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++++ Small Weasel Petition ++++

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  • Ronn
    replied
    Originally posted by Kontrolz View Post
    And how are any of your ideas supposed to add to the basing? Especially that last one?
    • Make them tiny damnit
      Making the weasel small has many valid arguments for how it helps destroy basing. I've gone over this a thousand times so I'm not going to repeat it all.
    • Terrs can activate xradar WITHOUT losing ANY energy. Why shouldn't hey be able to warp when using radar?
      Considering a terr should never have to warp against a cloaker the only thing this will do is make LT's that much harder to kill when they are raping the base. Usually they have to hit xradar THEN warp when they are out of portals (assuming they have it on).
    • weasel spawns with NO ITEMS.
      A weasel spawning with no items doesn't do anything for anybody other than the levis.
    • Let the all the ships buy more items. Warbirds with anti is a great idea IMO.
      Making more items available for ships to buy was/is being talked about already in the thread "question time". A lot more than just "let them buy more" needs to go into that. WARBIRDS WITH ANTI?! Are you fucking joking
    It doesnt have to help with basing, does a lev help with basing? no but its still around laming everyone isnt it. The aim of this thread is to bring back the small weasel not "get a mile over an inch" or "to help basing". The small weasel is a fun ship and the best ship in fact.

    I think youre wrong anyway it makes basing more interesting and fun. If you think it disrupts basing then ban it from the basing pub like levs are. As it is now its completely useless for everything.

    Leave a comment:


  • Kontrolz
    replied
    And how are any of your ideas supposed to add to the basing? Especially that last one?
    • Make them tiny damnit
      Making the weasel small has many valid arguments for how it helps destroy basing. I've gone over this a thousand times so I'm not going to repeat it all.
    • Terrs can activate xradar WITHOUT losing ANY energy. Why shouldn't hey be able to warp when using radar?
      Considering a terr should never have to warp against a cloaker the only thing this will do is make LT's that much harder to kill when they are raping the base. Usually they have to hit xradar THEN warp when they are out of portals (assuming they have it on).
    • weasel spawns with NO ITEMS.
      A weasel spawning with no items doesn't do anything for anybody other than the levis.
    • Let the all the ships buy more items. Warbirds with anti is a great idea IMO.
      Making more items available for ships to buy was/is being talked about already in the thread "question time". A lot more than just "let them buy more" needs to go into that. WARBIRDS WITH ANTI?! Are you fucking joking?

    Leave a comment:


  • PH
    replied
    Originally posted by Subverter View Post
    I do not like seeing the weasel used 'just for fun'
    yeah we can't have fun in pub

    get out with that crazy talk

    Leave a comment:


  • Subverter
    replied
    Back again. About the bricks. Bad idea IMO. Brick warping is fun, but doesn't add much, if anything, to basing. Bwarping seems to have just made weasels popular again, but for the wrong reasons. I do not like seeing the weasel used 'just for fun'. Brickwarping is fun, amd to a certain extent usefull, but replacing rep with brick is (in my opinion) NOT the answer to fixing weasel.

    Some more ideas.

    1. Make them tiny damnit

    2. Terrs can activate xradar WITHOUT losing ANY energy. Why shouldn't hey be able to warp when using radar?

    3. weasel spawns with NO ITEMS.

    4. Let the all the ships buy more items. Warbirds with anti is a great idea IMO.

    Leave a comment:


  • DankNuggets
    replied
    I'm glad this is finally getting some attention :grin:

    I don't think this a "give an inch, ask for a mile" situation. It's about balancing the issues, and it's not going to be fixed in one iteration.

    here's my observations:
    • I like the increased bullet speed. Anything is a help at this point.
    • I still think it moves a bit slowly. If you could increase it's thrust/acceleration and keep the top speed low it would make it much more manueverable and you wouldn't need to decrease it's size to make it useful. You could also scrap the rocket with this change.
    • I don't think making it small is completely necessary. It was a plus, and it would help if you aren't planning on changing any of the other variables (except making stealth+cloak finite when making it small).
    • It really needs Xradar. What's the harm in giving it xradar? It just gives it teh ability to better police itself. That can do nothing but help in the basing game, and in general.
    • An extra repel is a good concession for losing the rocket IMO.

    Leave a comment:


  • Snodrvr
    replied
    Thanks for taking the time to listen Moot, It's appreciated.

    Leave a comment:


  • Mootland Farmer
    replied
    I will update the Weasel's bullet speed to that in #Moot in a few days time. I will also look into other modifications mentioned in this thread too.

    Leave a comment:


  • Andy H.K.
    replied
    Four issues I'd like to bring up here.

    1. Flag reset timer

    I think it touch a basic question of a TW game: What should capturing the flag mean?

