When you look at the base, you have 1 real path upward and one path into the base. You cram a bunch of spiders and sharks at the top. Game continues into the flagroom when someone fucks up on the defending team. And there is where the game gets a bit crazy. You don't really know what's gonna happen except 2 teams are gonna go for a flag and the terr has got to die eventually and we'll begin again.
My problem is, there is no thought involved until both teams are in the flagroom at the same time. The defenders know where the attack is gonna come from and when. They know what they're attacking. And they know, if we cram a bunch of spiders and sharks in this small hole, and don't fuck up for 15 minutes, we'll win. The basing game has become a system of tasks that you must do over and over again in an endless loop until the game ends.
I want to propose to have 3 viable, feasable entrances to the flag room. We have the two side entrances, but they're so horribly crammed that a team can't make any swift move up there. I mean 3 holes that are the same size (or close) to the center path.
And then make 2 entrances into the flagroom. More flagroom battles less dicking around with sharks sumoing eachother and spiders taking pot shots behind them. More tactics and less monotony of "shoot shoot rep rep rep die shoot shoot rep rep rep die".
And with the more action inside the flagroom, make it larger with more objects inside it. Still keep the one flag inside of it. Just more room to move and dodge and fight.
Basing version 2.0. More flagroom battles, more action, more flag contention, and less hiding behind sharks.
Try it in ?go base2 and see how the game plays out. Hell, I'll make the map if someone will post it for me.
My problem is, there is no thought involved until both teams are in the flagroom at the same time. The defenders know where the attack is gonna come from and when. They know what they're attacking. And they know, if we cram a bunch of spiders and sharks in this small hole, and don't fuck up for 15 minutes, we'll win. The basing game has become a system of tasks that you must do over and over again in an endless loop until the game ends.
I want to propose to have 3 viable, feasable entrances to the flag room. We have the two side entrances, but they're so horribly crammed that a team can't make any swift move up there. I mean 3 holes that are the same size (or close) to the center path.
And then make 2 entrances into the flagroom. More flagroom battles less dicking around with sharks sumoing eachother and spiders taking pot shots behind them. More tactics and less monotony of "shoot shoot rep rep rep die shoot shoot rep rep rep die".
And with the more action inside the flagroom, make it larger with more objects inside it. Still keep the one flag inside of it. Just more room to move and dodge and fight.
Basing version 2.0. More flagroom battles, more action, more flag contention, and less hiding behind sharks.
Try it in ?go base2 and see how the game plays out. Hell, I'll make the map if someone will post it for me.
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