Announcement

Collapse
No announcement yet.

TW Council - UPDATED w/ structure

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Originally posted by kthx View Post
    You say that on one side of your mouth while deliberating for days over a pixelated titty banner. Actions speak louder than words and having to make a decision on something so trivial is frankly embarrassing for you. If you had said "this is stupid we've had players called coathanger abortion for years" I would have felt better that you wont vote with the crowd.
    To be fair, I don’t think the tittie banner issue wasn’t really Shaddow’s fault (although he certainly got caught up in it). IMO the real tittie banner issue is that here we are in 2014 still getting clarification on what is, and isn’t, considered porn by the zone. As you know the no racism/porn policy was set in motion when the zone was first started and made a requirement. My understanding is that this cannot be reversed without the possibility of losing the zone. But I cannot understand why it has taken literally years to get clarification on this obviously flash point kind of issue (for the first time we now hear that boobs are ok if they are presented in an educational way).

    Hopefully the new Council will look at things like this and document the policies better so that hapless staffers don’t get sucked into having to make subjective calls or have to clarify what is and isn't acceptable.
    eph

    Comment


    • #32
      I can set a public forum section only certain people can post on. As for the banner issue, something with changing of rules such as that is something I could forsee the Council voting on. I would think that certain staffing positions on the council woll remain permanent unless there is a reason to remove them. I do agree with eph that we need to make the policy and bylaws and srt them in stone. Changes afterwards will require a vote. Speaking of voting, there should be 4 staff and 4 non-staff minimum I would say, perhaps 5 to make it over 50%.
      Former TW Staff

      Comment


      • #33
        I'd like to nominate pee pee sock, amnesti, and guero
        1:Riverside> you guys eat schmores in america?

        Comment


        • #34
          something to think about:

          voting should be regulated somehow to only involve those actively participating in the game, so the bot you are making can have a vote open for something like 7 days, and you can only respond to prompts in a chat (not pm) after a small period of time, such as 10 minutes, and there will be multiple prompts throughout the day to avoid antieuro skews

          this will enforce that the people making policy decisions are actually actively involved in the game
          The above text is a personal opinion of an individual and is not representative of the statements or opinions of Trench Wars or Trench Wars staff.

          SSCJ Distension Owner
          SSCU Trench Wars Developer


          Last edited by Shaddowknight; Today at 05:49 AM. Reason: Much racism. So hate. Such ban. Wow.

          Comment


          • #35
            Originally posted by LF View Post
            I don't really ... With that said I have zero desire to participate in this so don't even include me on any ballets or whatever you plan to use to vote people in.
            Sometimes one ignores it's (lack of) desire for the greater cause.
            Cres and I see dis special quality in you.
            You are gifted.

            Your honesty is well appreciated.
            Cres and qpr hereby officially crown you top nominee.

            Yours sincerely,

            Cr "y" es and q "n" pr
            aka Marvin Grossberg and Diego Armando
            aka tw's right hand and tw's other right hand

            Comment


            • #36
              Originally posted by roxxkatt View Post
              something to think... in the game
              cres> who u

              Comment


              • #37
                when?

                when do i become council member?
                1:Mattey> proof that god doesnt exist : animals can swim into your dickhole

                TWLD Season 10 Champion - Syndicate

                Comment


                • #38
                  My suggestion is you should have 9 staff, and maybe 12 players since there is no chance of collusion between the players, for a total of 19 or 21. This would also be helpful since some staff may have beliefs that are far to identical and not independant enough just due to their position and point of view perhaps.

                  I didnt really check the staff listed and their assigned positions (ie tasks) but try to split it between DEV, BAN, ZH, ER, and other leadership roles throughout to get as much of a overall opinion as possible with as little chance of error as possible due to everyone being knowledgeable in their own area contributing a vote.

                  You should try to get 2 or 3 players from each major aspect of the game. Ie, Basers (1-2 from pub, 1 from TWD), LT (2 from pub), Social reps (2 from pub that are the most social or outgoing, pee pee sock is a fine choice for example)... stuff like that.

                  If thats too complicated then just do it however you can but emphasize a votes to be split per major area of TW, both in staff and public, and leave popularity out of it, recruit based solely on experience, unbiased (able to see both sides and weigh), and status/passion in their respectable area (ie most closely related to basing or LT)

                  Comment


                  • #39
                    Originally posted by Cranium View Post
                    when do i become council member?
                    i think cranium qualifies for council member
                    just becuz of his awesome banner
                    Simplicity is the ultimate sophistication.

                    Comment


                    • #40
                      Originally posted by BooBiesYaY View Post
                      My suggestion is you should have 9 staff, and maybe 12 players since there is no chance of collusion between the players, for a total of 19 or 21. This would also be helpful since some staff may have beliefs that are far to identical and not independant enough just due to their position and point of view perhaps.

