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Distension Beta Suggestions/Bugfix thread

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  • Aquatiq
    replied
    Seems like a lot of bandwidth will be wasted because people are annoyed by Dack.

    Just leave it be, there is still absolutely no evidence that having him on your team makes you less likely to win a basing game. He's getting kills, after all. And to increase his streak he has to kill ships that are of high enough rank. That means at many various points throughout the match he has the attention of at least some of the enemy - if he's straying a team attacking fr from the mid-base, they're going to continue to get hit until someone breaks away to go fight him - when someone diverts all their attention away from the flagging game because of your "useless" teammate, how is that not helpful to you? All of this is just as much theory as is anyone claiming that beacuse of his ship strength, him not being in the flagroom hurts the team. So why are people calling for a change? Because he warps before you kill him? Because he shoots and runs? Because he is "lame"? None of these are reason enough to drastically change the game. If you create a separate army that streakers can voluntarily switch to you're essentially turning this from a 'pure public' to a 'regular public' arena.

    Edit: you're absolutely right dug, this may be one of the first things (besides teamkilling and hacking) that are actively moderated in distension :P I'm just saying that I think people are misreading the situation, and making a commotion about someone who isn't the team's saboteur they're making him out to be.
    Last edited by Aquatiq; 02-11-2008, 03:32 PM.

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  • gdugwyler
    replied
    Well, how about this:a rule that if you're on a team, you have to make a "good faith" effort to try and defend or take one flag or the other. If a mod discovers that you're not doing this, they can use a command to force you to the rogue army (there may be more than 1 person on this army at a given time, as well -- it would be freq 2, sort of a penal colony, like Australia back in the day; no offense, Aussies). At that point you can still !defect off of that rogue army, with the cost being the usual full rank in every ship you own.

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  • Singularity
    replied
    Originally posted by Epic li View Post
    so why would the stay in a 1-man army instead of a freq? i mean, you can still win the end of the round thing if your team wins and do the streak-warp thing..
    Agreed. Would it not be possible to penalize someone who isn't in a flagroom at all and doesn't die a certain time?

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  • Epic li
    replied
    Originally posted by gdugwyler View Post
    Re: people that don't help the team such as Dack, any recommendations? Clearly they're actually detrimental to have on a team. Seems like this sort should almost be on a separate rogue-only army, one which receives no points for winning a round on the off-chance they actually do, but is also free from the pressures of capturing the base, receiving no bonus or detriment from having/not having flags. Changing to this "army" could be a free !defect as well. Would having such an option disrupt the game too much, or would it add another level of play while keeping people that just want to rack up kills from throwing off team strengths (and in so doing making it very difficult for the team they're on to win)?
    so why would the stay in a 1-man army instead of a freq? i mean, you can still win the end of the round thing if your team wins and do the streak-warp thing..

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  • gdugwyler
    replied
    Checked the logs; not sure why the bot died. It didn't give a reason, but was just DC'd by the server. May have been too many messages at once. It'll encounter this problem from time to time. Sorry about that one.

    Re: people that don't help the team such as Dack, any recommendations? Clearly they're actually detrimental to have on a team. Seems like this sort should almost be on a separate rogue-only army, one which receives no points for winning a round on the off-chance they actually do, but is also free from the pressures of capturing the base, receiving no bonus or detriment from having/not having flags. Changing to this "army" could be a free !defect as well. Would having such an option disrupt the game too much, or would it add another level of play while keeping people that just want to rack up kills from throwing off team strengths (and in so doing making it very difficult for the team they're on to win)?

    Re: !emp, the only thing not up for negotiation is the energy dropping to 0. This is the entire point of the ability. I could remove the engine shutdown portion, or adjust the time for shutdown (which also affects Weasels' vengeful bastard, unless one or the other used the negative engine shutdown, which has I believe double the time of a normal shutdown), and also in doing this increase or decrease regen time for the ability. Suggestions very welcome.

    Terr +3%: as long as you're in FR +50% of the time you should get the bonus. For most Terrs this should be pretty easy to get. If it seems like it's being given out too frequently, we could up it to 60%, or reduce the bonus to 2.5% or 2%.

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  • 2kill
    replied
    Originally posted by maddack View Post
    You have successfully perfected the terr, I think.

    I noted the 3% added bonus... seemed to get it every time (I flew between bases alot, always got it, I did spend majority of time in base though I think).

    !emp owns!
    about the bonus I was going to say that to I saw myself get in between bases (so maybe it doesn't check every time?)

    about the emp its not really over powering but I think the time needs to be increased slightly so it isn't used so often thats may opinion

    2kill

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  • AcidBomber
    replied
    I agree with Cheese, for the sake of terrs, the !emp needs to last longer for the 15 minute wait. :P

    But anyways Zei, your speed is insane enough that i cant chase and hit you at the same time. lol

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  • roxxkatt
    replied
    thanks for remindimg me maddack


    TERR EMPS NEED TO CHANGE


    maybe a little longer shutdown, and no deplete

    its the deplete that makes it GROSSLY unfair.

    also, imagine when theres 4 or more high lvl terrs...

    Leave a comment:


  • maddack
    replied
    You have successfully perfected the terr, I think.

    I noted the 3% added bonus... seemed to get it every time (I flew between bases alot, always got it, I did spend majority of time in base though I think).

    !emp owns!

