Yes, very well put. And if we expect every Joe Public that walks in to understand the esoterica of our ancient client, we're setting ourselves up for confusing and alienating them even more than the dated interface already does to begin with. I'll take out some of the tiles, though.
Re: NoLimit, I responded to the rest of your post: Humiliation was reduced slightly, and !lagout should be fixed. What's far more interesting is the double rankup you mentioned, as nobody else as far as I know has ever gotten this. So please, I ask again, did you get double upgrade points? Did it rank you two levels (despite what it displayed)? Or was it just something that was displayed that really didn't have any effect? If you give me more information maybe we can fix it and you can get credit for it.
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Originally posted by Vykromond View PostWith respect, I strongly disagree. Game design should be as idiotproof as possible, since most players are idiots.
It's more like exploiting a game bug instead of a tactical move.
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Originally posted by Chao. View PostI don't think it should be the map's job to stop it from happening when it can be avoided by people just stopping and thinking what they're doing.
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Yea i may have killed 2 people but what about the rest of my post
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Juping can be prevented by not ramming mines...the only people who were concerned about it were the ones losing because of it (The ones not smart enough to avoid ramming the mines). Really that's an easy solution - stop just rushing into mines and being surprised if the flag is juped. Wait for someone to clear the mines and go. I don't think it should be the map's job to stop it from happening when it can be avoided by people just stopping and thinking what they're doing.
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Lately:
- Humiliation has been reduced slightly. Let me know how it's working these days. I still want it to deter those that try to be pack leaders, but not so much that it makes it impossible.
- Profit sharing now starts from rank 0 for terrs and sharks, but at a pretty small rate. The default rate will rise as rank goes up.
- !lagout should be fixed in the next round (I hope). There was a small bug with getting DC'd and it not setting up your old ship correctly.
- !status will show your current % participation for the round.
Thanks for looking into the rotation. You're right in thinking that prizes increase current rotation speed rather than total. There are four factors: initial rotation, which you get when you hit esc+# and enter with the ship; current rotation, which is what is set by initial rotation; upgrade rotation, which is added to current rotation every time a player is given a prize; and maximum rotation, which determines the limit for current rotation. So if Initial is 200, Max is 400, and Upgrade is 50, there are 5 total levels of rotation -- the starting level, + 4 upgrades. Prizing is done in terms of single prizes, rather than a percentage or specific value ... a specific value would actually be much more useful, but the client doesn't allow it unfortunately. So to get to level 3 rotation, *prize #3 is done 3 times (if 0 is the Initial level). The percentage is displayed to the user, which is a representation of current in terms of the difference between 0 rotation and the maximum. Thus in the example given, the initial rotation is 50% (as 200 is 1/2 of 400), and the levels would go in between 50% and 100%.
Chao, the tiles that were added around the flag to prevent mining has nothing to do with being mean to sharks, or preventing them from doing anything cheap. That you assumed this is sort of amusing in a certain way, not to offend ... but really, no need to jump to such conclusions! I don't think mining the flag is cheap at all ... I do think it can lead to severe TKing when a smart enemy shark reps, and generally don't do it myself unless there's an immediate threat, but -- the reason the tiles were put around was to prevent flag juping. I might take out one layer of the tiles to allow mining slightly closer, as that may not be too big a risk... juping is too severe a bug to ignore it completely if a decent solution is available.
NoLimit/Hate -- what happened to trigger the double rank up? Did you get 2 points from that? Or 2 ranks? I know it shows 20 each time .. assuming you got 2 kills right next to each other, something like that?
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Please remove the tiles which prevent us from mining the flag, that's an ancient defense and anyone who cant get around it doesn't need to be playing a basing-oriented event.
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I dont know if this has been posted before...
Today when I played I had some packetloss problems for some reason. Anyways, the bot started ignoring me (not prizing me) so I had to relogin and !return, !lagout. However, the !lagout didn't work and I got told I should contact a mod.
Not implemented yet or some bug? It wasn't just once, but like 4 times and every time it said something like "there is a problem, contact a mod"
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Aquatiq the humilation should be the same. When i was a level 19 wb the humiliation was worth more then the kills, so i did what any smart person would do i went to other ships, which happen to gain levels super fast, now i got 7 10+ rank ships and 1 27 ranked wb. Why try to get 10000 rp for your next up instead go to something else and when everyone in the arena is around the same level you were switch back, and it will be surprisingly easier to rank up.
