Is seems to me that many of the pub Base games are not very competitive at all, with score deltas often in excess of 50k.
Of course, how the teams are chosen has a great deal to do with this issue. Sometimes it feels like 'who you know' is more important than how teams are chosen.
I would like to see the scoring statistics the last week of Base games compiled and some useful analysis completed on those numbers. How many games have final scores with deltas of less than 10k, 20k? How many games have final scores with deltas of greater than 50k? 75k?
Then I would like to see the arena run with truly random picking of teams. Perhaps this could be written as a Bot. A Bot could announce the start of a new game, request everyone who is interested in playing that game go to specific frequency. The Bot could then (using a common randomizing algorithm) automatically assign teams using only those in that frequency.
After a week of playing with truly random teams, compile these stats and compare them with the non-random results. I am willing to bet that scores would be much more competitive than what we have now.
Using truly random picking also benefits the game in several other ways.
Thoughts?
Of course, how the teams are chosen has a great deal to do with this issue. Sometimes it feels like 'who you know' is more important than how teams are chosen.
I would like to see the scoring statistics the last week of Base games compiled and some useful analysis completed on those numbers. How many games have final scores with deltas of less than 10k, 20k? How many games have final scores with deltas of greater than 50k? 75k?
Then I would like to see the arena run with truly random picking of teams. Perhaps this could be written as a Bot. A Bot could announce the start of a new game, request everyone who is interested in playing that game go to specific frequency. The Bot could then (using a common randomizing algorithm) automatically assign teams using only those in that frequency.
After a week of playing with truly random teams, compile these stats and compare them with the non-random results. I am willing to bet that scores would be much more competitive than what we have now.
Using truly random picking also benefits the game in several other ways.
Thoughts?
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