Okay, so I tried my not-quite-a-spider build:
2/7/6/7/2 ROT/THR/SPD/CHG/NRG
Multifire, Radar, Portal, Rocket, VB 45%, Prismatic 30%
Sucked. Multi yellows are the only way to hit people with the low bullet speed, and they cost too much. Maybe this build would work with CHG 9 or 10. Basically the best thing about the weasel is its size, allowing it to capture a flag while the doors are up. Points against:
1. Every ship can buy multifire, making it easy to hit a weasel
2. Bomb radius cripples/kills a weasel no matter what, and EMP makes you unable to cloak/stealth to go hide
3. Unless you have 8 NRG upgrades, can't tank L2 bullets
4. Bullet speed is so low, have to go close to enemies to kill
5. Every ship can buy X-Radar (at varying levels), so it is very difficult to get close
6. Only L3 bullets kill decent terrs, and you need an excessive amount of energy to fire them
7. Stealth + Cloak is the only way to kill something stealthily, and you need 9+ CHG to offset the running cost
8. If you can't offset the running cost, by the time you reach your target you will be unable to fire L3 bullets
9. Decoys are a nice idea but seeing as very few ships have to aim at you anyway (see points 1,2) it doesn't help much
10. 6 SPD upgrades gives you around the same bullet speed as a Lancaster with none
All of the above add up to a ship that sucks in a flagroom battle, is of questionable use in a defensive cram, and of possible use in an offensive cram. While the ship is by very nature a 'specialist', it is not good at the thing it specialises for. The only situation under which you can realistically infiltrate the flagroom and kill a terrier is if he is minimally guarded, unaware of your presence and not fighting anybody else already. Tell me how often that happens.
I don't yet have Brick so I can't say how that affects things. At a guess it might be quite fun to warp people or block the flag, but the Ops can do that anyway. The unique ability to destroy Escape Pods is a great idea, but I so rarely kill Terriers I go after (stealth or spider build) that it doesn't seem to be very important in practice.
So, I've been big on problems but thin on solutions. Mjollnir suggested giving Weasels more energy, and I feel this will be a big help, as survivability is near-zero at present. Another thing I would like is an extra ability that capitalises on the 'Vengeful Bastard' side of things - perhaps a 'sacrifice' ability that cripples your ship and enemies near you for teammates to pick off. They're certainly better equipped for it than you are. That way new weasels can affect the game in some way other than killing inattentive spiders in midbase.
Oh, I forgot to add this at first. Today I received more RP from profit sharing than from killing. While you might expect this in a shark or a terrier who didn't have much to do... sigh.
2/7/6/7/2 ROT/THR/SPD/CHG/NRG
Multifire, Radar, Portal, Rocket, VB 45%, Prismatic 30%
Sucked. Multi yellows are the only way to hit people with the low bullet speed, and they cost too much. Maybe this build would work with CHG 9 or 10. Basically the best thing about the weasel is its size, allowing it to capture a flag while the doors are up. Points against:
1. Every ship can buy multifire, making it easy to hit a weasel
2. Bomb radius cripples/kills a weasel no matter what, and EMP makes you unable to cloak/stealth to go hide
3. Unless you have 8 NRG upgrades, can't tank L2 bullets
4. Bullet speed is so low, have to go close to enemies to kill
5. Every ship can buy X-Radar (at varying levels), so it is very difficult to get close
6. Only L3 bullets kill decent terrs, and you need an excessive amount of energy to fire them
7. Stealth + Cloak is the only way to kill something stealthily, and you need 9+ CHG to offset the running cost
8. If you can't offset the running cost, by the time you reach your target you will be unable to fire L3 bullets
9. Decoys are a nice idea but seeing as very few ships have to aim at you anyway (see points 1,2) it doesn't help much
10. 6 SPD upgrades gives you around the same bullet speed as a Lancaster with none
All of the above add up to a ship that sucks in a flagroom battle, is of questionable use in a defensive cram, and of possible use in an offensive cram. While the ship is by very nature a 'specialist', it is not good at the thing it specialises for. The only situation under which you can realistically infiltrate the flagroom and kill a terrier is if he is minimally guarded, unaware of your presence and not fighting anybody else already. Tell me how often that happens.
I don't yet have Brick so I can't say how that affects things. At a guess it might be quite fun to warp people or block the flag, but the Ops can do that anyway. The unique ability to destroy Escape Pods is a great idea, but I so rarely kill Terriers I go after (stealth or spider build) that it doesn't seem to be very important in practice.
So, I've been big on problems but thin on solutions. Mjollnir suggested giving Weasels more energy, and I feel this will be a big help, as survivability is near-zero at present. Another thing I would like is an extra ability that capitalises on the 'Vengeful Bastard' side of things - perhaps a 'sacrifice' ability that cripples your ship and enemies near you for teammates to pick off. They're certainly better equipped for it than you are. That way new weasels can affect the game in some way other than killing inattentive spiders in midbase.
Oh, I forgot to add this at first. Today I received more RP from profit sharing than from killing. While you might expect this in a shark or a terrier who didn't have much to do... sigh.
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