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++++ Small Weasel Petition ++++

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  • Mootland Farmer
    replied
    I've reduced the speed of the bullets. Slightly faster than the Javelin's. In #Moot

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  • PH
    replied
    give an inch and the whiners want a mile

    nice to see some things never change

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  • E sharp
    replied
    Whoa, just saw this. These bullets are waaaay too fast. Also huge spread. I liked the weasel best when it was small and you could get the bullets almost this fast with a bit of a thrust run-up and they were much closer together, so that you could radar people with the equivalent of a slowish warbird shot. Those were good times. Especially since it made wsl vs wsl dueling much more viable, and often unavoidable.

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  • CaptainPoopface
    replied
    Bullets are pretty fast, about 30% faster than the old good weasel's bullets, but I like it. The triple shot thrust snipe is devastating now. However, the weasel really needs to be able to get through the holes to be effective, and with x radar could control its own population. With those additional qualities, the fast bullet might make it overpowered, although maybe not, because the weasel is still sluggish. It's worth testing.

    It's definitely an improvement. Today I had a good time playing weasel for the first time since it was neutered, and I wasn't even cloaking.

    Did you take down the energy drain of afterburn as well? That really helps.

    I still say give us back the weasel from, e.g., ?go elitebase, but at least we have progress, finally.

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  • Edify
    replied
    Wow. That is fast. If you're going to do that I suggest you take out the rocket it has on spawn.

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  • Snodrvr
    replied
    The new shot does seem a little fast, but I like it. It should give the weasel a fair chance in a weasel vs terrier duel. It shouldn't really effect combat with other ships.

    Now, if we can just shrink em down and give them x-radar...

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  • Andy H.K.
    replied
    Originally posted by Mootland Farmer View Post
    I've changed the speed of the Weasel's bullet. They are double the speed of a Leviathan's, but not as fast as the main fighter ships (Warbid, Spider & Lancaster). You can ?go #Moot to try out the new speed of the bullets and let me know what you think, and what implications you think it may have in Publics.
    I feel it's too fast, it seems it was even faster than what the small weasel had.

    Weasel do need some boost in bullet speed to feel more combat-worthy and to make to spread actually meaningful. Yet, it also need to be low enough to limit the reach of the ship, which is intented to be stalkers that make the kill up close.

    I believe bullet speed of javelin could be a good reference, slow enough to require a bit of push while fast enough so that the ship's momentum do not completely dominate the direction of shots.

    Another way to limit its reach is to alter the bullet's life, if it's not a global value that is.

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  • Mootland Farmer
    replied
    I've changed the speed of the Weasel's bullet. They are double the speed of a Leviathan's, but not as fast as the main fighter ships (Warbid, Spider & Lancaster). You can ?go #Moot to try out the new speed of the bullets and let me know what you think, and what implications you think it may have in Publics.

    Leave a comment:


  • Mootland Farmer
    replied
    Please note I haven't forgotten about the recent posts in this thread, but I've been busy with Uni. So I'm aiming to try a few things in the next couple of weeks with my break..

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  • Teh Super
    replied
    Originally posted by Kontrolz View Post
    There would be an even chance for both teams to be the first team to grab the flag though. So it's not like one team has an unfair advantage the other team doesn't.
    Well the outcome of the game shouldn't concentrate too much on the few seconds at the start because the idea of pub as I see it is that the game can keep going and that there's always hope for the losing team since people keep popping in and leaving at random times. (In the extreme, if this isn't taken to be the principle to follow you might just as well implement the time race as in ?go base.)

    You might say that the outcome of the game concentrates on the start of the game as well if the other team is destroyed and sent to spawn since holding the base is advantageous to attacking but cleaning the fr is hell of a lot harder than having one player suicide the flag ASAP, thus giving your team the advantage. Bringing it back to the point in my previous post.

    Of course, it's only my opinion - it's debatable whether the advantage is that great. I guess you could claim the flag successfully with 2 sharks on it timing their reps but I think we should consider the reality of pub: how often are there 2 repping sharks on a team, not to mention that can time? Now to require also the OTHER team to have the same to have any kind of a chance would be a bit harsh IMO.

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  • Kontrolz
    replied
    Originally posted by Teh Super View Post
    In my opinion in an evenish flagroom battle (where neither of the teams is able to e.g. constantly drop sharks to protect the flag), which would be the perfect situation to be described here, the timer should be constantly reset and neither of the teams should be registered time. With such a long delay, it would be hard to reset and the team originally having control of the fr would be at an advantage. By your own logic, by that time they have already lost enough of the control to have the timer reset for either team to grab.
    There would be an even chance for both teams to be the first team to grab the flag though. So it's not like one team has an unfair advantage the other team doesn't.

