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QuantumSpace - Continuum replacement project

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  • kthx
    replied
    Originally posted by Crescent Seal View Post

    This is on scale with The Manhattan Project. It will change the fate of this world forever. I have undertaken the responsibility to monitor the progression of this glorious project very closely and will be updating the community regularly.
    https://www.youtube.com/watch?v=sSNREtboX3s

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  • Crescent Seal
    replied
    Originally posted by qan View Post
    For those interested, POiD is still actively working on this project. There are quite a lot of details that go into it, especially when you're attempting to make a new client that is almost perfectly backwards-compatible. But he's continuing to develop it, and it's been at the state where it's able to connect to real SS servers for quite some time now.

    Good call on asking J3. I'll mention that to him, in case he doesn't monitor this thread. He mentioned looking for a 3D modeler some time ago.
    This is on scale with The Manhattan Project. It will change the fate of this world forever. I have undertaken the responsibility to monitor the progression of this glorious project very closely and will be updating the community regularly.

    Leave a comment:


  • stuxnet
    replied
    Originally posted by qan View Post
    For those interested, POiD is still actively working on this project. There are quite a lot of details that go into it, especially when you're attempting to make a new client that is almost perfectly backwards-compatible. But he's continuing to develop it, and it's been at the state where it's able to connect to real SS servers for quite some time now.

    Good call on asking J3. I'll mention that to him, in case he doesn't monitor this thread. He mentioned looking for a 3D modeler some time ago.
    Whats the idea behind making a new version? (out of interest)
    Last edited by stuxnet; 11-23-2018, 05:08 AM.

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  • qan
    replied
    For those interested, POiD is still actively working on this project. There are quite a lot of details that go into it, especially when you're attempting to make a new client that is almost perfectly backwards-compatible. But he's continuing to develop it, and it's been at the state where it's able to connect to real SS servers for quite some time now.

    Good call on asking J3. I'll mention that to him, in case he doesn't monitor this thread. He mentioned looking for a 3D modeler some time ago.

    Leave a comment:


  • Guest's Avatar
    Guest replied
    ....
    Last edited by trancE tunes; 11-19-2018, 01:36 AM. Reason: didnt realize how old this was, but if this is real then ask jabjabjab to help with the 3d model ships if you havent already..

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  • Crescent Seal
    replied
    I have very exciting news for the community. Poid has just messaged me with the following: "The Supergalactic QuantamSpace Project will be launched tonight at 7:37 pm EST". I sincerely urge everyone to be on and support this revolutionary movement in TW history.

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  • Crescent Seal
    replied

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  • Crescent Seal
    replied

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  • Crescent Seal
    replied
    Originally posted by the block View Post
    I would like to announce a special project that POiD has been working on behind the scenes as a potential replacement for Continuum. While still in a pre-alpha stage, considerable development has already gone into this client, currently named QuantumSpace. At the bottom of this post I've linked to a ~6 minute YouTube video of some initial gameplay and functionality, so please see POiD's progress for yourself.


    Well done, POiD! :laugh:
    Click image for larger version

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  • forwards
    replied
    Originally posted by Crescent Seal View Post
    Pressure> we told poid to get this game on steam.. the man started boiling water

    LOL!

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  • germangab6
    replied
    Interesting read guys. Thanks!

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  • roxxkatt
    replied
    dont forget that every person will have to install unity just as they would have to install java prior to running this

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  • forwards
    replied
    Is Jessup back?

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  • Jessup
    replied
    Not a bad idea ogron. I've always wondered how to improve this stuff. I've studied some about it.. "do nothing" is still apparently the truest form for mmo gaming. Your idea would be interesting to see tried. but a laggy shark like brentos would probably create more problems then its worth.. maybe implement a minimum ping value for sharks of like 80 or 90 ms.. if u lag more than that u must play other ships.

    I've always been curious about a server "Rewind time" coded for this game. Basically meaning the info sent to us is delayed by like 500 ms or some set time..and relays all players actions to the server. Then it spits out a buffered more evenly processed data collection. So we would be playing a bit in the past but it appears in the present. I know mmo's use this but am not sure if it would work for subspace.

    As far as quantum goes. it is cool.. needs real life applications .. I really like Vidiot-X's Phoenix project too. He continues to do amazing things with graphics and Ipad /phone interfaces ect.. but I always see each ship streaming a million bullets lol.. no set ship parameters yet being shown or arena play which I urge him to show.. amazing graphic layers though. I LOVE the drop down menues he has installed and the mouse interface. Getting rid of the Dos based commands for this game is so vital. Drop down menu with mouse interace is like a top priority and also less blocky walls.. (the round rocks are actually square lol).

    Linking vidiots phoenix project if people are still unaware he is in development.
    Last edited by Jessup; 10-04-2016, 06:43 PM.

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  • ogron
    replied
    Nice to see someone making an effort, hope it goes well.

    Is there any chance some things could be improved upon over the Trench Wars client/code?

    Specifically, I feel like there are some client-side things that should be server side/consistent:

    1) Repels. It makes no sense that your shark repels for the team, stops the jav bomb in time on his screen with a great rep, and everyone dies because the repel happens 100ms late on everyone else's screen and completely changes the game. This shouldn't be client-side or server-side, it should be shark-side -- ie, the game should use the shark's client as the reality of what was repped and what was not for everyone in-game.
    2) Repped shrap/burst should have reduced damage.
    3) Repped shrap/burst being client-side and different for everyone is a nightmare in base -- it should be checking the shark that repped its client and using that consistently for everyone else.
    4) Shrap. It should also be consistent. It's pretty lame that it doesn't show up on your shark's screen, so he doesn't rep, but when the bomb explodes shrapnel shoots out and kills you. This should be consistent for all players and server-side.

    Thanks!

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