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  • AcidBomber
    replied
    Originally posted by Zeimonster View Post
    okay, I just had to comment this. First, their kill-death ratio doesnt mean they've necessarily got superior streaks or anything because of the constant tks. 2nd, u said u suck at getting kills.. then why is that u seem to have the 2nd most kills of all in the whole arena? alinea must've joined in late or smth. <_<

    2nd most kills? because i was there at the very beginning, first one in when it started. From what you're saying, shouldnt i be getting the MOST kills cuz i was playing for the longest time? <_<

    By the way, are streaks the same for every ship?

    Oh, and yes, i suck at getting kills because i should have had less deaths for the kills i got. And that was my point to begin with.
    Without super, it was very rare to get a streak going. But now i can get a 5-kill streak at times, so that's good.

    Leave a comment:


  • Zeimonster
    replied
    Originally posted by AcidBomber View Post
    As you notice, the 2 javs on the same team with L2s have a crazy ass kill-death ratio.

    On the other hand Dako, even though me and Alinea have the same amount of super, we still suck at getting kills. :P
    okay, I just had to comment this. First, their kill-death ratio doesnt mean they've necessarily got superior streaks or anything because of the constant tks. 2nd, u said u suck at getting kills.. then why is that u seem to have the 2nd most kills of all in the whole arena? alinea must've joined in late or smth. <_<

    Leave a comment:


  • AcidBomber
    replied
    Originally posted by dako View Post
    Warbird - Don't really have an issue with them anymore, still kind of annoying to get danced around for a minute while having them warp away because antiwarp is non existant in this arena
    I have anti available for purchase, but frankly, i am not going to waste UPs so i can stop people like Dack from warping and streaking. I still like that idea that warping outside ends the streak.

    Javelin - L2 bombs are good, but are justifiable at such a high level, dont really see a problem with them, I hear the energy cost to fire is huge
    That's not the point. They have all the time in the world to recharge without getting hit by hiding in fr while the other team trys to push in. Gets even harder with mines in place. MJ and Brabbit kept getting 5fers with their bomb and the radius is huge - can probably be comparable to Zei's L3 radius - but only it does more damage.

    I dont think the javs are fit to carry such a strong weapon at rank 40. Because once they do, they'll just sit in one of the fr's and wait for other team to push while team-fering and getting loads of easy RP.

    Spider - OK, so what happens when acid / mango DOES finally get that level 2, with multi.... and super... o.o Wouldnt that kind of equal autowin?
    Ok, let me explain my situation.
    Super is randomized - as i said earlier, i have 3 of em (which is max until rank 50) that gives 30% chance of super every 30 seconds. It lasts anywhere from 0 - 15 seconds (13 was like the longest i had? but i usually die from strays before it's used up)

    Also, i have 2 UPs left, and L2 cost 40 UPs in 2 levels, so i'll need to scrap something. And i also scrapped speed, so i am slow as heck now, i'll need to increase speed so i can chase people like Zei when i get my L2 which means more scrapping.

    Lastly, try getting rank 47 in spider.

    PS: Look below.

    Lancaster - Its pretty easy to get kills / streaks as a lancaster, but man you die easily
    Fluff's doing good with his firebloom thingy now. But he needs to aim roflmao, keeps missing me (and i am slow).


    Sharks - Still the bane of my lev's existance, always have to rep my bombs .. Not particularly unbalanced.
    Sharks are good, 8 repels are annoying though (like Meddi) lol
    But i guess that's what they should have since meddi's rank 43.



    -----
    Now, lets do some kill-death analysis.



    As you notice, the 2 javs on the same team with L2s have a crazy ass kill-death ratio.

    On the other hand Dako, even though me and Alinea have the same amount of super, we still suck at getting kills. :P

    Number in brackets are current ranks.




    PS: Dug can you move that earth from north base entrance? Is very annoying and distracting lol =(
    Last edited by AcidBomber; 02-14-2008, 08:09 PM.

    Leave a comment:


  • AcidBomber
    replied
    Originally posted by Fluffz View Post
    ill take that back, its usefull. game seems to be pretty balanced right now imho.

    LOL, yeh especially with sharks repping em everywhere. o.O
    By the way, do you get a firebloom every time you die? Or is it like a chance thing?

    Leave a comment:


  • dako
    replied
    So here are some of the abilities / upgrades I think aren't worth using right now...

    Rotation - I tried dumping 50 or so UP into rotate on my lev, and quite frankly, didnt notice a difference in my playing ability at all. I kind of liked the old method of doing it, where it was actually useful, but meh.

    Suggestion - Change it back to old way


    Jav Rocket - Umm... what? This right now is quite situational, and since javs are usually rushing anyway, there isn't much place I would use this due to its short lifespan, unless i was chasing Raible or something :turned:

    Suggestion - Make it a fast, short burst of speed to suprise someone from far a way (maybe like a reverse lanc bomber?)


