For me, pubbing has gone back to the lack of fun experienced before GuanoBot. It is once again over half the people using fighter ships in spawn. On top of that, we have this new levi now that hasn't discouraged levterring at all, something we can all agree kills basing.
The last five or so times I've logged on, my team is even in numbers to the other pub freq but there is no way we can get the base because the vast majority are in the spawn and/or levterring. I realize not everyone plays pub to base but I think a lot do and are being alienated. Furthermore, at least wbs and javs can participate while a base game is happening. It's not so true the other way around.
One of the problems is the kill-a-thon. While this sounded fun to me at first, it's obvious now that this can only break down to fighter ships killing each other in spawn. Can't you go to elim if you want a good old fashioned race?
I'm not going to bash the money system since I think it has potential and needs some tweaking. That said I think there are some obvious places for improvement. For obvious reasons, money is awarded per kill. This is not a problem but it encourages playing as fighter ships since they get the most kills. Also, since streaks give bonuses, the obvious ship choice is a fighter since they are best for rec'ing. Can money be awarded to terrs for staying alive in the flagroom or for sharks getting TeKs? I think credit should be more heavily focused on flag points.
As for the levi, I think there needs to be something big to deter from all the levterring we're seeing now. Costing money, requiring a higher bounty to attach or reducing the blast radius of the bomb, I dunno. Whatever works.
/meow
The last five or so times I've logged on, my team is even in numbers to the other pub freq but there is no way we can get the base because the vast majority are in the spawn and/or levterring. I realize not everyone plays pub to base but I think a lot do and are being alienated. Furthermore, at least wbs and javs can participate while a base game is happening. It's not so true the other way around.
One of the problems is the kill-a-thon. While this sounded fun to me at first, it's obvious now that this can only break down to fighter ships killing each other in spawn. Can't you go to elim if you want a good old fashioned race?
I'm not going to bash the money system since I think it has potential and needs some tweaking. That said I think there are some obvious places for improvement. For obvious reasons, money is awarded per kill. This is not a problem but it encourages playing as fighter ships since they get the most kills. Also, since streaks give bonuses, the obvious ship choice is a fighter since they are best for rec'ing. Can money be awarded to terrs for staying alive in the flagroom or for sharks getting TeKs? I think credit should be more heavily focused on flag points.
As for the levi, I think there needs to be something big to deter from all the levterring we're seeing now. Costing money, requiring a higher bounty to attach or reducing the blast radius of the bomb, I dunno. Whatever works.
/meow
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