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  • #16
    If you're ok with the turret idea and plan to go forward with it, I would put turrets here (in addition to other places inside the base):

    http://aycu12.webshots.com/image/208...5255138_rs.jpg

    (where the white circles are)

    that way when levi's pass by them to get to the top middle of the roof, they take damage getting there, but can fire down upon the roof without getting hammered by the turrets. So that when they leave the roof they'll take damage, so if someone comes hunting for them they need to wait for the levi's energy to recharge before leaving (otherwise because of the levi's slow recharge, if they get hit with a bullet there's a good chance they'll die) or warp, increasing their chances of being spawned. Makes it more difficult for LT's and gives the base a bit of defense so people don't have to hunt LT's. Additionally like you said, make it so that the levi is an earned ship, not one you can choose from the beginning.

    Not really sure what else to throw out there for ideas, If you're going to change the levi bomb I suppose you could change it so that it bounces off 2-4 walls before exploding, have it EMP but not do enough damage to kill most ships with one hit, but kill most ships if they only have 60% of their total energy. Could also shoot shrapnel or whatever. Just another idea, you could probably get a hold of TW dev with a better setup than this.

    The last idea, "some ships advance more quickly, but have less total upgrade options -- for example normal ships might have 10, and these just 8. Or some ships may start with stats closer to their "normal" (mid) level but have upgrades not provide as much of a difference. Would be nice to have unique upgrade advantages and disadvantages for the crafty to attempt to exploit..."

    is a good one.

    P.S. if you need a really good example of another zone that uses a turret bot, let me know.
    1:Best> lol why is everyone mad that roiwerk got a big dick stickin out his underwear, it's really attractive :P
    3:Best> lol someone is going to sig that
    3:Best> see it coming
    3:Best> sad

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    • #17
      Can we customize our ships?
      Some paint here and there then upload it to database.. I would like that.
      some are wise, some are otherwise

      1: PolluX> People say I talk too much
      1: Louis XV> Dude you seriously need to stfu!
      1: Louis XV> I still love you, k?

      Comment


      • #18
        The tricky thing about the bombs is that they remain the same amount of damage for every ship and every bomb level -- the radius of damage is the only thing increased between levels. Annoying part of settings, but such is life for the 10 year old ship game. So if levis did EMP, the damage would have to be the normal bomb damage... could just be a small radius. It could bounce, also, yeah. Maybe a triple bounce would be interesting? But I kind of like the levi being unique in the way that it can fire without bounce as well.

        The turrets might work against normal-style levis, yeah. I just worry those levis would be easily power-levelled, even without the ability to green very quickly. Though, since they would gain only 1 point per kill if they control no flags, just levi-terring may be considered highly unprofitable (consider that higher-level upgrades will be in the thousands). Maybe it would make sense to have the normal levi in after all? Nothing like bursting half a room with a well-placed levi bomb.

        As for turrets, I'd be interested in checking out the zone you're talking about, definitely. Perhaps there could be one turret at the entrance, plus two on the sides somewhere preventing roofing. Though, if the side turrets were to prevent roofing, they'd have to fire on everyone and not just an underdog. And using a levi might actually be considered a legitimate form of retaking the base if LTing yeilded few points without flags -- pop open the flag room with a bomb, then rush in and hold it. Considering most levis will have bombs of much smaller radius than the standard pub, this could work...


        Thought of one more idea. Since all the info is DB-accessible, we could have another, much smaller bot set up to work with specific maps other than the normal one here. They'd have the same settings, but would not allow any kind of point increases. Basically you'd be able to take your built-up, customized ship, and play an event with it, that kind of thing. It certainly wouldn't be even, but it could be fun. Other bots could run the particulars of the event, so long as it didn't involve shipsetting to another ship type.


        Can we customize our ships?
        Some paint here and there then upload it to database.. I would like that.
        That would be admittedly awesome, and I'd love to do it, but the limits of Continuum are great. Every ship of a particular number is going to look the same, without some incredibly fancy LVZ work ... maybe this is work for an improved LVZ format. Or when Priit finally releases the code to Cont to a few trusted coders so that we can overhaul it and update it with all everyone's learned over the past 10 years about designing.

        Comment


        • #19
          Originally posted by PolluX View Post
          Can we customize our ships?
          Some paint here and there then upload it to database.. I would like that.
          No pollux that is not possible
          SSCU Trench Wars Local BanG Operator
          SSCU Trenchwars SModerator
          Trench Wars Extreme League Head Operator
          Trench Wars Divisions Operator

          1:Rudy> We don't let Barton out much
          1:Rudy> He has a habit of touching things he's not supposed to
          1:Rudy> Like fire, and boobies

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          • #20
            Originally posted by Barton View Post
            No pollux that is not possible
            We need open source Continuum, someone work on getting the source code
            May my ambition be, more love of Christ to thee.

            Comment


            • #21
              Great idea, Blueblaze.

              I wish someone had thought of that before.
              USA WORLD CHAMPS

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              • #22
                If all of the bombs are of equal damage then I'd probably just set it up so that bombs are equal to the javelin's bomb. Then for levi's add some or all of the following: Proximity, Shrap, EMP (make the EMP effects large but not a ton of damage), etc

                Oh and next time you're on pm me and I'll take you to the zone, the guy that runs it seems like a nice fellow, might even be willing to share the code. Then again there's a good possibility that it won't work in TW since he'll probably have a different core. I'm not sure what he did but he did it well, they fire with great accuracy, though my ping is low so I'm not sure how it would fare against someone with 200+ ms or if that's even a factor.
                1:Best> lol why is everyone mad that roiwerk got a big dick stickin out his underwear, it's really attractive :P
                3:Best> lol someone is going to sig that
                3:Best> see it coming
                3:Best> sad

                Comment


                • #23
                  Pimp My ship



                  Maybe I should make a new thread for this...