    Lev Mine - Ok, also really situational, does about 600 damage on a direct hit (which is quite rare), and is actually comical if someone dies to mine. It has a decent radius, but also uses 1500 energy to lay

    Suggestion - Allow levs to lay two of these, or make them actually hurt


    Lev Multishot - At the level that levs actually get this, their recharge rate usually far outweighs the 200 or so discount energy use this provides, and the lengthy jam that comes with it.. not sure if this was supposed to be an "omg im about to get rushed" last resort kind of ability.

    Suggestion - Not sure on this one, maybe increase the spread?


    And now some other random things

    L3 Lev Bomb Prox - Ever since zeimonster started using this, I get tked quite a lot, as the thing has a huge splash damage area. Even if im almost a whole screen away, I can get tked if im low on energy. I can't imagine he could get a streak using it unless no teammates are to be found.

    Suggestion - Low proximity, up the damage 200-400 points


    Warbird - Don't really have an issue with them anymore, still kind of annoying to get danced around for a minute while having them warp away because antiwarp is non existant in this arena

    Javelin - L2 bombs are good, but are justifiable at such a high level, dont really see a problem with them, I hear the energy cost to fire is huge

    Spider - OK, so what happens when acid / mango DOES finally get that level 2, with multi.... and super... o.o Wouldnt that kind of equal autowin?

    Terrier - Is there a way to alter the number of bullets a burst causes? If so, I think it may be better to instead of give terriers more bursts, and therefore have a constant number of bullets flying around, to give them one burst, but increase the number of bullets in each burst by 2 each upgrade, still starting with 3, then 5, then 7, etc.

    Weasel - No one really plays this :P

    Lancaster - Its pretty easy to get kills / streaks as a lancaster, but man you die easily

    Sharks - Still the bane of my lev's existance, always have to rep my bombs .. Not particularly unbalanced.


    Think thats it for now...

    Leave a comment:


  • Fluffz
    replied
    Originally posted by Fluffz View Post
    firebloom doesnt seem to get many kills
    ill take that back, its usefull. game seems to be pretty balanced right now imho.

    Leave a comment:


  • roxxkatt
    replied
    agreed.
    now that many ppl have lv2 bombs, with the HUGE radius that lv2 has,
    with levis, and the 5 javs on one team, the bomb radius has to be decreased.
    especially with the slow recharge that dist has. you detach from a terr only to die to some bomb halfway across the fr.

    unfortunately, since nerfing lv2 also nerfs lv3, fire/purchase cost needs to be decreased to compensate the levi.

    about the emp:
    deplete seems a little unfair.
    to me, the emp should just be for the shutdown...


    ALSO:
    im sure ive asked this sometime...
    why purple and green?
    blue and green or blue and red is way better imo
    Last edited by roxxkatt; 02-14-2008, 06:55 PM.

    Leave a comment:


  • meddi
    replied
    Originally posted by Fluffz View Post
    warping should kill streaks. i guess thats hard to implement but if u manage to do it you could increase streak RP again.
    I don't know anything about the implementation of this, but I think it is a good idea.

    Leave a comment:


  • AcidBomber
    replied
    Javelin L2 bombs way too strong for its level. It does teamfers.
    Especially with MJ and Brabbit both on the same team.

    Reminds me of L2s for spiders at level 40...
    Either lower the radius / damage, or up the level requirements.

    I think lowering radius/damage would be better. but yeh, too strong for rank 40.

    Leave a comment:


  • AcidBomber
    replied
    Originally posted by Fluffz View Post
    looking forward to test firebloom. First impression: i dont like its fire delay. i cant launch firebloom and shoot afterwards and since firebloom doesnt seem to get many kills that is a backdraw. duno if this is limited to settings but if it isnt it should be changed.
    Yeh I thought your burst cloud was interesting, but as you mentioned, no one would be dumb enough to suicide. BUT, on the other hand, it means you can create a 'wall' between your army and the enemies! Which means, your army can go through your firebloom and advance on their territory (especially in fr if you burst it on top of flag or something of that nature).

    Jesh spiders. Just Jesh. how will this be once you get lvl2? it isnt gona be funny i tell u. Spider lvl2 cost must be very high! lvl2 instant kill super multifire wtf.
    You do realize that the L2 has been upgraded from rank 40 to rank 47? 7 levels... let's do some math, averaging 55k per level... that's almost 400k of RPs i need more than before. How many total RP do you have now, 500, 600k? Then ask if is reasonable or not. If you look at current spiders, in the range of 25-35, you would notice their recs are almost always negative, which says something about a fighter ship dont you think?