                      I didnt really check the staff listed and their assigned positions (ie tasks) but try to split it between DEV, BAN, ZH, ER, and other leadership roles throughout to get as much of a overall opinion as possible with as little chance of error as possible due to everyone being knowledgeable in their own area contributing a vote.

                      You should try to get 2 or 3 players from each major aspect of the game. Ie, Basers (1-2 from pub, 1 from TWD), LT (2 from pub), Social reps (2 from pub that are the most social or outgoing, pee pee sock is a fine choice for example)... stuff like that.

                      If thats too complicated then just do it however you can but emphasize a votes to be split per major area of TW, both in staff and public, and leave popularity out of it, recruit based solely on experience, unbiased (able to see both sides and weigh), and status/passion in their respectable area (ie most closely related to basing or LT)
                      I agree with there should be more players, since as you stated, we (the players) will be divided on just about any topic. Putting people into different groups (Basers, LT's) is also groovy. That way people from all sides of the spectrum get represented and have a "voice" in pub matters.

                      There should also be somebody to represent those that just play pub and don't particularly base a lot. Like the people who like to fly around solo on a private freq, crap like that.

                      There should still be a voting mechanic in there somewhere for the players to vote. But perhaps staff who know different aspect of the zone could be the ones nominating the players that meet the following requirements:

                      1. Show an interest in helping the zone develop/stay alive
                      2. Have a desire to be on Council
                      3. Belong to one the the aforementioned groups of players
                      4. Who are active

                      Thats my penny in the pot.
                      "I prefer dangerous freedom over peaceful slavery."
                      - Thomas Jefferson

                      sigpic

                      Comment


                      • #41
                        In reply to a few points brought up:

                        Adding more players: I think we're sticking with a 9 and 9 arrangement. Believe it or not, staff not only disagree all the time, but on pretty much every single issue ever presented, short of "should we disband staff?" -- and even in that case there's some healthy disagreement.

                        There might be some worry of collusion among the head sysops, but I don't think that's going to be a large issue. Each has only one vote, after all. And, for better or for worse, influencing others (ideally with the strength of your ideas, and not your supercool internet clout) is part of the process.

                        If there are any staff members of the Council who are afraid they'll lose their elite volunteer job because they talked back to a bigger spaceship, they probably aren't going to be a good fit for Council, anyhow.

                        Requirement for players from different areas: I hope we have a diverse group of player constituents, but I'm not in favor of requiring 2 from this section or that section of TW. Most players use multiple parts of the zone, and can provide an informed opinion on the zone itself, though they might be better informed in one area than another.

                        I'd also like to make it clear that staff from various sections don't (at present) have any special designation or voting power on their sections. I don't see players having such special power, either. They might be the go-to people for a committee to bring a recommendation to Council, though.

                        Voting on players in the Council
                        : It's not decided yet, but I'd like to do an up/down method of voting in players to Council (and maybe staff, eventually). So you vote on every candidate, up or down (or abstain/neutral). This should be available to players, but also to staff, as staff are, yes, oh god, believe it or not, just players (but with better haircuts and those neat shirts that say STAFF in bold letters on the back). Re: recruiting Council members, I'd definitely like to stay away from staff selecting people, even if they're the perfect fit. It would slide too easily into favoritism -- a charge that (rather fairly) has been leveled against staff time and time again. But after a bit more has been decided on how we'll run this, we'll definitely be pushing some players to run for Council.

                        Most of the other issues (for example many that you brought up, Eph) I'd like to talk about in the next post.
                        "You're a gentleman," they used to say to him. "You shouldn't have gone murdering people with a hatchet; that's no occupation for a gentleman."
                        -Dostoevsky's Crime and Punishment

                        Comment


                        • #42
                          may I pls be on tw council? where do I apply?
                          im the best wb in tw.

                          Comment


                          • #43
                            Originally posted by pee pee sock View Post
                            may I pls be on tw council? where do I apply?
                            You're already on the list of players that people will have to vote on -- think you were actually the first person to contact me about it, hahah.
                            "You're a gentleman," they used to say to him. "You shouldn't have gone murdering people with a hatchet; that's no occupation for a gentleman."
                            -Dostoevsky's Crime and Punishment

                            Comment


                            • #44
                              Robert's Rules

                              Here's the follow-up post I didn't quite finish yesterday.

                              My recommendation is that we adopt a simplified version of the ruleset for meeting procedure used by democratic organizations/pseudo-democratic bodies/rubber-stamp parliaments worldwide, which is to say...

                              ROBERT'S RULES OF ORDER

                              (Looks classy, right?)


                              I first used Robert's Rules as a wee lad of 12, initially as a participant in the daily meetings held at the start of each school day in order to announce business, propose new ideas and change the set of laws that governed our strange experiment of an education. Later I ran for and was elected as meeting chairman, and became much more familiar with the particulars of Robert's Rules of Order. Initially I was thinking they might be too complicated for TW... but, in truth, they provide an excellent starting point for conducting any meeting -- satisfying most questions of ambiguity and equity.