Also is this spose to happen?
Distension> -=( RANK UP! )=- You are now a RANK 20 Terrier pilot.
Distension> Next rank in 3057 RP. Earned 1 !upgrade point for the !armory.
Distension> -=( RANK UP! )=- You are now a RANK 20 Terrier pilot.
Distension> Next rank in 2895 RP. Earned 1 !upgrade point for the !armory.
Also:
WARNING: Disconnected from server (no data)
Hate The F> !lagout
Distension> You'll be placed back on your army in 30 seconds. You may manually !pilot a ship before this time, but you will lose your participation.
Distension> Error getting back in with that ship! Please contact a mod.Last edited by HateTheFake; 11-22-2007, 04:09 PM.
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Rotation Speed
Originally posted by dugwylerThis leads me to believe that there's something seriously amiss with the way SS adds on rotation with prizes, though it looks as if some cases (the one step as far as I could tell) don't cause problems. It may still be something related to degrees adding on in a certain way, but it appears that Subspace is trying to tell us that 300 does not equal 300 -- i.e., division by zero, end of interwebs, etc...
Ideas? Any help is appreciated.Originally posted by Foreign View PostI'm not trying to be pessimistic, but I've been aware of the odd rotation prizing in ?go super for a long time, and I am led to believe it is an inherent bug in the game (just as you said, in the way rotation is prized). Unless you can find a way to give the same ship different configurations dynamically without prizing (bleh!), I don't think it will be solved without a client update.
For instance, your Terrier has 50% rotation speed. You then *prize 50% rotation speed. Is there any certainty on whether your new rotation speed will be a) 75% [50%+(50%*50%)] or b) 100%[50%+50%]?
This could possibly cause unnatural rotation speeds. I strongly doubt this is the case though, since I reckon a game developer would have thought this through thoroughly. Tell me what you think though. Meanwhile, I'll give this puzzle another thought.
EDIT: There is in fact a third option c). Since the *prizes look as following: "Rotation speed increased. (xx%)", suggested is that the percentage xx% upgrade is your end percentage, not the increase percentage. This means both a) and b) are wrong.
Evidence:- Recharge:22% Thruster:100% Speed:66% Rotation:50% Shrapnel:0
- Rotation speed increased. (66%)
- Recharge:22% Thruster:100% Speed:66% Rotation:66% Shrapnel:0
Regards,
Hakkinen B)
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Aqua my rank 27 spider has recieved atleast -52 RP when being killed. I do not think there is a limit unless it has been added in the past week. Chao even with kill messages off humiliation messages still appear or have so for me in the past. I have not noticed them while playing terr. I agree with Forgein, I would like to see a stats page up as well but I would rather have the game fully opperational over seeing a stats website.
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Originally posted by Aquatiq View Postthe humiliation for me is brutal, as a rank 30 wb i get -10 when a rank 19 kills me. hopefully at least the humiliation will be toned down proportionately to the beta bonus in the full release? (example: with 3x beta bonus now, if the game were to be released now and i died as a rank 30 to a rank 19 i'd only lose 3.33333 RP in same situation (3 or 4 depending how you round it)? i know it's what comes with being a high rank but i was completely surprised that humiliation kept going up rather than being capped at say 15 or so, or half my current rank (which makes more sense than getting humiliation for dying to a rank 19 who by now has become a predator themselves)
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the humiliation for me is brutal, as a rank 30 wb i get -10 when a rank 19 kills me. hopefully at least the humiliation will be toned down proportionately to the beta bonus in the full release? (example: with 3x beta bonus now, if the game were to be released now and i died as a rank 30 to a rank 19 i'd only lose 3.33333 RP in same situation (3 or 4 depending how you round it)? i know it's what comes with being a high rank but i was completely surprised that humiliation kept going up rather than being capped at say 15 or so, or half my current rank (which makes more sense than getting humiliation for dying to a rank 19 who by now has become a predator themselves)
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30 secs to return from a game after a lagout? That is a long time since the game can be over within one minute. I was terring a base today and lagged out. Team lost the room but luckily we still had upper base. The 30 secs to return from a lagout to recieve full credit at the end of the round is too long. Ten seconds sounds good to me. Any other opinions?
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