                  Btw sorry I am not a computerwizard like you guys, so I am not making fun of this, just trying to be an input and the only way I know to be an input is 'trying' to be funny ^-^
                  some are wise, some are otherwise

                  1: PolluX> People say I talk too much
                  1: Louis XV> Dude you seriously need to stfu!
                  1: Louis XV> I still love you, k?

                  Comment


                  • #24
                    If someone could get me that exact ship in ss, I would love them forever!
                    9:Basti> any1 want pw for squad BlowJob?
                    9:Inaphyt> no basti i want you to give me the password to your room so you can give me a blowjob
                    9:Basti> sure
                    9:Basti> we can take a basing duel in my bed
                    9:Inaphyt> hahahaha
                    9:Basti> i'll score
                    9:Basti> i'll ride my ship into ur cram
                    9:Basti> and take the flag
                    9:Inaphyt> ROFL
                    9:Basti> and finally lay a mine there

                    Comment


                    • #25
                      Sounds like fun.


                      Stupid question of the day, who is gdugwyler?

                      RageRitu> ?find gdugwyler
                      Unknown user.
                      rEnZi> just looking at rageritual tilts me
                      rEnZi> its crazy
                      rEnZi> thats real power

                      Siaxis> yo it was way harder to kill Rage then beam in that dtd

                      Comment


                      • #26
                        Originally posted by RageRitual View Post
                        Sounds like fun.


                        Stupid question of the day, who is gdugwyler?

                        RageRitu> ?find gdugwyler
                        Unknown user.
                        Ignore the 'g'.

                        SeRtIfI> ?find dugwyler
                        Not online, last seen 18 hours ago
                        3:Wax> ard and i snapchat all the time
                        3:Wax> we play virtually tummysticks
                        3:i.d.> da fk is that?
                        3:Ardour> we basically are each others personal psychologist
                        3:Shadowmere> i.d., Wax breaks keyboards playing SubSpace. Best not ask him what anything is.
                        3:Wax> Tummy sticks is the situation, commonly referred to as a game, in which two erect men cuddle closely and face-to-face causing their two erect penises, or sticks, to push upwards between their stomachs, or tummys.
                        3:Wax> Sticks combine with tummys, hence the name "tummy sticks."
                        3:Shadowmere> LOL
                        3:i.d.> Oddly, that's close to what I thought it was...

                        Best> I never cooked a day in my life

                        Deft> beat by a guy who plays ss on his cellphone
                        Shadowmere> Rofl
                        Up in ya !> With his feet
                        Deft> no kidding, redefining l44t
                        Up in ya !> l44t feet
                        Deft> l44t f44t*
                        Up in ya !> Twinkle toes
                        Deft> he had l33t f33t but he practiced

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                        • #27
                          ALIAS> ?find Xog
                          Not online, last seen more than 10 days ago.

                          Comment


                          • #28
                            Originally posted by gdugwyler View Post
                            That would be admittedly awesome, and I'd love to do it, but the limits of Continuum are great. Every ship of a particular number is going to look the same, without some incredibly fancy LVZ work ... maybe this is work for an improved LVZ format. Or when Priit finally releases the code to Cont to a few trusted coders so that we can overhaul it and update it with all everyone's learned over the past 10 years about designing.
                            Do you think there is a chance he will ever do that?
                            help: (how do i shot) (Public 0): how do i travel diagonally? i only have up, down, left and right keys.

                            4:PinkSTAR <ER>> ask DP he knows me inside and out

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                            • #29
                              Originally posted by Reaver View Post
                              If all of the bombs are of equal damage then I'd probably just set it up so that bombs are equal to the javelin's bomb. Then for levi's add some or all of the following: Proximity, Shrap, EMP (make the EMP effects large but not a ton of damage), etc
                              The EMP idea is pretty interesting, actually... I forgot there's a Bomb:EBombDamagePercent setting which allows you to specify the amount of damage an EMP bomb does. It could be reduced, with the damage radius still remaining large for the Levi's larger bombs... only problem is that shark damage would also be based on that. The options there would be living with it and supplementing sharks some other way (maybe the possibility of also getting higher bomb levels), or removing shark EMP altogether. Really wish that guns and bombs were customizable per-ship ... or at the very least, per level...

                              Re: the turret stuff, the code is basically already implemented in TWBot's flags module (or the new MultiBot's etc utility). We'd just LVZ over it with something pretty.

                              As for Priit ever releasing the code ... I guess give him another 5 years, a wife and some kids, and yeah, I think he'll release it to a couple people who know what they're doing.

                              Comment


                              • #30
                                i hope this rpg idea gets off the ground

                                ive wanted to do it for years
                                The above text is a personal opinion of an individual and is not representative of the statements or opinions of Trench Wars or Trench Wars staff.

                                SSCJ Distension Owner
                                SSCU Trench Wars Developer


                                Last edited by Shaddowknight; Today at 05:49 AM. Reason: Much racism. So hate. Such ban. Wow.

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