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  • Zeimonster
    replied
    Originally posted by AcidBomber View Post
    Uh, you do realize that L2 damage today was 1350, and my max energy is 1410. So you're telling me by the time i recharge and able to shoot 3 L1s you cant even shoot 1 L2 bullet to kill me? lol

    The only way i can kill you is to spam you my multi's (which has like a very low delay) - granted i hit you all 3 times. Another way is to vulch you after you fire your 'big blue bomb' which is like the same as yellow bombs except for bigger radius and slightly more damage.

    The thing is, 1v1, you would always win cuz you can fire L2 and still tank two of my L1s. Anddd with your insane speed you can run away + port. No match against you lol.
    yea, I'm telling u that after i've shot one L2, u can shoot 2 L1's before i can shoot another bullet. Those 2 L1's take my energy so low that i cant afford to shoot a bullet so u can just finish me easily with ur 3rd L1.

    the blue bomb doesnt add more dmg, btw

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  • AcidBomber
    replied
    Uh, you do realize that L2 damage today was 1350, and my max energy is 1410. So you're telling me by the time i recharge and able to shoot 3 L1s you cant even shoot 1 L2 bullet to kill me? lol

    The only way i can kill you is to spam you my multi's (which has like a very low delay) - granted i hit you all 3 times. Another way is to vulch you after you fire your 'big blue bomb' which is like the same as yellow bombs except for bigger radius and slightly more damage.

    The thing is, 1v1, you would always win cuz you can fire L2 and still tank two of my L1s. Anddd with your insane speed you can run away + port. No match against you lol.
    i got a 395-401 rec today. while getting 0.7 levels... -_-



    By the way - Dack is still straying + porting away to retain his streaks...

    Let's break down some kill-death ratios for today (i took some screenies):
    NOTE: Kill-death ratios are from different times throughout the game...

    me - 395-401
    Dack Falu - 200-33
    Aquatiq - 179-111 (unlike Dack, Aqua actually attacks base)
    Zeimonster - 174-79

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  • Zeimonster
    replied
    Originally posted by AcidBomber View Post
    Hmmm... Spids for L2s capped at level 47 now.
    Kinda bad because i can barely go 50-50 at level 42 in a fighter ship and 1v1 i'd always lose to people near the same level as me cuz they tank my L1s and shoot L2s and i would die (1410 energy)...
    (IE: people like Zei owns me every time now cuz he can tank 2 L1s and still fire a L2 to kill me rofl.)
    it was u who owned me in the end. U were able to tank my lvl2 bullet and then shoot 3 lvl1's before I could fire again.

    What else..? well I finally got level 3 bombs and they were quite useless compared to the lvl2 bombs: 55 UPs to upgrade, 1350 energy to fire, same damage (some 700+ or whatever) and enormous radius, which is not all just for good (I have to shoot from a screen away or the bomb hurts me more the others and of course i'm getting a massive amount of tks)

    Still, I must say I love those bombs. If not anything else, they're good for bragging purposes. :wub:

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  • roxxkatt
    replied
    FREE PLAY for the next 5000:00.
    was gonna mention this too ^__^


    id say up wb bullet speed a LITTLE, because now everyone else has lv2-3s, and wb feels less special now =)

    also, raise lv3 lvl req for lancs, as it seems to be the best part of being a lanc, perhaps 50 or so.

    lv2 damage seems to be in a perfect state right now, high lvls are eating it, while low lvls die. perfect.

    zei got shiny blue bombs today. it makes a big boom. id say its right where it needs to be, no matter what anyone says. only allowable nerf to this would be to drop bomb radius a little.

    also, it seemed there wasnt any bursts today... maybe u nerfed it a little too much D:

    also, you should stay through the full course of the game, when bugs appear, youre there to fix them, and u probably know exactly what happened.

    dist was awesome today, and bot died and killed it =(

    Leave a comment:


  • AcidBomber
    replied
    Just in:

    FREE PLAY for the next 5000:00. Flags have no RP bonus during this time.


    Distension> +19 RP: project dragon(10) [Low rank cap] [x3.8 beta]
    Distension> HUMILIATION! -13RP for being killed by project dragon(10)

    Distension> HUMILIATION! -11RP for being killed by Scrawl(4)
    Distension> INSULT TO INJURY: Scrawl just ranked up from your kill!
    Distension> +11 RP: Scrawl(5) [Low rank cap] [x3.8 beta]

    Distension> +4 RP: Scrawl(4) [Low rank cap] [No flags: -50%] [x3.8 beta]
    Distension> HUMILIATION! -11RP for being killed by Scrawl(4)



    But yeh, you get the idea lol
    Low level wb's with L2s.

    Leave a comment:


  • AcidBomber
    replied
    Hmmm... Spids for L2s capped at level 47 now.
    Kinda bad because i can barely go 50-50 at level 42 in a fighter ship and 1v1 i'd always lose to people near the same level as me cuz they tank my L1s and shoot L2s and i would die (1410 energy)...
    (IE: people like Zei owns me every time now cuz he can tank 2 L1s and still fire a L2 to kill me rofl.)

    Can you not lower the L2 damage further, reduce L2 energy cost and give the spids L2s earlier? at like level 45? That way people have an incentive to buy L3s. Is hard to level because all my kills are below 50 RP and i get negative RP for dying to low level warbirds lol -_-

    Leave a comment:

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