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TW Skillz Guide?

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  • #16
    Originally posted by Zerzera
    You need to write a whole book? Wont it just come down to:

    play, play alot?
    no

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    • #17
      i play a lot, but i still suck

      write a book, send it to my email, ty
      Long range scanners indicate enemy activity in another quadrant, type ?GO to warp.

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      • #18
        Originally posted by Beef Lo Mein
        Try shooting half a screen in front of your target then you might actually kill the person you are aiming at. That is what I had to do for the longest time, and now they actually die when I shoot them, YAY!

        I'd be happy if the game would even allow me to enter the game. Killing isn't even important anymore.
        5: Da1andonly> !ban epinephrine
        5: RoboHelp> Are you nuts? You can't ban a staff member!
        5: Da1andonly> =((
        5: Epinephrine> !ban da1andonly
        5: RoboHelp> Staffer "da1andonly" has been banned for abuse.
        5: Epinephrine> oh shit

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        • #19
          The skill disappeared when bots appeared.
          Good duelers now reside in ?go elim and ?go baseelim.
          Good basers play in ?go base.

          There's absolutely no new blood to be found in pub.

          Sad but true.
          "Disoblige - It's not just a squad, it's a lifestyle" - BermuDa

          Jonas

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          • #20
            Eetu - will do, but I'm only around on the weekends and I usually have something better to do, so it might take awhile.

            Guru - jav/wb is the most simplest yet the most complex. I can trace jav/wbs back to Sun Tzu if you want me to :P I think the reason for a lack of new leet "blood" (<3 eetu) is because no vets play anymore. As for the whole basing thing, the only reason its improving so fast is because of the teamwork issue. Teamwork is much easier to improve than raw skill. Thats why its pretty easy to see the improvement in base, but not in javs/wbs.

            Zerzera - If it came down to just playing a lot, then there would be thousands of 'leets' around, but there are barely a handful around. Why? Its not how much you play, its how you play and how you learn from the way you play that makes you leet.

            Beef - This wont be a newbie guide, I'm planning on it being a mid "vet" -> low/mid leet level. That is... I'm going assume you know how to dodge/aim/have enough ship control to get around, otherwise it'll be boring. And like I said, it'll be mostly concentrated on theory as practical applications can only be shown.

            TopGod

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            • #21
              i didnt read the whole post so forgive me if i repeat anything but i think that players should be able to get good without skills guides. when i began playing i read the one on subspace.net extensively, but that one is no longer up. well the f1 menu's do a fine job of going over what newbs need to know. skills guides wont help players become the best, ever. even if they tell tactics. it takes time, effort, and brains. guides wont help.
              Ripper>cant pee with a hard on
              apt>yes u can wtf
              apt>you need to clear the pipes after a nice masturbation
              apt>i just put myself in a wierd position
              apt>so i dont miss the toilet
              Ripper>but after u masterbaition it usually goes down
              apt>na
              apt>ill show you pictures
              apt>next time I masturbate

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              • #22
                i've sometimes played with the idea of making a squad in which i would recruit willing newbies and train them $ if i ever get that bored
                jee

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                • #23
                  I'd at least bother reading it. Although, like TopGod, I don't have as much time to play as I used to. That will all change with summer vacation though. Guru, Alco needs to be revived in TW. $
                  5:royst> i was junior athlete of the year in my school! then i got a girlfriend
                  5:the_paul> calculus is not a girlfriend
                  5:royst> i wish it was calculus

                  1:royst> did you all gangbang my gf or something

                  1:fermata> why dont you get money fuck bitches instead

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                  • #24
                    What TopGod is saying, is that sure, you have to play a ton to get better, but you can waste all that time on doing something (like pub), that won't get you the faster results.

                    I'm thinking you'll be telling how, where, and when to play, and how to present yourself to squads, and what squads to look to get in (most playing time, while not being totaly bad etc.)

                    This is a great idea, and it'll go over well with a lot of new players I'm thinking.

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                    • #25
                      I got a little player's guide in the works. this is more for the newbies of TW, but some Vets may find some words of wisdom in it. ive been writing it on the side for a few weeks now, i dunno when its gonna be done.
                      DELETED

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                      • #26
                        wadi wrote an ettiquette guide once.

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                        • #27
                          Eetu - I usually go to elim, pick out 1 guy with potential, duel him, give him some tips =P

                          This will NOT be a newbie guide. It's meant for more higher level reading. As for the people who don't believe that you can get good just by reading a guide... have you ever trained someone? I've seen people change 1 thing about the way they play and become soooooooooooooooooooooo much better.

                          Anyway, I feel like writing a little tiny bit for you guys, this is kinda like what the guide will be:

                          For the purpose of the guide, i'm going to try to break every aspect of the game into 3 levels. The general layout will be something like:
                          Level 1) Post-newbie. You know how to get the bullet where you want it to be, you have enough ship control to dodge bullets, basically, you know enough to not be considered a true newbie.
                          Level 2) "Vet" Next level up, you know how to get the bullet where and when you want it to be, you can read ahead a little bit and use that to dodge bullets. This is generally you start peeking out of pubs, go on forums, etc.
                          Level 3) "leet". Aiming: you control the bullet where, when, and HOW (the path the bullet takes). Dodging: You read far enough ahead to be able to avoid bullets.

