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  • #31
    sice is ur avatar big enough?

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    • #32
      Originally posted by NaiLed
      i prefer co-op because they sell the best fig rolls.
      Shit! I'm a sucker for fig rolls! I fucking love them and all my mates are like "yuck!"

      Sainsbury's have really annoying adverts on TV.

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      • #33
        Originally posted by Golden Sun 1
        sice is ur avatar big enough?
        It's 100x100, just like how it should be.
        ♪♫♪♫♪♫♪♫♪♫♪♫
        Failure teaches success.
        . â–²
        ▲ ▲

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        • #34
          Originally posted by Kim
          It's 100x100, just like how it should be.
          i know, but his looks uber big

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          • #35
            Originally posted by Stabwound
            Also if you attach to a terr but it rams a mine right before you show up on him, you will move a few inches then stop moving at all.
            This is also the only way to get outside the asteroid belt. I've done it with a warbird, but i can't seem to get a terr out there. Obviously, it takes a lot of luck as well. (I don't know if this works after they covered the holes to account for new cloakers) Lets see how many people try this now
            1:koan> indy is like being skinny and liking weird music
            1:tRICERATOPS> just a bunhc of faggots is all being indy is
            1:koan> we cant talk about this infront of castro
            1:koan> he's going to see this and be like WTFZ im a skinny vegeterian white dude with selective music tastes

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            • #36
              Here is the thing: in terms of X and Y, when you move your ship towards the wall (with 1 tick to the left/right) both the X and the Y coords change. If you think about a slope, your ship is acting the same way as it nears the wall. The bullets that hit the wall shouldn't be exactly the same unless the ship is turned because of the difference in BOTH X and Y. The situation you described would only be true if one of the axis moved, so if you pointed straight down, you would hit the wall at the same spot because you're moving on one axis.

              This is why when the trickier jav shots come in, its important to know WHEN To fire. Also, momentum and velocity has something to do with this, because when you use a rocket, it also changes where the bullet goes - which shouldn't happen.

              Can we get a physicist in here?
              Last edited by Bioture; 11-13-2004, 03:57 AM.
              TelCat> i am a slut not a hoe
              TelCat> hoes get paid :(
              TelCat> i dont

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              • #37
                I'll give you a long-time game flaw I've found: none of my bullets ever hit the blue guys
                Originally posted by Facetious
                edit: (Money just PMed me his address so I can go to Houston and fight him)

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                • #38
                  none of my bullets hit the yellow team.

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                  • #39
                    Sigh I went from smiling to frowning from Zeus' to Twerps post. Twerp, thanks for killing the chuckle-joke.

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                    • #40
                      I kill lots of things in real life and in trenchwars. It's just who I am.

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                      • #41
                        for anyone that is killing themselves over knowing exactly what forces are acting on the ship and the bullets (BLOODZOMBIE), remember to account for the backlash of each fired bullets.

                        Since the power of the backlash is part of arena settings, I wonder if it is possible to enter a negative variable instead of a positive. This would pull the ship forward when a bullet is shot. Someone try it.
                        1:koan> indy is like being skinny and liking weird music
                        1:tRICERATOPS> just a bunhc of faggots is all being indy is
                        1:koan> we cant talk about this infront of castro
                        1:koan> he's going to see this and be like WTFZ im a skinny vegeterian white dude with selective music tastes

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                        • #42
                          Originally posted by Project
                          Since the power of the backlash is part of arena settings, I wonder if it is possible to enter a negative variable instead of a positive. This would pull the ship forward when a bullet is shot. Someone try it.
                          Like have someone make a little test zone and change the backlash into a negative number so it pulls you forward when you shoot? That would be kind of cool since you can just keep shooting to thrust forwards and your middle finger can finally take a break from holding the up arrow.
                          :turned:

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                          • #43
                            I think you mean bombs, and yes you can give bombthrust a negative value, giving your ship a speed boost instead of slowing it down.
                            USS Banana after years of superior jav play has amassed 17999 kills, he is 1 kill away from 18k, Type ?go Javs FOR A GAME OF HUNT (no scorereset) -Kim
                            ---A few minutes later---
                            9:cool koen> you scorereseted
                            9:Kim> UM
                            9:Kim> i didn't
                            9:cool koen> hahahahahahaha
                            9:ph <ZH>> LOOOOL
                            9:Stargazer <ER>> WHO FUCKING SCORERESET
                            9:pascone> lol?

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                            • #44
                              *looks at weirdball*
                              Ban Ikrit

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