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  • #31
    This game has, and will continue to be, cliquey at its core; players tend to stick with their core group of e-friends (see: Thunder, Dice, Pandora, Spastic, etc.). This is why TWL seems to have the same group rotating squad names year in and year out. TWD allows for more freeform, to an extent, but again, player bases will stick with each other because at the end of the day, they enjoy playing this game with certain people. Rapid, which this thread is clearly targeting, is a byproduct of this.

    Implementing an arbitrary TWD roster cap will not help with activity necessarily. I have been borrowed by players / squads I have seemingly never played with before with no problem; TWD is allowed to be active and I still have the optionality of playing with Rapid players. If anything, I recommend allowing all players (including assistants and captains) to be borrowed by enemy teams for purposes of TWD activity. There is no reason to break up squads because they simply like playing with each other.

    At this point, this game's only hope of maintaining and possibly growing its population is to foster a sense of community; you will not accomplish this by arbitrarily breaking up squads for the sake of "activity."

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    • #32

      lmao dont do this. this is, like stayon said, 10-15 years late.. 5 years ago i would agree but now.. there are different things we need to worry about/try to accomplish than capping twd squads lol..
      half the big squads are half filled with afks. so were gonna kick out the afks/semi active players and those semi active players are forced to either not squad/ go somewhere they dont want to be at/ or probably not bother showing up.. great plan!

      edit: if youre going to cap anything, like creature said, cap TWL where ppl are willing to branch out because of play-time opportunities. this is just silly.

      edit: Jessup most good players and up are not really looking to troll their team they are borrowed to because they are playing their own squad.. twd is about practice. besides, u should be worrying about urself since you dont play for the team anyways.. weird..

      edit: who is the OP? no clue why this is happening from a guy ive never seen play in this game before.
      Last edited by mean gene; 10-06-2020, 09:33 PM.

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      • #33
        Originally posted by Grasps View Post
        If people want to be on a squad, they need to be active. That's the whole point of this change.
        woo!!

        found the single dumbest thing that anyone has ever said on the forum!!!



        TWL has strict limits and does not allow borrows. if you can convince a few friends to join up on a TWL squad youve created youll get in with even the smallest amount of skill and effort. youll probably get smoked by the same 3 or 4 squads full of the same 50 active people but thats just the way it is.


        TWDT has a draft that forces strict limits. there are certainly some things that can be suggested here to increase participation probably, but im not sure what is best.


        TWD is nothing more than glorified practice. TWD exists to play games when an actual league is not going on. thats it.


        1996 Minnesota State Pooping Champion

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        • #34
          Just want it to be noted here that the most vocal people calling this idea dumb (@heavan, @zeebru, @craeture, @voi, @bacqn, @tsupami, ect.) are all from Rapid--3rd largest squad in TWD.

          Heaven, sure I remember that time when roster limits backfired but there were a lot of ass politics involved and we didn't have the ability to play 3v3 games or borrow people. What happened is people boycotted the game and within a short period of trying it reverted back. I don't even think it lasted 2 weeks did it? How can we say that that is a fair amount of time for trying something out?

          I don't understand how people can think that if the zone has say 70 active players and most of that 70 is on two squads, that that's a good thing. We need people to spread out.

          And why it's been active lately? No thanks to big squads like Rapid! It's thanks to small squads like Wolf, Spliffed, Lululemon and Lolzers. If it wasn't for the small squads (which the point of this is to make more of), this game would be inactive af.
          Last edited by Grasps; 10-07-2020, 01:35 PM.

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          • #35
            I dont see any benefits to roster caps. Others have claimed that it will generate more activity, which is just false. Maybe it holds more true for 3v3 dds, but it just doesnt work for 8v8 bds. In fact, enforcing roster limits will hurt zone activity by limiting available player pools and driving away potential returning/new players.
            Originally posted by Grasps View Post
            And why it's been active lately? No thanks to big squads like Rapid! It's thanks to small squads like Wolf, Spliffed, Lululemon and Lolzers. If it wasn't for the small squads (which the point of this is to make more of), this game would be inactive af.
            Let's to a quick tally of most games played. Players on the 4 squads you mentioned account for a whopping 8 out of the 40 players with the most games. 11, if you start including other small squads. Rapid alone has 13, spastic has another 7.

            Someone will try to argue that teams should be split up for this very reason. That individual is misunderstanding why players on rapid dont want to be kicked off their hyper-active squad. We like to play with our friends.

            For a personal anecdote, I still manage to get an hour or two each night of playing, but that time is cut short if there arent active games going on. I only started playing again because I found some old friends and was able to start bding. If people on those squads hadn't kept a spot open for me, I wouldnt still be playing. Sure, I could've gotten borrowed, but the odds of a game starting and me logging in are low without being on an actual squad. It's a 20 year old game, almost all of us have quit and come back at some point. Its important that we keep spots open for anyone that does want to return, and axing them (or everyone active leaving their squads) wont make anyone want to log in.


