If you're ok with the turret idea and plan to go forward with it, I would put turrets here (in addition to other places inside the base):
http://aycu12.webshots.com/image/208...5255138_rs.jpg
(where the white circles are)
that way when levi's pass by them to get to the top middle of the roof, they take damage getting there, but can fire down upon the roof without getting hammered by the turrets. So that when they leave the roof they'll take damage, so if someone comes hunting for them they need to wait for the levi's energy to recharge before leaving (otherwise because of the levi's slow recharge, if they get hit with a bullet there's a good chance they'll die) or warp, increasing their chances of being spawned. Makes it more difficult for LT's and gives the base a bit of defense so people don't have to hunt LT's. Additionally like you said, make it so that the levi is an earned ship, not one you can choose from the beginning.
Not really sure what else to throw out there for ideas, If you're going to change the levi bomb I suppose you could change it so that it bounces off 2-4 walls before exploding, have it EMP but not do enough damage to kill most ships with one hit, but kill most ships if they only have 60% of their total energy. Could also shoot shrapnel or whatever. Just another idea, you could probably get a hold of TW dev with a better setup than this.
The last idea, "some ships advance more quickly, but have less total upgrade options -- for example normal ships might have 10, and these just 8. Or some ships may start with stats closer to their "normal" (mid) level but have upgrades not provide as much of a difference. Would be nice to have unique upgrade advantages and disadvantages for the crafty to attempt to exploit..."
is a good one.
P.S. if you need a really good example of another zone that uses a turret bot, let me know.
http://aycu12.webshots.com/image/208...5255138_rs.jpg
(where the white circles are)
that way when levi's pass by them to get to the top middle of the roof, they take damage getting there, but can fire down upon the roof without getting hammered by the turrets. So that when they leave the roof they'll take damage, so if someone comes hunting for them they need to wait for the levi's energy to recharge before leaving (otherwise because of the levi's slow recharge, if they get hit with a bullet there's a good chance they'll die) or warp, increasing their chances of being spawned. Makes it more difficult for LT's and gives the base a bit of defense so people don't have to hunt LT's. Additionally like you said, make it so that the levi is an earned ship, not one you can choose from the beginning.
Not really sure what else to throw out there for ideas, If you're going to change the levi bomb I suppose you could change it so that it bounces off 2-4 walls before exploding, have it EMP but not do enough damage to kill most ships with one hit, but kill most ships if they only have 60% of their total energy. Could also shoot shrapnel or whatever. Just another idea, you could probably get a hold of TW dev with a better setup than this.
The last idea, "some ships advance more quickly, but have less total upgrade options -- for example normal ships might have 10, and these just 8. Or some ships may start with stats closer to their "normal" (mid) level but have upgrades not provide as much of a difference. Would be nice to have unique upgrade advantages and disadvantages for the crafty to attempt to exploit..."
is a good one.
P.S. if you need a really good example of another zone that uses a turret bot, let me know.
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