Pub 0 currently has 17 ppl playing in Pub 0, a weak but competitive game going with two equal frequencies. There were no weasels playing. There were 8 levs playing and even though both frequencies had some it killed the game.
With the various ship setting changes has anyone been keeping up with how many ppl are playing these ships? Has Pub 0 become more competitive as reflected with longer games?
Obviously we cannot use total number of new players entering or game downloads as a metric here; this measurement would include all kinds of other changes such as Steam. And simply listening to this forum is not a good way to determine ship change success/failure. Or is everyone just going to pat each other on the back and call it a success without really knowing?
How can the success/failure of ship changes be empirically measured so we can once and for all actually understand what is being done? IMO, anyone who comes up with a change suggestion should also be held responsible for coming up with a way to measure its success/failure (other than making a thread on the forum).
eph
With the various ship setting changes has anyone been keeping up with how many ppl are playing these ships? Has Pub 0 become more competitive as reflected with longer games?
Obviously we cannot use total number of new players entering or game downloads as a metric here; this measurement would include all kinds of other changes such as Steam. And simply listening to this forum is not a good way to determine ship change success/failure. Or is everyone just going to pat each other on the back and call it a success without really knowing?
How can the success/failure of ship changes be empirically measured so we can once and for all actually understand what is being done? IMO, anyone who comes up with a change suggestion should also be held responsible for coming up with a way to measure its success/failure (other than making a thread on the forum).
eph
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