- For longer battles (30min+), losers now receive a little less than 20% of the bonus the winners receive.
- Reward for winning increased slightly.
- Added small scrap/upgrade prevention. It can be circumvented, but not without a bit of hassle. Aqua, the main reason you're able to do it with any consistency is because you're staff, and staff are exempt from the spam message limiter -- I've modified this so that probably sometime next week that won't be an issue. Scrapping and then upgrading to prize/deprize isn't considered abuse, really, but it's a little rough on the bot. When scrap is no longer free (public) I don't think we'll see much of this anyway, so no big deal. If it becomes a problem I can make scrapping only available in the rearming areas -- that would actually make a good bit of sense anyway, considering it would be impossible for someone to install something on your ship midair.
- Max points you can earn from a kill or round end is now the amount required to rank up. A lot of games with levels/XP use this technique, and I think it's a good idea for the low levels attacking higher ups.
- Base terr bonus now is modified heavily by rank. Min amount of time in base required to earn it is still 50%, but if you're there 75% of the time or more, you earn 1.5x the normal percentage bonus; if you're there 100% of the time you earn 2x. The max bonus to regular PS is 10% -- a level 70+ terr staying in base 100% of the time. Add in +4% for the default 40+ level "being a terr" profitsharing amount and 1% per level of profitsharing, for a max of 19% profitsharing possible with the 100% in base rank 70+ bonus.
Re: long log post, does that boil down to a suggestion? I guess I don't see too many sharks anyhow. Opinions on this?




anyway in a basing match if one team had no sharks and the other team had a really good jav the one with no sharks should worry about its terr and to an effect them selfs too cause the javs bomb is deadly in breaking in to cram and hold cram when used right.
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