As you're all aware, the Leviathan has been subjected to countless changes over the years, and the extremely dedicated 'LT' population we once had is now pretty much gone.
I'm sure we all remember the years Trench Wars had multiple public arenas. Usually two, one for 'Pure Basing' (Leviathans were not allowed in this pub arena) and one unrestricted (for LT's, Leviathan allowed, no restrictions). Each being limited to 36 players. The 37th player would spawn in a new public arena and wait for it to either fill up, or for a spot in one of the active arenas to open up.
Those days are long gone, as we're doing the best we can to cater to an ever decreasing population. We simply don't have enough players to run multiple public arenas. Thus, the decision was made to use just one public arena with no limit on how many players could enter. This is where we're at today, and it causes a conflict between 'pure' basers and LT's.
Under these circumstances, the Leviathan was a game killer.
I was exclusively an LT for many years. It's all I did in pub. So I'm sympathetic to the LT's who have had their fun time stripped from them, over and over. Our population simply can't support that style of gameplay.
The idea was to weaken the Leviathan (or more specifically, LT), and try to develop it into a basing ship with slight modifications. I'm sure many people are frustrated with the changes, as if this is our attitude - why don't we just cut to the chase and disable Leviathan's attaching to Terriers? However, that's a bold change, and one that will surely have its consequences.
Something has to be done, ultimately. We can't restore full power bombs and allow LT's to run around unrestricted, as they'll drop bombs on our already small basing population.
The first change to the Leviathan (and the boldest change) was reducing the radius and damage of their bomb. This decision was shunned by the LT's but praised by the basers - and we did see the size and intensity of basing games increase quite noticeably/dramatically. Long and steady basing games endured the entire day/evening and most of the night. However, for reasons I don't believe are related to settings, populated has once again declined.
More recently, after much discussion, the Leviathan was the subject of another change, as I'm sure you're all aware. This change is once again based on the idea that the classic LT is a game killer during low population, and that the Leviathan should be more geared towards basing. Speed was increased and maximum repels was decreased to 1. The feedback and reaction from players on this change was, as usual, two-sided. I'm starting to think if the accepted attitude is that the classic LT is unhealthy for a low population, we might as well disable attaching to Terriers and beef up other stats (like more repels, other items, rotation, etc) to make it a more suitable basing ship. However that's just an idea, please add yours.
Preserving this game/zone is up to all of us, and there is no political 'council' making blind changes behind the scenes - it's just me, you (the players), staff and TWDev. I don't have the definitive answer, I just know there's imbalance. There was imbalance immediately when multiple pubs were consolidated to one. There remains imbalance because we've never really 'hit the spot' with Leviathan settings (and the Weasel is also questionable).
You can all rest assured that no other ship will be the subject of any future changes to settings. They are perfect.
To sum this up, our current attitude is that LT'ing is unfortunately not possible with such a small population. Thus, the Leviathan should be reassigned as a basing ship. If you agree with this attitude or don't agree with this attitude, please add your thoughts here.
Please, add your two cents to this thread. It's just me and TWDev/staff/players, no political 'board' or 'council' of inactive higher-ups making decisions they know nothing about. I'm open to every bit of criticism negative or positive (hence the !comment system, use it), any ideas or suggestions, anything.
I'm sure we all remember the years Trench Wars had multiple public arenas. Usually two, one for 'Pure Basing' (Leviathans were not allowed in this pub arena) and one unrestricted (for LT's, Leviathan allowed, no restrictions). Each being limited to 36 players. The 37th player would spawn in a new public arena and wait for it to either fill up, or for a spot in one of the active arenas to open up.
Those days are long gone, as we're doing the best we can to cater to an ever decreasing population. We simply don't have enough players to run multiple public arenas. Thus, the decision was made to use just one public arena with no limit on how many players could enter. This is where we're at today, and it causes a conflict between 'pure' basers and LT's.
Under these circumstances, the Leviathan was a game killer.
I was exclusively an LT for many years. It's all I did in pub. So I'm sympathetic to the LT's who have had their fun time stripped from them, over and over. Our population simply can't support that style of gameplay.
The idea was to weaken the Leviathan (or more specifically, LT), and try to develop it into a basing ship with slight modifications. I'm sure many people are frustrated with the changes, as if this is our attitude - why don't we just cut to the chase and disable Leviathan's attaching to Terriers? However, that's a bold change, and one that will surely have its consequences.
Something has to be done, ultimately. We can't restore full power bombs and allow LT's to run around unrestricted, as they'll drop bombs on our already small basing population.
The first change to the Leviathan (and the boldest change) was reducing the radius and damage of their bomb. This decision was shunned by the LT's but praised by the basers - and we did see the size and intensity of basing games increase quite noticeably/dramatically. Long and steady basing games endured the entire day/evening and most of the night. However, for reasons I don't believe are related to settings, populated has once again declined.
More recently, after much discussion, the Leviathan was the subject of another change, as I'm sure you're all aware. This change is once again based on the idea that the classic LT is a game killer during low population, and that the Leviathan should be more geared towards basing. Speed was increased and maximum repels was decreased to 1. The feedback and reaction from players on this change was, as usual, two-sided. I'm starting to think if the accepted attitude is that the classic LT is unhealthy for a low population, we might as well disable attaching to Terriers and beef up other stats (like more repels, other items, rotation, etc) to make it a more suitable basing ship. However that's just an idea, please add yours.
Preserving this game/zone is up to all of us, and there is no political 'council' making blind changes behind the scenes - it's just me, you (the players), staff and TWDev. I don't have the definitive answer, I just know there's imbalance. There was imbalance immediately when multiple pubs were consolidated to one. There remains imbalance because we've never really 'hit the spot' with Leviathan settings (and the Weasel is also questionable).
You can all rest assured that no other ship will be the subject of any future changes to settings. They are perfect.
To sum this up, our current attitude is that LT'ing is unfortunately not possible with such a small population. Thus, the Leviathan should be reassigned as a basing ship. If you agree with this attitude or don't agree with this attitude, please add your thoughts here.
Please, add your two cents to this thread. It's just me and TWDev/staff/players, no political 'board' or 'council' of inactive higher-ups making decisions they know nothing about. I'm open to every bit of criticism negative or positive (hence the !comment system, use it), any ideas or suggestions, anything.
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