games are won with a team of efficient spiders with attach mode. The only difference is the ship technology, the outcomes are much the same one way or the other..
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