    Are we just playing tag with a stationary pole? Do we expect the team that has the flag to also have complete control of the flagroom or even the whole base?

    I think we should all expect the team that has the flag to also have the flagroom for themselves - they need to hold it for 3 minutes to win afterall. How should the attackers take the flag for themselves, then? Do we expect them to wipe out the defenders first?

    If the answer is yes, a reset buffer time of 10 seconds sound reasonable - no enemy are expected to be around anyway. This buffer time ensure that flag timer is reset not because "some lucky ass touched it", but "we wiped the enemy out". Looking at similar games: World of Warcraft battlegrounds, they need to touch AND KEEP TOUCHING the flag for 10 seconds to make a capture, if you move you have to start over; Company of Heroes, the progress bar just roll backward if you are interrupted, no need to start over, but you are still expected to be stationary for 10 seconds.

    Teh Super mentioned that would give the team which touch the flag first an advantage as they would have a "no re-capture" insurance of 10 seconds. How about we make it so that the flag enter a "contested" stage for 10 seconds where flag timer stop counting, and every time the flag change hand it reset the contest timer?

    The drawback is that we would be seeing a lot less "inconceivable", last-second saves. This would probably make the game less "exciting" or "entertaining" for some of us. Is this sacrifice worth it? Frankly I don't know.

    2. Small size and finite invisibility

    These two things goes hand in hand: If we are to give stealth+cloak a time limit, we need to give it alternate access to flag room; If the cloaker is small, we cannot allow it to have infinite invisibility.

    The small x had a big appeal to me: it operate like a diesel-electric submarine. Turn both stealth and cloak on, and you got only 17 seconds to make your kill. Wait any longer, and you won't even have to energy to shoot (unless you turn off multi, that buy you 10 more seconds).

    I think it's asking too much if you want it to navigate through that tunnel under such time limit - it's bound to get caught. Even if it got through, it may not even have the resource to do anything. I think that would explain why they made it small in the first place.

    Everyone interested in the discussion should keep this in mind.

    Of course, the above can be completely ignored if we never intented weasels to get into flag room, like, at all.

    3. Repel and Rocket

    I don't like the idea of giving weasel an extra repel. If I want to repel, I would go shark. What would a cloaking minesweeper do anyway? Why bother solving a non-existing problem? Seriously, weasel shouldn't even have repel in the first place.

    Weasels do need a speed boost, we had 2 solution, and I think rocket is the worse one.

    Another small x's appeal to me: Thrust-shot. One multi-shoot used 70% of my total energy only, so, even in stealth+cloak (which was finite back then, remember?), I could still afford a little time to afterburn and give my shot a little push. What's more is that, if I success and made if out alive, I could just recharge and do it again! No need to ?buy rocket!

    The only thing good about rocket is that is sooooo much easier to use than thrusting. In return for it, we get a ship that is pretty much crippled without it.

    Thrust-shot worked, why do we have to use rocket?

    4. Counters to x

    To anyone who believe that small x is "overpowered", all you need is a harder counter.

    Lancaster, which in my mind is weasel's hard counter, had one problem: it doesn't always spawn with x-radar.

    It would have been a perfect match: weasel had finite cloak, Lanc had finite x-radar.

    And you still get terrier as spotter.

    Leave a comment:


  • Snodrvr
    replied
    The small weasel doesn't mess up the basing game, At least it shouldn't now that the flag has to be held for five seconds to count. If a small weasel can mess up your basing, You're doing something wrong.

    Leave a comment:


  • Kontrolz
    replied
    Originally posted by ph
    give an inch and the whiners want a mile
    That just about says it all.

    The weasel is a pretty useless ship with it's current settings. It doesn't have to be small and disrupt the basing game to have a purpose though. I like the new bullet speed in #moot.

    Maybe if the weasel was given an extra repel instead of that rocket it would be an alternative to shark in publics. It would still be 1 repel behind a shark and unable to mine but it would be a good ship to balance out the damn shark wars that happen. It's 2 repels would clear any mines and it's increased bullet speed would be good for taking out the enemy sharks.

    Leave a comment:


  • bandcampgirl
    replied
    Its ALL irrelevant except for the SIZE. if it isn't going to if through the holes, there is no point

    Leave a comment:


  • CaptainPoopface
    replied
    This bullet speed is OK only if there are other upgrades coming. With these bullets and no other changes, weasel is still a complete piece of crap.

    Leave a comment:


  • Snodrvr
    replied
    Bullet speed seems a-ok.

    Leave a comment:


  • Andy H.K.
    replied
    No comments. It felt just right. I say it's good to go.

    Leave a comment:


  • JabJabJab
    replied
    Much better

    Leave a comment:

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