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  • Elim map expansion (potential)

    Hey guys, apologies ahead of time for the technical manner of this post, but it's necessary so as to be as clear as possible about what we're planning to do. Please post any initial comments you have about the idea, as well as anything that comes up after you've checked out the arena. Thanks in advance, baby.



    There was a need brought up by several players and staff regarding the current elim map. The number of people playing in Trench Wars at once is continually rising, and consequently so is the number playing in Elim at a given time. The wall extension that was originally implemented to address this problem is now inadequate to deal with our large elims of up to 50-60 players.

    Here are some of the well-known repercussions of overly large elims in too small a space:
    - Increased spawnkilling
    - Increased "vulching" (blatantly trapping a person who's engaged in a duel with someone else as they are being fired on, or just after they have fired -- rushing them, etc).
    - Increased number of kills by stray bullets
    - Increased lag from many people on the screen & radar at once

    All of these decrease reliance on actual player skill, and make getting a good elim record more reliant on luck of the draw (not spawning next to a person, not being strayed), or, far worse, being somewhat underhanded (taking good advantage of spawnkilling and vulching opportunities, abusing lag theory).

    Players identified these issues coming up in two situations:

    - When the number of players is near (but not over) the number needed to open up the map's outer ring extension. This means the inner area is not sufficiently large and needs minor expansion.
    - When the number of players far exceeds the number needed to open the outer extension opened by the doors. This means that the outer area must also be enlarged, probably more than the inner area because this is the biggest problem.

    As a result of all this, TWDev, the Trench Wars event development group, has been asked to enlarge the map. Here are the tentative changes:

    - All inner walls expanded 25 tiles each.
    - Left and right side outer walls expanded 40 tiles each.
    - Bottom outer wall expanded by 20 tiles. As you can see, the expansion size is only half that of the side walls'. This is because visually, it keeps the outer expansion area looking equal along all sides. Previous elim map probably had the outer expansion longer on the bottom than on the sides to begin with.
    - Recentered map by moving everything up 15 tiles.
    - Added happy little trees, rocks, etc. according to spacing rules of current elim. Yes, this does mean that the ever-familiar rock placement has changed somewhat, though it's been kept the same as much as seems appropriate.


    Here you see two maps:

    The original...


    ...And the expansion.


    What do you think? Soon this map will be uploaded to TW in the arena ?go newelim. Check it out when it comes up. I realize this topic's a sensitive one, as Subspace players are historically very diametrically opposed to change of any sort, but I'm also a firm believer that this expansion will be for the best.

    Thanks for your input.
    "You're a gentleman," they used to say to him. "You shouldn't have gone murdering people with a hatchet; that's no occupation for a gentleman."
    -Dostoevsky's Crime and Punishment

  • #2
    yea it need to be bigger, but why u still added the base thing at top for jav? it never uses it :P (well i dont think so )
    Cat: You'd never get a cat to be a servant. You ever see a cat return a stick? 'Hey man. You threw the stick, you go and get it yourself, I'm busy. If you wanted the stick so bad, why'd you throw it away in the first place?'

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    • #3
      :up: , this map receives the jacen seal of approval
      Ban Ikrit

      Comment


      • #4
        I took qan's larger map, and took into consideration that noone uses the base anymore, and did this.

        DELETED

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        • #5
          Expanding the spawn area would work wonders.
          Save a tree; eat a beaver

          1:Mefesto> king let me say you something
          1:Mefesto> you are a soon of a biatch with retarded face like nostra damus and you got a hump on your dick

          WHY TALK SHIT WHEN YOU ALREADY MAKE IT?!

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          • #6
            cant you add another layer to open? that way if theres under 20 it stays closed, if its 20-40 the first gate is opened and 41+ the second gate is opened. Also, maybe the original area should be expanded for an increased spawn area so newbs cant whine about their lack of ability to dodge spawns so much.
            I'm just a middle-aged, middle-eastern camel herdin' man
            I got a 2 bedroom cave here in North Afghanistan

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            • #7
              Originally posted by Dameon Angell
              I took qan's larger map, and took into consideration that noone uses the base anymore, and did this.

              Rofl, that open base area is like being in a tight back alley, waiting to get raped. A perfect vulch area, less space to run.
              DuelBot> You have defeated 'nessy' score: (20-11)
              Nessy> i left for 3 years clean
              Nessy> came back got on rampage, won twl, #1 in elim for 3 weeks, not even tryin, gg

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              • #8
                I kinda like the open base, it's like a nice spot for people like me that enjoy a nice close fight instead of trying to radar/stray someone
                Ban Ikrit

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                • #9
                  Make it like the pub maps except without the base. Let's bring back the Gladiator circle, so nobody can hide behind the space trees in the corners. Spread the spawn area all through it, and slap a good portion of asteroids.

                  Just a thought.
                  Save a tree; eat a beaver

                  1:Mefesto> king let me say you something
                  1:Mefesto> you are a soon of a biatch with retarded face like nostra damus and you got a hump on your dick

                  WHY TALK SHIT WHEN YOU ALREADY MAKE IT?!

                  Comment


                  • #10
                    Originally posted by King Baba
                    Make it like the pub maps except without the base. Let's bring back the Gladiator circle, so nobody can hide behind the space trees in the corners. Spread the spawn area all through it, and slap a good portion of asteroids.

                    Just a thought.
                    So instead of hiding behind space trees they choose asteroids.
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                    • #11
                      Are there not asteroids in elim as it is? Makes people go close range, or pick and choose their long range shots.

                      Don't see how asteroids would promote hiding any more than they do now.
                      Save a tree; eat a beaver

                      1:Mefesto> king let me say you something
                      1:Mefesto> you are a soon of a biatch with retarded face like nostra damus and you got a hump on your dick

                      WHY TALK SHIT WHEN YOU ALREADY MAKE IT?!

                      Comment


                      • #12
                        Originally posted by King Baba
                        Expanding the spawn area would work wonders.
                        Yes, that's what is needed. Btw this is a good idea, why hasn't it been done along time ago?

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                        • #13
                          keep the old map, and put those walls that can open in it, so it gets bigger when 40+ ppl are in the arena?
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                          • #14
                            Originally posted by King Baba
                            Make it like the pub maps except without the base. Let's bring back the Gladiator circle, so nobody can hide behind the space trees in the corners. Spread the spawn area all through it, and slap a good portion of asteroids.

                            Just a thought.
                            elim2
                            Originally posted by Kolar
                            My reaction:

                            ;1;Holy Shit
                            ;1;Al Qaeda took care of method for us

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                            • #15
                              I was operating under the assumption that because the base was still in there, there was some obscure gamemode that actually used it. If that's not the case (can anyone verify this?), then we can and should remove the base and replace it with a top layer equal to the bottom layer's extension, so it's all one complete square. Then of course expand the spawn area a good bit and see what happens.

                              I like the idea of multiple door expansions, too -- that'd solve a lot of problems. However, that would mean modifying Robo Ref, which is.. haha.. the best protected bot in TW.

                              Sooo, considering that... best course of action is removing the base (if it's never used in elim) and adding a top area extension? The inner area can also be enlarged to account for a bigger spawn, if needed.


                              Next stop: baseelim? Harder to do. But is it even a problem yet?
                              "You're a gentleman," they used to say to him. "You shouldn't have gone murdering people with a hatchet; that's no occupation for a gentleman."
                              -Dostoevsky's Crime and Punishment

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