- For longer battles (30min+), losers now receive a little less than 20% of the bonus the winners receive.
- Reward for winning increased slightly.
- Added small scrap/upgrade prevention. It can be circumvented, but not without a bit of hassle. Aqua, the main reason you're able to do it with any consistency is because you're staff, and staff are exempt from the spam message limiter -- I've modified this so that probably sometime next week that won't be an issue. Scrapping and then upgrading to prize/deprize isn't considered abuse, really, but it's a little rough on the bot. When scrap is no longer free (public) I don't think we'll see much of this anyway, so no big deal. If it becomes a problem I can make scrapping only available in the rearming areas -- that would actually make a good bit of sense anyway, considering it would be impossible for someone to install something on your ship midair.
- Max points you can earn from a kill or round end is now the amount required to rank up. A lot of games with levels/XP use this technique, and I think it's a good idea for the low levels attacking higher ups.
- Base terr bonus now is modified heavily by rank. Min amount of time in base required to earn it is still 50%, but if you're there 75% of the time or more, you earn 1.5x the normal percentage bonus; if you're there 100% of the time you earn 2x. The max bonus to regular PS is 10% -- a level 70+ terr staying in base 100% of the time. Add in +4% for the default 40+ level "being a terr" profitsharing amount and 1% per level of profitsharing, for a max of 19% profitsharing possible with the 100% in base rank 70+ bonus.
Re: long log post, does that boil down to a suggestion? I guess I don't see too many sharks anyhow. Opinions on this?
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