after careful deliberation, i really believe that opening up the entrance would just encourage cramming, and make it alot more effective (and games alot more boring).
if your team is lining on defence, the other squad now has a far easier time of getting through that entrance, mines from lower are way more easily repped through the entrance, killing a shark or unsuspecting terr on top. it really weakens lining.
on the other hand, if your squad is cramming, yes it does depend on those sharks. as long as they keep repping your squad won't get into the entrance, no matter how big it is. opening it up just makes it easier for defending sharks to get out, increased the range that the defending terr can effectively burst in, and gives defending spiders a larger hole to shoot through. i fail to see how it discourages cramming.
while i find cramming boring as hell, you can't say a 4 spider cram would be as effective as a 5 spider cram. there is a reason that we saw so many 5 spider lineups this season. with the design of the flagroom entrance, it's a perfect way to take advantage of the fact that it can be indefinately defended with 2 sharks.
the goal of limiting a squad to 4 spiders, in my opinion, is to create more excitement in matches. i personally love watching javs and warbirds facing off in flagroom battles, especially compared to the alternative of 5 faceless green ships (they even look boring) spraying countless numbers of red bullets at each other.
who wants to watch a 10 minute cram where the attacking team is just repped back constantly, boooorrrring. throw in a jav fight between two of the best or a wb duel in lower and you have somethin else to watch, a whole nother aspect of the game. people look forward to seeing a mythrandir vs warportal terr faceoff, why not a pearl jav vs nockm in javs or something similar in warbirds.
i've noticed that when i play base wb, i spend, at least, as much of the game on my own as i do with my squad. if i'm against another warbird there's a new aspect to the game, i have to best that warbird to be able to do anything afterwards. i think this would be a great thing for squads to strategize over and spectators to watch.
just because a base game is played a certain style right now doesn't mean that it is the best available option. who knows?! how many times has a 1 shark max lineup been competatively tried? maybe basing would be a hell of a lot better if squads could only use 1 shark.
that's it for now
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imagine the 1-shark line on defense, no cram. 5 spiders lining, 1 jav cleaning up the rest...
the sharks are the absolute MOST important part of the line. i dont give a shit if you have 20 spiders in the line, it is still weak if there is only one shark.
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As long as there's a squad out there willing to experiment with lineups, basing is fine. Squads just have to find out how to adapt, it'll happen. No strategy is perfect.
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Originally posted by Randedl after careful deliberation, i really believe that opening up the entrance would just encourage cramming, and make it alot more effective (and games alot more boring).
Opening it up will make it much easier for a jav bomb to get up in that ass, thereby encouraging different lineups, so everyone is happy.
MAKE THE PUB WEASEL AN OPTION. AT LEAST GIVE IT A FREAKING CHANCE.
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Originally posted by Mattey Opening it up will make it much easier for a jav bomb to get up in that ass, thereby encouraging different lineups, so everyone is happy.
I think that the wider enterance (see Stab's screen shot) should at least be given a chance to be tested for a couple days in ?go base. What's wrong with experimentation? It's better to try it now than a few days before leagues.
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Originally posted by pv=nrt MAKE THE PUB WEASEL AN OPTION. AT LEAST GIVE IT A FREAKING CHANCE.
and max 4 spiders. I mean, in basing we're supposed to use a variety of ships. So limit the spider means they have to use a jav, wb, weasel or lanc. I think the new weasel may be very effective in this sorta environment. 1 weasel = the other team can't cram, simple as that.
The only TWOTIME TWLJ All-Star and TWLB All-Star who never played a game.
Originally posted by Richard Creager
All space detectives come armed with tcp/ip persona blasting pistols, it's required for their line of duty. Silly of both maisoul and goddess to not know this before hand, they get what they deserved, fucking zapped, bitches.
The only reason any ship selection limits should exist is if too many of them create an imbalance (e.g. levis, terrs). When applying this to spiders, we have to ask ourselves whether or not there is an imbalance that needs fixing. Right now spiders play important roles in basing, no matter how many are used. Is that an imbalance?
It's not unbalancing it, it's just not making it fun and taking away skill. Few players and even fewer squads ahve cometent javs/wbs or anything else. I think that should hurt squads is all. If you can't play the ships then you need to get better, thats what I think.
The only TWOTIME TWLJ All-Star and TWLB All-Star who never played a game.
Originally posted by Richard Creager
All space detectives come armed with tcp/ip persona blasting pistols, it's required for their line of duty. Silly of both maisoul and goddess to not know this before hand, they get what they deserved, fucking zapped, bitches.
Five spider lineups are making basing boring as fuck. There's no denying it. You can say that a limit shouldn't be in place, that eventually squads will just develop a new strategy on their own through experimenation. Fuck that. As long as cramming is bringing in wins (GO SPASTIC GO!) squads will go right on using it again and again. FORCE people to start experimenting by setting a limit of no more than four of the same ship per team, or go buck fucking wild and set a limit of only one shark per team. Either/or will undoubtedly stir things up enough to bring some excitement back to basing.
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