Nothing pisses me off more then a lil fucking cloaker coming up outta no where and killing u. I mean if u gonna make them so damn small and hardly possible to kill at least let us see what kills us.
If I could vote, I'd vote no, because Javelins, while powerful and necessary to Trench Wars, should not be given an extra boost. It messes with balance in the game, and all of a sudden, the weezle will be superweak, seeing how many ppl use the jav anyway. Only the terrier really needs to be able to counter it, it gives the terrs firmer grip on their location and something to do while they're sitting there.
Besides, cloaking is a necessary tactic, and although its easy to learn, it will surely help either break a stalemate or force players to get serious in their teamwork, both of which I like.
Nothing pisses me off more then a lil fucking cloaker coming up outta no where and killing u. I mean if u gonna make them so damn small and hardly possible to kill at least let us see what kills us.
Not like u actually use it when since it will drain nrg.
Tho i voted yes cuz even tho i wont use it that often, il use it in those time there are just 2 many damn cloakers everwhere, I at least can shoot em!
The return of x radar on javs has definatly stoped hundreds of the tiny weasels flooding the flag room
that can only be a good thing. Now all we need is the big weasel back and pub will rock
Hooray. It's now almost completely impossible for ships to do anything other than stream through the bottleneck. This is exactly the kind of overly-simplistic play that I'm opposed to.
Just one Lancaster in the flag room makes it difficult for a Weasel to enter. Having at least one person on a team do this would've been an easier and more practical fix. Instead, Javelins got X-radar, which means that the moment any Weasel enters FR, it gets exploded from three different angles by a few of the dozen Javelins inside at any given time. They don't even have to have good aim, as even a missed shot will drain the Weasel's energy and force it to uncloak, usually resulting in instant death.
So now, Weasels can't effectively infiltrate the base. Now, all a defending team has to worry about is the front door. Great, right? Well, it would be, except that now all those annoying, invisible little bastards have to find something else to do, like snipe from the corners or cloak-kill people trying to enter the base. Just as annoying as before, except that there's less of a point to using one, and only people who don't give a shit about the timed game will still want to use it. With any luck, soon the Weasel will be as dead as the Lanc.
And guess what, no one cares about the weasel pilots.
Vehicle> ?help Will the division's be decided as well today?
Message has been sent to online moderators
2:BLeeN> veh yes
(Overstrand)>no
2:Vehicle> (Overstrand)>no
2:BLeeN> ok then no
:Overstrand:2:Bleen> veh yes
(Overstrand)>oh...then yes
And guess what, no one cares about the weasel pilots.
Well, good thing the point of these game tweaks is to keep a balance between ships to promote an even playing field, and not to cater to certain players so their favorite ships can have an advantage over others because they can't adapt their game stratagies to meet new threats.
And guess what, no one cares about the weasel pilots.
That would explain the results of the poll, yes.
Fine then. Don't give the Weasels a break. In return, however, I'd like to see Javelins get messed up a bit. Javelins are spoiled in this game, able to blow up pretty much everything with impunity. There's almost no reason not to use one in FR, a fact which everyone seems to have realized. In pub 0, teams are often composed of one or two Terrs, two or three miscellaneous, and ten Javelins. The last thing needed is more Javelins, and yet conditions for them keep improving, causing more and more people to use them. I wouldn't mind having a bit more balance.
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