It has been suggested that in an effort to alleviate some of the stress on our overworked databases, to begin using the ideas of 'points' and 'pubbux' as one in the same. What does this mean? Well, the points seen in the F2 list would now have a bit more meaning and purpose. Like in the olden days, points will again be used to purchase ship items. However, unlike olden days, they will also be used to purchase anything else our minds dream up (and then become realized by TWDev). Using points as 'pubbux' has broad implications but will essentially work the same way except the intense database use pubbux demand won't be needed. The only downside to this is the fact that points will no longer be unidirectional, and having the most doesn't necessarily carry the same bragging rights.
I haven't explored all of the inner workings behind this fully, yet, but I imagine I will be able to utilize the game's built in point allotment algorithms and perhaps augment them with some of the location specific and game oriented mechanics pubsystem has endowed or standardized. This will be a lot of work but I think, if supported, it would make pub much less bot dependent.
THOUGHTS?
I haven't explored all of the inner workings behind this fully, yet, but I imagine I will be able to utilize the game's built in point allotment algorithms and perhaps augment them with some of the location specific and game oriented mechanics pubsystem has endowed or standardized. This will be a lot of work but I think, if supported, it would make pub much less bot dependent.
THOUGHTS?
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