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  • #31
    Originally posted by project dragon
    invent the "shrink" green. :grin:
    I think this is genius!!!
    (no sarcasm intended)
    some are wise, some are otherwise

    1: PolluX> People say I talk too much
    1: Louis XV> Dude you seriously need to stfu!
    1: Louis XV> I still love you, k?

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    • #32
      Originally posted by project dragon
      invent the "shrink" green. :grin:
      That would require a new version of Continuum. :{
      Zemyla>You know, quoting yourself in your sig is a sign of irredeemable narcissism.

      GuruMeditation> You're on SS, you're an it.
      GuruMeditation> Unless your ship grows boobs, in that case you're a freak.

      Originally posted by sexy wooden spoon
      Also u cud tlk about helping language skills.

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      • #33
        terrs would be awful... there would be so many, you wouldnt live for 3 seconds without getting hit by a burst

        the only ship i can see that could go small is the lancaster. that might be interesting.
        Ripper>cant pee with a hard on
        apt>yes u can wtf
        apt>you need to clear the pipes after a nice masturbation
        apt>i just put myself in a wierd position
        apt>so i dont miss the toilet
        Ripper>but after u masterbaition it usually goes down
        apt>na
        apt>ill show you pictures
        apt>next time I masturbate

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        • #34
          Originally posted by za gophar
          you wouldnt live for 3 seconds without getting hit by a burst
          this is different than now, in what way?
          sage

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          • #35
            Actually, you could hack a 'shrink green' in, but with some restrictions. Basically, you take a green for an addon that no ship uses (e.g., thor), and designate that the 'shrink green'. You also need 2 ship slots for each ship to be shrunk, so you'd probably axe the lev and choose 1 ship that gets to be shrunk. Have a bot that changes shipX into ship 4, whose settings and graphic are now changed to be a shrunken version of shipX, whenever ship 4 picks up a shrink green. If the player dies in ship 4, the bot reverts them to shipX

            I think that would make for some awesome base games if ters could pickup shrink greens, and the shrink greens were sufficiently rare. Long crams would eventually have to die because the attacking ter will eventually get shrunk. In fact, you might consider doing away with the green entirely and just shrinking the attacking ter if the flag has been held for > 3 mins or so.

            Using unused greens to signal the bot in an unusual way can accomplish other things as well. You could, for instance, 'prize' a team extra shipchanges/subs if they pickup a certain type of otherwise-unused green (not that it would be a good idea, but just an example).
            Last edited by Mutton; 03-21-2006, 11:34 PM.
            Fusha> Let's cyber! ^.^
            eXCaliburx> you better be a girl :/
            Fusha> I'm not :(
            eXCaliburx> Darn
            eXCaliburx> pretend?

            2:Rudy> You could probably train a monkey to be a ZH if he was just polite enough not to hurl his faeces at you

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            • #36
              Using that way, you said we'd have to have an extra ship slot. This is really unrealistic.

              Hmm, also only terrs could get them? Only one ship would be able to be shrunken since the shrunken graphic can only hold one slot. Unless you make an event map with this concept, where there are only the few basing ships (spid,terr,shark,jav) then the other 4 ships can be made into the shrunken versions of those ships.
              Last edited by Edify; 03-21-2006, 11:40 PM.
              thread killer

              Also who changed to pw to Squadless, how am I supposed to fly the banner of sucking at the game

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              • #37
                Not really unrealistic, as 2 ship slots are already unused in basing games (lev and weasel).

                I'm not sure if it would necessarily add anything more to a game for all ships to be shrinkable. The largest impact would probably be with ters, javs, and sharks, in that order.

                Another way it could also be done is with each team having a set number of shipshrinks per game, similar to how you have a limited number of shipchanges per game. This would make shrinking less of a randomizer and have it add another tactical dimension to basing. If the special ships are shrinkable it will make them a truly viable alternative to a 5 spider line without necessarily being overpowered, as you only get a few shipshrinks per game, and shrinking a special ship means less shrinks for your ter to break crams. If shrinking until death is still too powerful, shrinks can be time-limited.
                Last edited by Mutton; 03-22-2006, 12:35 AM.
                Fusha> Let's cyber! ^.^
                eXCaliburx> you better be a girl :/
                Fusha> I'm not :(
                eXCaliburx> Darn
                eXCaliburx> pretend?

                2:Rudy> You could probably train a monkey to be a ZH if he was just polite enough not to hurl his faeces at you

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                • #38
                  I don't think this type of shrinking would be applied to general tw settings, just in a basing event map.
                  thread killer

                  Also who changed to pw to Squadless, how am I supposed to fly the banner of sucking at the game

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                  • #39
                    Originally posted by Eeks
                    what if you'd make them all big so none of them could enter the base
                    Made me laugh on this early morning, thanks Eeks! :grin:
                    Jason> God said, "Heh, I'm gonna give Eve some nice titties."
                    Dyers eve> God wanted me to have nice titties?
                    Superstar> Yes eve, he does want you to have nice titties. To bad he placed them on the wrong spot. Cup C size balls.

                    ---------------------------------------------------

                    Greetz Dyers eve

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                    • #40
                      I like the idea of having a mini shark because it would open the game up more and increase rate of sharks, but terr is going too far... Maybe put a limit on number of sharks per team if they minimize it.

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                      • #41
                        Originally posted by Zabuza
                        I like the idea of having a mini shark because it would open the game up more and increase rate of sharks, but terr is going too far... Maybe put a limit on number of sharks per team if they minimize it.
                        Why did you come back?

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                        • #42
                          Just to piss you off.

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