                              Under Robert's Rules, here's how your typical meeting goes:

                              • Meeting is called to order; roll call
                              • Minutes of last meeting are read back, which explains what happened, in brief
                              • Reports are made by any special officers (for example, staff member from TWD might explain any league changes that have occurred outside of Council, to bring everyone up to speed -- if we included this, it would be the only special role staff members would have, unless players also were assigned special roles, such as "Player liaison to leagues," "Player liaison to pub" or similar)
                              • Committee reports are made. Committees are special groups assigned to investigate an issue that is difficult to evaluate without more investigation. (Here's where calling for metrics and so forth would come in.) A committee is the result of a main motion from a past meeting -- someone proposed a decision be made, but the Council decided there's not enough information. Once a committee presents their report, they also issue a recommendation as to what should be done in regard to the question at hand.
                              • Important business that has been specially designated to be discussed at the meeting is then heard, accompanied by a motion. (Note that simply because a motion/question is put to the assembly, it doesn't have to be voted on immediately.)
                              • Any unfinished business from the last meeting is then discussed. Unfinished business includes anything left undecided, often simply because the meeting ran out of time. Motions that have been "tabled" can also be picked up here -- motions where the question was set aside in a past meeting, either for further discussion outside of the meeting (forums, in-game chat, etc.), or simply because the Council would like to let it sit (even sometimes just until later in the meeting). If a motion remains tabled throughout the whole of any meeting (carried over from last meeting), or unfinished business is left unfinished, the motion/business dies on the floor. If anyone wishes to bring it up again, they'll need to make a new motion.
                              • NEW BUSINESS. This is the main part of the meeting. Believe it or not, most of the stuff above is more protocol for certain special occasions, and won't take much time at all. At this point, new main motions may be brought to the floor. The first person to raise their electronic hand takes the floor. They state their motion clearly. ("I move that we remove the Javelin ship from all of TW.") At this point, someone seconds the motion, demonstrating that they believe it should be considered. If not, the motion dies, stillborn. After it's been seconded, the person has a chance to argue for their motion -- a specific amount of time (probably somewhere between 3 and 10 minutes). After they finish, the next person to raise their e-hand will speak (no queues/lines -- this encourages people to remain attentive to have their say ... and that they will start speaking immediately, and won't have forgotten what they meant to say). They can speak once, and again, just for a designated amount of time. After anyone who wishes to speak on the matter has spoken, the person who made the motion has a chance to speak one last time, responding to any comments made.
                              • (New business, continued.) At this point, a vote is generally taken, unless a secondary motion is made -- for example, to table the motion, refer it to a specially-appointed committee, postpone it indefinitely, etc. While a motion's being considered (discussed), members of the assembly can also use secondary motions to limit debate on a motion to a time frame, end the debate immediately, table and kill the motion at once ("postpone indefinitely"), etc. ... but these require their own vote.
                              • Last but not least, any important announcements are made, including the time of the next meeting (which can be decided on by the group, if needed). Then you adjourn, leaving feeling happy and probably a little bit smug.


                              Seems like a bit much? Fortunately it's all pretty simple and natural in practice. Very few special points are ever referred to... normally things move along simply and easily. As long as your moderator is at least reasonably well-versed in how the rules work, there's almost nothing that can't be worked out without much hassle for the members. A little bit of special language and procedure (and a few things I hadn't mentioned, such as how to and when you can interrupt someone who has the floor), but after that, it's easy. Oh, and you can also run for your City Council after you know Robert's Rules, or at least go to the meetings and have some idea of what's going on.

                              (Also... 6 year olds used Robert's Rules at my school. So, I'm pretty sure you guys can handle it.)

                              Anyone have any thoughts on this? We can simplify things as we see fit, but here's the basic framework for nearly everything we need. I think it'd be a good way to go.

                              More info on Robert's Rules
                              Short 2-page guide: http://www.abateofaz.org/pics/Simpli...lesofOrder.pdf
                              Long guide, but still simplified: http://corp.sbay.org/board/rules-of-order/ubc-sroo.pdf
                              Full text: http://www.robertsrules.org/rror--00.htm
                              "You're a gentleman," they used to say to him. "You shouldn't have gone murdering people with a hatchet; that's no occupation for a gentleman."
                              -Dostoevsky's Crime and Punishment

                              Comment


                              • #45
                                An Idea for Council voting:

                                I don't really know exactly how staff are going to have the voting go down, so im kinda grasping at straws here...But it would be very beneficial to have a place on the forums for potential candidates to write up a short "mission statement" about what their general plans, visions, and idea for SS are, as well as where they generally play.

                                This way, voters would be able to vote for somebody who represents their interests in pub/league.

                                Just my penny in the pot.
                                "I prefer dangerous freedom over peaceful slavery."
                                - Thomas Jefferson

                                sigpic

                                Comment

                                Working...
                                X