Stupid idea hit me, I sincerely apologize if I'm making you all aggrevated reading these threads. Feel free to click the Back button on your browser. A lot of people have been saying they are bored with this game. I've noticed that there's several factors, and I'm not going to go through the complicated list because not all of them affect each person individually and it will just cause one giant shitstorm of an argument. So my idea is a little intricate and a little creative with supported reasons for why I'm even bothering to make a post about it. Here we go.
What I mean by TWPD is not your standard Trench Wars Division. It will not have its own TWD map or arena. This division takes place in Pure Pub only. The goal of this division is to get pubbers more interested in squads and/or TWD in general. New players play in publics right? Why not make a division dedicated to the public arenas then? This could catch the interest of the new players much quicker and easier than them randomly stumbling upon the TWD arenas and going "oh, what's this?" two years after making their first username.
It's going to work very similar to the "Top Players" feature that used to be on the front page of www.trenchwars.org. However instead of "Top Players" there will be "Top Squads". The heirarchy of the system will work in the manner that the TWD system works. My idea revolves around a system that allots points to the squad on the TWD page for the respective division (much like winning a normal TWD match) based on how many squadmates are on the team when they win (like .2 (or whatever works best) points for each squadmate on the team when they win). Losing a match will also cost your squad points just like losing in a TWD match. Two ways of doing this.
1. No Frequency Changes to Bot
We could just allow the bot to regulate the frequencies much like it does now, but there's some negative effects of this. (I believe, not positive) Players are automatically switched up on frequencies at the beginning or before each match (like I said I'm not sure, I don't pub often) to even it out and this can bring a bit confusion and frustration for squadmates on seperate frequencies when they can't be on the same team. It could still work, but lets say you have three squadmates on freq 0 and five squadmates on freq 1, based on a .5/squaddie point system, freq 1 will win 2.5 points for the squad if they win, meanwhile since there are three people on the same squad on freq 0, the squad will also lose 1.5 points.
2. Frequency Changes to Bot
Allowing player-owned frequencies much like in Extreme Games and probably some other zone(s) can be very beneficial to competing squads. If I want to have my own frequency with my squad on it, a simple !own 1337:drowssaP / !join 1337:drowssaP will allow only my squadmates to play on my frequency.
The benefit of having a Public TWDivision is that it will catch the eye of the many new players that don't know what the game's really got to offer. They're going to see a bunch of players beginning to play the game very effectively, and try to adapt to these player's styles, or copy the style, creating a very competitive zone that many people will catch on to quickly. Pubbers don't have ANYTHING to really get them to keep playing. They aren't gaining anything by playing in a public arena. Over time you won't be seeing a public arena full of javs, but effective teams with the right shipsets that work the best together. Eventually these squads will branch off into the other divisions, creating even more competition and much more activity. Other squads that don't normally pub could also possibly join in when there aren't any captains online to do a match, or if there just isn't enough squadmates to do a match. Thus, much less bored players. Much more action. Less pub newbs that don't know what they're doing.
I'm sure I'm on the right track here, and it's very likely someone else can think of a better idea to handle new players with an actual system that gets them involved. That's kind of what I was getting at. Not exactly this system, since I know nobody will really like it since there's some flaws here and there (and the fact that it's lame), but I've found it to be a more novel approach to get them involved with the zone USING public arenas rather than forcing people to recruit them for something they have no clue about, like TWJD/DD/BD. Something that catches their interest WHILE they are playing in the public arenas. Something that they can use IN the public arena that will lead them out and into the Trench Wars Division. Anyone want to chime in?
Here's the thread that you can use to give your ideas/suggestions on how to attract/keep new players. GO!
What I mean by TWPD is not your standard Trench Wars Division. It will not have its own TWD map or arena. This division takes place in Pure Pub only. The goal of this division is to get pubbers more interested in squads and/or TWD in general. New players play in publics right? Why not make a division dedicated to the public arenas then? This could catch the interest of the new players much quicker and easier than them randomly stumbling upon the TWD arenas and going "oh, what's this?" two years after making their first username.
It's going to work very similar to the "Top Players" feature that used to be on the front page of www.trenchwars.org. However instead of "Top Players" there will be "Top Squads". The heirarchy of the system will work in the manner that the TWD system works. My idea revolves around a system that allots points to the squad on the TWD page for the respective division (much like winning a normal TWD match) based on how many squadmates are on the team when they win (like .2 (or whatever works best) points for each squadmate on the team when they win). Losing a match will also cost your squad points just like losing in a TWD match. Two ways of doing this.
1. No Frequency Changes to Bot
We could just allow the bot to regulate the frequencies much like it does now, but there's some negative effects of this. (I believe, not positive) Players are automatically switched up on frequencies at the beginning or before each match (like I said I'm not sure, I don't pub often) to even it out and this can bring a bit confusion and frustration for squadmates on seperate frequencies when they can't be on the same team. It could still work, but lets say you have three squadmates on freq 0 and five squadmates on freq 1, based on a .5/squaddie point system, freq 1 will win 2.5 points for the squad if they win, meanwhile since there are three people on the same squad on freq 0, the squad will also lose 1.5 points.
2. Frequency Changes to Bot
Allowing player-owned frequencies much like in Extreme Games and probably some other zone(s) can be very beneficial to competing squads. If I want to have my own frequency with my squad on it, a simple !own 1337:drowssaP / !join 1337:drowssaP will allow only my squadmates to play on my frequency.
The benefit of having a Public TWDivision is that it will catch the eye of the many new players that don't know what the game's really got to offer. They're going to see a bunch of players beginning to play the game very effectively, and try to adapt to these player's styles, or copy the style, creating a very competitive zone that many people will catch on to quickly. Pubbers don't have ANYTHING to really get them to keep playing. They aren't gaining anything by playing in a public arena. Over time you won't be seeing a public arena full of javs, but effective teams with the right shipsets that work the best together. Eventually these squads will branch off into the other divisions, creating even more competition and much more activity. Other squads that don't normally pub could also possibly join in when there aren't any captains online to do a match, or if there just isn't enough squadmates to do a match. Thus, much less bored players. Much more action. Less pub newbs that don't know what they're doing.
I'm sure I'm on the right track here, and it's very likely someone else can think of a better idea to handle new players with an actual system that gets them involved. That's kind of what I was getting at. Not exactly this system, since I know nobody will really like it since there's some flaws here and there (and the fact that it's lame), but I've found it to be a more novel approach to get them involved with the zone USING public arenas rather than forcing people to recruit them for something they have no clue about, like TWJD/DD/BD. Something that catches their interest WHILE they are playing in the public arenas. Something that they can use IN the public arena that will lead them out and into the Trench Wars Division. Anyone want to chime in?
Here's the thread that you can use to give your ideas/suggestions on how to attract/keep new players. GO!
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