Zei, the max he can shoot is 3 with maxed out energy - not 5 or 6.
Besides, you own him any day with your emps + L2s... lol :P
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have you tried them? thougth so. because i have and i scraped them after 2 rounds.
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they're not a downgrade.. and i have no idea what u have to whine about lanc's bullet speed. With multifire and lvl3 bullets, u can kill anyone in the game with one hit and u dont really even have to aim because the spread of the multi is so ridiculously big.
I've got nothing against lancs, but they are not underpowered nor do they need more power to their bullets.
Spider with lvl2 bullets instead is something to look into. Mango can shoot 5 or 6 bullets in a row which makes it kind of impossible to not die to him :P
well, let's see how the next test goes..
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im still afraid that lvl3 bullets are more of a downgrade than an upgrade, you should realy make them toggleable or attach another bonus to them like bullet speed, i dont know what the settings allow gegarding this...
imho i think u should continue beta untill you see how high level ships work out, or maybe give us some levels for free.
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I'm sure this has been mentioned, but I'll say it again, in case their has been some fixing in the matter.
While I terr, i usually sit in the fr and idle. Occasionally, the "you appear to be idle. Move in 20 seconds or I will spec you!" message appears from the bot. This time, I moved around in the fr, but the bot specced me anyways.
Just thought I would give a heads up. Everything is going great so far, thanks for all the hard work dug! : )
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Originally posted by 2kill View Postaw I hope you keep feeling better....
three cheers for fixing the bug and a test!
2kill
I second that! ^-^ Feel better!
PS: Mango's owning with his level 40 L2 spider bullets roFlol...
i am getting close! 10% from level 39 :grin:
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Originally posted by gdugwyler View PostIf you've happened to wonder where the beta test has been the last couple of days, I've been out a couple of days sick (from everything) and haven't felt like doing much. Finally feeling mostly my usual self, and am working on the last few things for Ops at this moment. Also fixed that damn shipchange bug, from what I can tell. Anyhow, there should be a beta today. We're getting close to the end.
three cheers for fixing the bug and a test!
2kill
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If you've happened to wonder where the beta test has been the last couple of days, I've been out a couple of days sick (from everything) and haven't felt like doing much. Finally feeling mostly my usual self, and am working on the last few things for Ops at this moment. Also fixed that damn shipchange bug, from what I can tell. Anyhow, there should be a beta today. We're getting close to the end.
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Originally posted by roxxkatt View Posti think you need to beta more.
playing once every 2 weeks sucks.
how will u test high lvl stuff?
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i think you need to beta more.
playing once every 2 weeks sucks.
how will u test high lvl stuff?
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Originally posted by Zeebu View Postwith the lifetimes of TW's bullets, giving them bounce and shooting a bunch in the flagroom sounds like a nightmare. a quick enough bullet with some good power is nothing less than a stray burst. and if everyone has got them, thats alot of muck flying around you
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with the lifetimes of TW's bullets, giving them bounce and shooting a bunch in the flagroom sounds like a nightmare. a quick enough bullet with some good power is nothing less than a stray burst. and if everyone has got them, thats alot of muck flying around you
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Originally posted by gdugwyler View PostRegarding bounce, I've been avoiding them for a couple of reasons. One is that for some reason on TW they're considered crash-happy (I've not tested it but apparently there are problems with how the server is set up). The other is that once you introduce bounce to bullets, torrential spray becomes a problem. If you want an idea of how bounce can really take some of the fun out of a game, take a look at Hyperspace. In its present incarnation basing consists of holding down fire and angling your shots properly, with some variations. I'm not saying that giving a couple of ships the option for bounce would make Dist degenerate in this fashion, but it's a pretty big change as far as what are considered the standard dynamics of TW. tl;dr summary: I'm uneasy about it presently.
I could see how letting some ships (like a terr, or any ship that has a low bullet speed) have bounce could be an interesting change of things.
I'm not saying that I would love to have bouncing bullets (especially on spiders, yikes), but I would encourage you think of the situation in a different way. If the reason you wouldn't like to implement them is because it is crash-happy, then I would not argue with you (I am just playing devil's advocate).
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