                          This is just so you guys understand how the rough break up is going to be. In the guide, I'm probably going to do 1 aspect at a time and break that up into 3. By the way, javs and wbs have exactly the same theory behind them, so feel free to switch bullets for bombs whenever you feel like it. I'll be using wbs for most of the guide because the ideas are simpler to visualize. Dodging for example:

                          Level 1) You see the bullet and you dodge it. Everyone should know how to do this. This should probably be the first skill you learn. Best analogy I can think of: you're driving along and suddenly someone swerves out in front of you. What do you do? go off to the side, hit the brakes or something like that. Same idea as basic dodging.

                          Level 2) At this level, you have enough for foresight to see ahead and predict where your opponent is going to shoot before he actually shoots. Call this, "you dont see the bullet, but you dodge it anyway." The basic idea is that you stop worry about the bullet itself, but rather you focus on the idea of a "possibility of a bullet" (or bomb). I personally call this a "shot". This isn't too obvious in wbs, but it is in javs. For example, you are fighting someone and the other person is behind a wall. There are several holes in the wall. For simplicity's sake, neither of you are moving or will move. Given this situation, there is only a limited number of 'shots' you can take. You probably have one shot per hole, maybe 1 shot over and 1 shot under the wall. I digress, I'll talk about this whole 'shot theory' later. Oh, for analogy's sake: you're driving a long, and you see someone flashing their turn signal. This can mean many things... 1) they can go immediately and maybe crash into you, 2) let you pass without meaning anything, 3) want you to do something about it, but they dont want to make the first move. What do you do? Who cares what they want, you want to avoid an accident so you slow down or move to a different lane.

                          Level 3) I call this "avoiding." Its when you read far enough ahead to avoid any situations that can create a "Level 2" problem. I'm not sure how to explain it, but if you read far enough ahead, you can imagine all the possible "Level 2"s that can arise, and basically you make sure they don't happen. The most theory intensive of all dodging. Analogy: You see a car far far ahead blinking his turn signal. Instead of approaching him, you move out of the way in order to avoid anything that can possibly happen. Another analogy, two lane road and a traffic light. Another car and you are in the left lane. You want to go straight, but you have no idea what the other car wants to do. If the other car wants to turn left, you know that you'll have to slow down, and you don't want that. What do you do? Move over to the right lane before the other car even makes a move. You completely avoid the situation and you're on your way.

                          Thats something like what the guide is going to be, only hopefully more organized and more planned out. After covering basic aspects (aiming dodging) I'll probably go into intermediate aspects (style "class") and maybe touch into advanced aspects (mind control ).

                          Oh, Eetu, if you're reading this, I might need help formulating the advanced stuff into words, so I'll have to duel you a bunch to figure them out :P

                          TopGod
                          Enjoy

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                          • #28
                            I was planning to do this a long time ago. But instead I stopped it mid-way and decided to write my History of TW.

                            Anyway I have a very nice first chapter about the kind of attitude that you need to succeed in the game if you want a contribution from myself. I also have an old guide to being a captain of a squad in TW somewhere.

                            -Epi
                            Epinephrine's History of Trench Wars:
                            www.geocities.com/epinephrine.rm

                            My anime blog:
                            www.animeslice.com

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                            • #29
                              Originally posted by TopGod
                              Level 3) I call this "avoiding." Its when you read far enough ahead to avoid any situations that can create a "Level 2" problem. I'm not sure how to explain it, but if you read far enough ahead, you can imagine all the possible "Level 2"s that can arise, and basically you make sure they don't happen. The most theory intensive of all dodging. Analogy: You see a car far far ahead blinking his turn signal. Instead of approaching him, you move out of the way in order to avoid anything that can possibly happen. Another analogy, two lane road and a traffic light. Another car and you are in the left lane. You want to go straight, but you have no idea what the other car wants to do. If the other car wants to turn left, you know that you'll have to slow down, and you don't want that. What do you do? Move over to the right lane before the other car even makes a move. You completely avoid the situation and you're on your way.
                              Wait wait, DEJA VU.
                              Omg this is aka hiding, at least in javs. It is pretty much impossible to evade from a level 2 situation without constantly running into an open spot OR pretty much hiding. I think in javs, level 3 should run along the lines of creating situations among other javs, so when they're tangled, u kill either or both. And yes, when you've played enough javs, I like to use the analogy of Neo from The Matrix. When you play, you picture the guy doing all shots possible, BUT WATCH OUT, this is where most ppl get caught by other players OR strays. So thus, the matrix effect. You're in control of the ship, so it is possible to dodge everything, u just have to know when and where places will be safe at what time.

                              I know the jist TopGod, but the thought of javs into your Level 3 analogy just sticks to the roof of my mouth, i just gotta spit :x
                              ♪♫♪♫♪♫♪♫♪♫♪♫
                              Failure teaches success.
                              .
                              

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                              • #30
                                What about ships 3 to 8?

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