Since my original post is pretty busy and there's a lot of updates/comments in there, I thought I'd start a new topic with a new sheet. Aside from the previous sheet of overall player data, winning percentage by teams, and percentage of kills attributed to each player, I got bored and decided to add a new tab with a calculated game score.
This tab is a little slow since it is essentially game data for every player and every game. Aside from the standard info, I've added spawns, strays, number of KOs, plus/minus, etc. I then took a combination of kills (weighted down based on range and with strays completely removed as valid kills), players KO'd, TK penalties, a win bonus for actually winning the round (to hopefully penalize players who just lob kills for their rec at the detriment to their team), and a penalty for dying out quickly based on the player's total time played vs the total round time.
The weights are just kind of an estimate for now. Future things I might add (if I have the energy) would be:
https://docs.google.com/spreadsheets...gid=1419459706
Also: Would like to look at kill by kill data to determine 2fer/3fer/4fer/5fer and add that as another data point.
This tab is a little slow since it is essentially game data for every player and every game. Aside from the standard info, I've added spawns, strays, number of KOs, plus/minus, etc. I then took a combination of kills (weighted down based on range and with strays completely removed as valid kills), players KO'd, TK penalties, a win bonus for actually winning the round (to hopefully penalize players who just lob kills for their rec at the detriment to their team), and a penalty for dying out quickly based on the player's total time played vs the total round time.
The weights are just kind of an estimate for now. Future things I might add (if I have the energy) would be:
- Use my calculated player scores to weight the kills for each round based on quality of player killed (e.g. killing Commodo is more valuable than killing thesauce)
- Perhaps a penalty for spawnkills?
- Larger penalty for TKs? I essentially just made it the negative equivalent to an enemy kill
- I didn't factor in deaths
- Integrate the overall plus/minus for the team into the score?
- Perhaps some sort of efficiency for high kills/low bombs+bullets fired
https://docs.google.com/spreadsheets...gid=1419459706
Also: Would like to look at kill by kill data to determine 2fer/3fer/4fer/5fer and add that as another data point.
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