Originally posted by paradise!
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The shark problem
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shark is part of the game, am not certain how to address that = there should be some staff discussion weather players get that or not uncertain
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Maybe the costs of game-changing modes should increase with number of active pub-freq players.
Perhaps we could alter the mine duration more dynamically too.
I would also like to see all mine damage not affected by the powerball and have a purepub option to remove the powerball power-up for a duration.
Possibly even have a mode that would double TK taxes and halve tolerance for TKs - this would be very useful with a lot of repped mines and bombs about.
I thought part of the purpose of pub was to let you learn/practice the ships used in leagues which would make basic changes to these ships a bad idea.
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Originally posted by Subspacer2001 View PostWith bigger teams attachmode is not needed and turns game into a mess. There is ship 5 which you can attach to.
This is why attachmode is so often purchased by someone wanting to keep the game going, quite often the game can quickly break up and dissipate without it.
Its a great addition to the game and it's a shame no one thought of it earlier.
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Originally posted by godisdead View PostI and many other like the new settings. Attach mode keeps even small games alive and not having to travel up from deepest subspace after each death is a welcome change. The weasel is better and the levs doesn't ruin games. The settings are about right as they are.
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I and many other like the new settings. Attach mode keeps even small games alive and not having to travel up from deepest subspace after each death is a welcome change. The weasel is better and the levs doesn't ruin games. The settings are about right as they are.
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Originally posted by Cape View PostI haven't read if someone suggested this or not: Can we make the Shark mines and bombs do 80% damage, or random, instead of full? Shark is slightly OP for pub.
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I haven't read if someone suggested this or not: Can we make the Shark mines and bombs do 80% damage, or random, instead of full? Shark is slightly OP for pub.
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Originally posted by godisdead View Post
I'm only interested in constructive arguments so I'm going to leave it here. The points have been made on both sides so thank you for your contributions, at least the earlier ones.
Thanks for participating.
I understand that it can be hard for a shark player to accept the reality and the actual facts that I stated in the first post of this topic. Maybe you should step out of your comfort zone and start learning to play and win games with some other ships than shark.
Have a nice day.
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Originally posted by Subspacer2001 View PostMy only assumption was that you're a typical trollish, self centered shark player and looks like I was right..
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Originally posted by godisdead View Post
Wrong on all counts and i think this reveals your problem with your other arguments, you are making assumptions based on false premise.
Its important to take an objective view when considering ship wide changes and consider the positions of other people,
not just improving the game for what seems to be your own benefit
due to a handful of bad experiences when you struggled against sharks.
Most people enjoy the challenge of one of two sharks,..]Furthermore everyone except yourself seems to enjoy sharks whether its one two or three.
and in a small game
as I have explained they can be defeated with a number of strategies as I detailed earlier.
. I have even seen 4 sharks v 4 sharks which is great fun, if you are ever lucky enough to experience that.
Please read and comprehend my first post of this topic.
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Originally posted by Subspacer2001 View PostEither you don't really play pub or you're one of those who don't notice that teams are uneven, you in the bigger team with all the sharks. And say gg after..
Its important to take an objective view when considering ship wide changes and consider the positions of other people, not just improving the game for what seems to be your own benefit due to a handful of bad experiences when you struggled against sharks.
Most people enjoy the challenge of one of two sharks, and in a small game as I have explained they can be defeated with a number of strategies as I detailed earlier. Furthermore everyone except yourself seems to enjoy sharks whether its one two or three. I have even seen 4 sharks v 4 sharks which is great fun, if you are ever lucky enough to experience that.
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Originally posted by godisdead View PostReps are not unlimited
and more often than not when there are two friendly sharks one will mine, opening the door for an easy team kill with a rep or ram.
With a limit system I suggested this wouldn't happen.
For the few/occasional times when sharks do win the game with reps this is as intended,
With a limit system I suggested this wouldn't happen.
just as some games are won with a team of efficient spiders with attach mode.
With a limit system I suggested this wouldn't happen.
The only difference is the ship technology
With a limit system I suggested this wouldn't happen.
the outcomes are much the same one way or the other..
With a limit system I suggested this wouldn't happen.
Either you don't really play pub or you're one of those who don't notice that teams are uneven, you in the bigger team with all the sharks. And say gg after.
With a limit system I suggested this wouldn't happen.
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Originally posted by Subspacer2001 View PostHow do you adapt to a scenario where there are 4 or more sharks constantly attach-repping on flag?
For the few/occasional times when sharks do win the game with reps this is as intended, just as some games are won with a team of efficient spiders with attach mode. The only difference is the ship technology, the outcomes are much the same one way or the other..
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