Not sure if this is a "bug" or whatever, but unfortunate:
When I was playing, I levelled up in warbird and upgraded my guns L2 (yellow). Unfortunately, I didn't upgrade my max energy enough beforehand to be able to fire L2 guns, and consequently after that, I couldn't fire and I couldn't gain any RP. Maybe make it so it won't let you upgrade to the next bullet/bomb level without first having the energy required to use said upgrade.
Also, levelling up is -slightly- too slow.
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Honestly the wb was fine the way it was, just because mj is now a jav and cant kill it he doesnt like it, im around a level 30 wb, And trying to save for the l2 bullets + the energy its like 6 ups together, this shows if anything its underpowered, that takes way tooooo long to get.
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Originally posted by gdugwyler View PostChanges (birds will have UP refunded):
- WB initial energy reduced.
- WB UP costs raised for energy upgrades >5.
- WB single and multifire energy costs raised.
This should keep the warbird moving, but not be able to tank as it once was.
Also:
- Leviathan multifire widened slightly.
- Spider multifire now allows rapid fire, draining all of your energy quickly but unloading quite a barrage. Beware spiders with multi and super!
- Terr next rank cost upped very slightly (noticed that of all ships, terrs by far had the most over 30)
i mean it takes impossibly long for a warbird to even get enough upgrades to do ANYTHING usefull, but then you remove any incentive to stay in a warbird, its basically a weak version of the spider now, it still doesnt kill everything in one hit, but it has only one shot in a very long period of time, you can only upgrade recharge so much
all i wanted was to be able to make warbird into the normal TW settings, but apparently your making that too hard to be worth the time
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what happened to those anti-mining tiles around the flag?
also, take the damage the l2 bullets do down. please.
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when distension actually gets to be 'finished' or whatnot. will there be a shipreset?
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Changes (birds will have UP refunded):
- WB initial energy reduced.
- WB UP costs raised for energy upgrades >5.
- WB single and multifire energy costs raised.
This should keep the warbird moving, but not be able to tank as it once was.
Also:
- Leviathan multifire widened slightly.
- Spider multifire now allows rapid fire, draining all of your energy quickly but unloading quite a barrage. Beware spiders with multi and super!
- Terr next rank cost upped very slightly (noticed that of all ships, terrs by far had the most over 30)
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Hmm... and 2.17m (you're using the new x1.25 rate to calculate that, right?) means 44,000 kills of players of the same rank, 49... a bit less if you throw in some round wins and special circumstances such as BT kills. But: still a little ridiculous. I would expect that up around 70, when essentially players are being encouraged not to level ... yet 50 should still be doable. 10K kills, maybe. Does that mean shooting for 500K? Not sure...
Re: warbird, to me it seems its tanking is the most annoying aspect. It's meant to be an agile ship with one hit kills, but remain at least somewhat vulnerable after a shot. A ship of equal rank should be able to take it at least some of the time without too much trouble if the WB fires and misses and the ships are close. The WB should be forced to run and snipe most of the time, using its speed and dodging skills to stay alive. Perhaps what needs to be done is simply forcing the bird into this option by having fewer/less significant/more costly recharge and energy upgrades with more stringent rank requirements, though possibly compensating by reducing firing cost. Thoughts? I want it to stay maneuverable; invincible is where I draw the line.
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not going to be a long post, just saying that the rates are still fked up.
To level from 31 to 32 i need 39k rp in a levi -> quick calculations: 49 to 50 i need 2,17 million rp. U can check my last post to see how long it takes to gather millions of rp (hint: pretty long :fear.
Oh and mj insisted me to say that wb is overpowered. Which it is.
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The warbird is still overpowered. It can currenlty own every ship with ease. It's crazy how it can improve it's manuverability to a point that it's impossible to kill without luck or a lot of teammates. That combined with it's very good energy and recharge it's almost unstoppable.
Just watch Zeimonster in the ship to see what I mean. I actually asked him about this and he also agrees that the wb is currently overpowered.
EDIT: I forgot to add that the jav seems pretty good atm. I still have to test it a bit more tho.
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Distension testing will continue this Monday the 17th. Sorry for the wait.
I'll have to implement a message queue to slow down the rate of normal messages being sent, which might take some time to verify, so it may be up only after 12 noon EST or so. After that it will continue running in the present "stress test" fashion we've been doing in an attempt to either crash the server, or to force the server to disconnect the bot ... this problem has unfortunately put all other testing (bugfixing, feature additions, ship balances) at a standstill, and it has to be fixed before it's even worth doing any more work on less critical parts of the game.
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Rotation: it's a known problem and it's going to be fixed. I've been putting it off, but I think I have a reasonable solution. If it doesn't work, rotation will probably be removed as an upgrade (or have only 1 level that costs a good bit).
!lagout will not work if you get DC'd and you take longer than 2 minutes to get back. So far I've seen it work most of the time, but it might not work 100%. This is a known issue.
For those having negative RP to next level, this is a consequence of now using floating point variables rather than integers -- we were truncating a remainder before rather than keeping it. In more simple terms, the amount to rank up is now very slightly higher for levels under 25, but a good bit lower for 25+. So: don't freak out if your progress looks odd.
My mom's coming into town for about a week, so there will be no testing next week. With better news, I think we're looking pretty solid again, and may be able to return to TW soon (rather than using the test server) -- if today's test doesn't cause any problems, that is.
See you the week after next.
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Originally posted by Zeebu View Postso upgrade the rotation instead of speed/thrust/energy/whatever else?
its the problem when you start rotating slow and then the actual speed, so you got a small delay when you change rotation side.
Upgrading rotation only make it worse, it has nothing to do with the upgrades, but rather the game itself.
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