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Changes in pub #2

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  • Ephemeral
    replied
    Pub 0 currently has 17 ppl playing in Pub 0, a weak but competitive game going with two equal frequencies. There were no weasels playing. There were 8 levs playing and even though both frequencies had some it killed the game.

    With the various ship setting changes has anyone been keeping up with how many ppl are playing these ships? Has Pub 0 become more competitive as reflected with longer games?

    Obviously we cannot use total number of new players entering or game downloads as a metric here; this measurement would include all kinds of other changes such as Steam. And simply listening to this forum is not a good way to determine ship change success/failure. Or is everyone just going to pat each other on the back and call it a success without really knowing?

    How can the success/failure of ship changes be empirically measured so we can once and for all actually understand what is being done? IMO, anyone who comes up with a change suggestion should also be held responsible for coming up with a way to measure its success/failure (other than making a thread on the forum).
    eph

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  • Oranje
    replied
    allow mini weasel
    allow no lev emps...i notice myself waiting and hiding for 10 mins til im finally recharged from a random emp bomb

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  • Spock!
    replied
    Im insanely happy with the new weasel settings...

    more speed for bullet + ship gives is more of a chance in the open, and overall makes a decent fighter.

    It's not as good for basing as the Stealth + cloak x, but it is still pretty good since it has more energy, and people still seem to have a problem watching radar, so that helps.

    So, if it was up to me I would keep the current Weasel changes.

    I don't have input on the lev....I always hated its very existence. All I can say is that it is better than the L3 bomb lev....at all costs keep the L3 lev out of the game....amen.

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  • Wazzaaa.nl
    replied
    Originally posted by mtine View Post
    Who u?
    It's 89

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  • mtine
    replied
    Originally posted by Its 89 View Post
    I like these rules.
    Who u?

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  • Its 89
    replied
    I like these rules.

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  • Shaddowknight
    replied
    Originally posted by qan View Post
    Weasel IMO should still be able to use stealth. Weasel having stealth increases the value of Terr, Jav and Lanc -- whereas otherwise XRadar is really not very useful at all except to the generally unobservant.

    Causing issues? Simply make it drain faster -- much faster, if need be. There are options between 0 and infinity.
    Terr is already the most important ship... do we really need to increase it's value even more?
    Lanc and jav are also pretty strong as they are currently.

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  • qan
    replied
    Weasel IMO should still be able to use stealth. Weasel having stealth increases the value of Terr, Jav and Lanc -- whereas otherwise XRadar is really not very useful at all except to the generally unobservant.

    Causing issues? Simply make it drain faster -- much faster, if need be. There are options between 0 and infinity.

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  • dofus
    replied
    Nice! this update is good.

    Levis don't have to be paranoid about x (because they can see them in radar)
    Weasels not scared of Lancs anymore (because no OHKO shots)

    Before it was more like rock-paper-scizzors but now it's more balanced

    Wzl is a viable basing ship now because of higher energy, faster bullet and better speed
    it can ambush with Cloak, but good players will watch radar. And weasels can see eachother now which is good for dueling.

    Levi change is good too, it can now fight back to weasels.

    Weasel has harder time in spawn now but an easier time in base, before it was the exact opposite.
    This is good, it encourages basing and helping the team, weasel isn't a spawnkilling lamer now.

    gj

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  • Kane
    replied
    30 or 15 global cooldown on buy WHICH IS IT FIS

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  • Oranje
    replied
    ty

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  • Shaddowknight
    replied
    Leivs now have l2 bullets again qpr

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  • Board
    replied
    l1 red bullets are spider bullets, l2 yellow are lanc, and l3 blue bullets are wb that simple enough? (:

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  • fiS
    replied
    Originally posted by Oranje View Post
    What do u mean by yellow bullets tho?
    I have my own bullet graphics; no clue which are yellow
    Fixed the mistake - and your solution, says it right under "Changes to Levi". L1 is red, L2 is yellow, L3 is blue.

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  • Oranje
    replied
    What do u mean by yellow bullets tho?
    I have my own bullet graphics; no clue which are yellow
    Last edited by Oranje; 06-20-2013, 06:08 AM.

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