    PS: Stop missing me with your multi-fire roflmao :P

    warping should kill streaks. i guess thats hard to implement but if u manage to do it you could increase streak RP again.
    That i agree. In no situation would you need to warp in the first place except for ships with portals.

    regarding 24/7 dist, i am against it. I think that would mean there to be fewer people on than if it were hosted at special hours of the day.
    Dont think it will be on 24/7, definitely more than now. But we will figure out a good time so people can benefit from playing all around the world without someone going sleepless trying to play 24/7 and get ranks above everyone else!
    Perhaps something like hosting while for Euros in their evening-ish when North Americans are at school. Then host again when it is N. America's evening. And more on weekends.
    However, this is not our priority, it can be figured out with Dug before release.

    Leave a comment:


  • Fluffz
    replied
    looking forward to test firebloom. First impression: i dont like its fire delay. i cant launch firebloom and shoot afterwards and since firebloom doesnt seem to get many kills that is a backdraw. duno if this is limited to settings but if it isnt it should be changed.

    regarding the lack of kills i get with it, noone is crazy anough to rush into this burst clowd but i have to test it more often in more crowded flagrooms, it could be quite a blast when repped. as for being a strategical stopper, it serves the purpose and if it wouldnt stop me from shooting id be happy with it.

    i also found a typo. it says 80 UP for lvl2 lanc bomb, please remove the zero behind the 8. :fear: this must be a pub levi bomb cant wait to see it in action.

    also i think the easy high level kills for low level ships are due to the cost of energy upgrades and the low max energy. if i would have maxed out energy, shot one bullet and than a lvl1 ship shoots me i die. since lanc is slow as hell this happens more often than i would like it to.

    Jesh spiders. Just Jesh. how will this be once you get lvl2? it isnt gona be funny i tell u. Spider lvl2 cost must be very high! lvl2 instant kill super multifire wtf.

    warping should kill streaks. i guess thats hard to implement but if u manage to do it you could increase streak RP again.

    regarding 24/7 dist, i am against it. I think that would mean there to be fewer people on than if it were hosted at special hours of the day.
    Last edited by Fluffz; 02-14-2008, 05:45 AM.

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  • maddack
    replied
    What both me and raible want, is a way to check if emp is charged, maybe also with a timer left or time since last emp. Maybe !empstatus

    Having been receiving some terr emps myself now, I think it's weak. The shutdown definitely needs at least one or two seconds more, and if you ask me the timer could go up as much as to 30 minutes. It will probably only be used to secure round wins and break critical holds anyway. Really questioning if it's worth the 40 UP as it is.

    --
    Having played some low rank ships recently too I think they rank a little too fast with quite easy high level kills. I support a tighter high rank cap.

    Leave a comment:


  • AcidBomber
    replied
    As for the super, nice increase and warning.
    I split between energy tank and super today. 2/4 energy tank (50%) and 3/4 super (30%).

    Hmmm, is better in the sense i actually know when i get super (with the warning), but is bad because is randomized and half the time i get super is when i'm with 1 or less enemies around.

    I think that energy tank is more useful still? Because is sorta like super, but for a very short duration - but, you can choose to use it whenever you want with a simple macro.


    Energy tank - useful in 1v1 battles, tank a L2 bullet, "macro !!", and fire back with multi or single. - aka vulching

    Super - useful in crowded fr fights

    Leave a comment:


  • AcidBomber
    replied
    Bot crashed just now, not sure why.


    EDIT: Reason it crashed. :fear:

    Distensionbot was accidently removed while doing maintenance. I'm sorry for the inconvenience. -MMaverick
    Last edited by AcidBomber; 02-13-2008, 05:49 PM.

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  • meddi
    replied
    Originally posted by AcidBomber View Post
    I agree, our team never have any sharks.
    And Fluff's team have like 1 spider while we have like 5. (By the way - i'm actually on Fluff's team to begin with, but i cant switch back cuz of people macro-ing !assist 1 so i just stayed.) -_-

    Oh, and uh... new army name? Is too long. Something misanothpy something
    First of all, People's Republic of Misanthropy is an awesome name! B)

    Second, I have to agree on some form of army randomization/balancing. Perhaps forcing the top ranks of each class to play on opposite sides (ie: 1st and 4th vs 2nd and 3rd, etc). I know players should switch ships when their army is in need, but the truth is, most wont. I am a fine example: I just want to play my shark. It is the only ship I have had time to rank up much in, and when I play terr I am slow as molasses - plus, I just suck at terr. As a rank 12 terr, or whatever I am, I don't offer much help to an army that can't totally compensate for my lack of awesomeness.

    I am certain this extends to other players as well. Many people seem to have picked a ship, and stuck to it. Maybe once the real release begins, and rank is gained much more slowly, it will be easier to switch to lower ranked ships.

    Leave a comment:

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