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  • Teh Super
    replied
    Originally posted by Kontrolz
    (point of taking the base)
    In my opinion in an evenish flagroom battle (where neither of the teams is able to e.g. constantly drop sharks to protect the flag), which would be the perfect situation to be described here, the timer should be constantly reset and neither of the teams should be registered time. With such a long delay, it would be hard to reset and the team originally having control of the fr would be at an advantage. By your own logic, by that time they have already lost enough of the control to have the timer reset for either team to grab.

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  • Kontrolz
    replied
    Originally posted by CaptainPoopface View Post
    I agree with Teh Super and disagree with Kontrolz about the flag reset time. Ten seconds is so long that a flag save would be almost impossible unless the entire enemy team were decimated (point of taking the base). That takes some of the excitement out of the game. Pub teams often consist of one or two decent basers and a terr, with the rest either unskillful or cowardly rec whores, so I think it's important to preserve the ability for one or two determined and coordinated players to steal the flag, which they basically could not with a 10 second buffer. The threat of the flag save, even from an outmatched team, even if it fails, can also be enough to shake up the entrance guard and give the underdog team a shot at getting in.

    On top of that, weasel infiltration was easy to defend against. Be a lanc, jav, terr or weasel and camp near the flag. Get a shark to mine the roof holes. Mine the flag (yeah I know, but it's pub). Slow-bomb the other holes. Tell the terrier to set a portal on the flag. Etc. (this is what causes the jav vs. weasel match and ruins basing, I've seen over and over)

    And it's not necessarily some sadistic urge to spoil the game that people would try to weasel for the flag. It was to keep the game alive when your crap ass team just wasn't cutting the mustard, either by giving them 3 more minutes, or creating enough of a distraction to disrupt the defense and encourage chicken-shit teammates to enter. (when your crap ass team is sucking then the last thing they need is a pointless weasel, how about a shark, terr, spid? something to help take the base AND WIN)

    A series of short rounds means teams are lopsided and people lose interest in the game. A series of long rounds is more exciting, and the victories more hard fought. If you compare the worst case scenarios, I think the drawbacks are fewer for the drawn out rounds than for the streak of 3 minute rounds. (when the small cloaker was around people would quit all the time when a small x stole the flag because they wanted to BASE, not hunt cloakers)
    ...

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  • Kontrolz
    replied
    Originally posted by bandcampgirl View Post
    Are you a complete fucking moron? Basers dont play in levi arena u dumb little shit. We want the small x back in pure pub to bring back the excitement of last second saves, and more back and forth action. So get a fucking clue and stfu.
    I've played this game for a decade. I've played public areans in tw for 9 years. I was the one who told qan to add the original flag buffer time in the first place. I was on the first public committee. I have a clue. Who the fuck are you?

    Basers DO base with levis, mainly because there is often no choice because the other public is dead from lack of population.

    You can get the excitement of a last second save by having it be a TEAM EFFORT, which is the point of basing. If you want a shiny object to fight over while you duel then ask for powerballs, seriously. Maybe that would give the duelers something to do other than drift aimlessly and try to spawn kill basers.

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  • CaptainPoopface
    replied
    I agree with Teh Super and disagree with Kontrolz about the flag reset time. Ten seconds is so long that a flag save would be almost impossible unless the entire enemy team were decimated. That takes some of the excitement out of the game. Pub teams often consist of one or two decent basers and a terr, with the rest either unskillful or cowardly rec whores, so I think it's important to preserve the ability for one or two determined and coordinated players to steal the flag, which they basically could not with a 10 second buffer. The threat of the flag save, even from an outmatched team, even if it fails, can also be enough to shake up the entrance guard and give the underdog team a shot at getting in.

    On top of that, weasel infiltration was easy to defend against. Be a lanc, jav, terr or weasel and camp near the flag. Get a shark to mine the roof holes. Mine the flag (yeah I know, but it's pub). Slow-bomb the other holes. Tell the terrier to set a portal on the flag. Etc.

    And it's not necessarily some sadistic urge to spoil the game that people would try to weasel for the flag. It was to keep the game alive when your crap ass team just wasn't cutting the mustard, either by giving them 3 more minutes, or creating enough of a distraction to disrupt the defense and encourage chicken-shit teammates to enter.

    A series of short rounds means teams are lopsided and people lose interest in the game. A series of long rounds is more exciting, and the victories more hard fought. If you compare the worst case scenarios, I think the drawbacks are fewer for the drawn out rounds than for the streak of 3 minute rounds.

    Leave a comment:

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