            Nobody in this zone wants to be on a squad of 12 people. Everyone wants to be on a squad for 25-35. You always want someone- several people- around and available to play (and to play against!) The shrinking population has made it difficult to maintain as many large, active squads as before. The people arguing in favor or roster caps arent arguing in favor or limiting roster sizes- their goal is to create more squads, and they believe reducing larger squads down will accomplish this. However, as mentioned above, this will instead result in players leaving the game- logging in, idling for a bit, leaving for something more active. We all love playing with our friends, and anyone still playing clearly loves this game. In a time when we have more options than ever of ways to play with our friends, why would we try to make Trench Wars a worse option?

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            • #36

              mean gene .. lol . ur a really bad warbird. Dunno why you gotta insult me but I'll return the favor. You now a member of the Dick Clicks running this final stand shit show on this doomed game?? You said nothing of any significant consequence after saying " but now.. there are different things we need to worry about/try to accomplish" . Let's hear some details from you about what we need to focus on and do to improve the zone besides you taking low shots at people participating in this thread. You gave ZERO real constructive input. Great point!! TWL shud have roster caps!!.. real original.. rofl..ur amazing and cool dude! rofl..
              TWDT-J CHAMPION POWER 2018
              TWDT-B CHAMPION POWER 2018
              TWDT TRIPLE CROWN MEMBER POWER 2018
              TSL TRIPLE CROWN FINALIST 2018
              TSLD CHAMPION 2018
              TSLB CHAMPION 2018

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              • #37
                Subspace - no roster limits
                CSGO - 5 players + coach
                Overwatch League - 12 players
                League of Legends - 7 players
                Rocket League - 3 players + 1 reserve + 1 optional manager
                Fortnite - 3 players + 2 reserve players
                Starcraft II - 2 to 10 players
                Rainbow Six Siege - 5 to 12 players
                World of Tanks - 5 players
                DOTA II - 5 to 12 players
                Smite - 30 players
                NBA - 15 players
                MLB - 40 players
                NFL - 53 players
                Guild Wars 2 - 50 players/10 players (raid)
                F1 - 4 drivers

                Going to stop, you get the point. Just about EVERY single competitive game, sport, w/e has roster limits. It's not like what's being proposed here is outrageous. Limiting rosters is a positive thing for competition. More competition = More activity. I think 20 is more than generous, frankly though 12 would make a lot more sense (8 for base games + 4 reserve). If people can't play this game without riding on a stacked team, that's pretty sad. Not sure how anyone could call themselves competitive yet be unwilling to not being on super stacked teams.

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                • #38
                  Originally posted by Jessup View Post
                  on this doomed game??
                  People have been saying SS is in its last days for probably 15 years now and have yet to be correct. But in fairness, all online games are necessarily "doomed" (as are we all). I think we've got plenty of life left in us, though.
                  "You're a gentleman," they used to say to him. "You shouldn't have gone murdering people with a hatchet; that's no occupation for a gentleman."
                  -Dostoevsky's Crime and Punishment

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                  • #39
                    Originally posted by Grasps View Post
                    Subspace - no roster limits
                    CSGO - 5 players + coach
                    Overwatch League - 12 players
                    League of Legends - 7 players
                    Rocket League - 3 players + 1 reserve + 1 optional manager
                    Fortnite - 3 players + 2 reserve players
                    Starcraft II - 2 to 10 players
                    Rainbow Six Siege - 5 to 12 players
                    World of Tanks - 5 players
                    DOTA II - 5 to 12 players
                    Smite - 30 players
                    NBA - 15 players
                    MLB - 40 players
                    NFL - 53 players
                    Guild Wars 2 - 50 players/10 players (raid)
                    F1 - 4 drivers

                    Going to stop, you get the point. Just about EVERY single competitive game, sport, w/e has roster limits. It's not like what's being proposed here is outrageous. Limiting rosters is a positive thing for competition. More competition = More activity. I think 20 is more than generous, frankly though 12 would make a lot more sense (8 for base games + 4 reserve). If people can't play this game without riding on a stacked team, that's pretty sad. Not sure how anyone could call themselves competitive yet be unwilling to not being on super stacked teams.
                    ok good idea let's follow the MLB's guidelines and cap it at 40

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                    • #40
                      Originally posted by Grasps View Post
                      Subspace - no roster limits
                      CSGO - 5 players + coach
                      Overwatch League - 12 players
                      League of Legends - 7 players
                      Rocket League - 3 players + 1 reserve + 1 optional manager
                      Fortnite - 3 players + 2 reserve players
                      Starcraft II - 2 to 10 players
                      Rainbow Six Siege - 5 to 12 players
                      World of Tanks - 5 players
                      DOTA II - 5 to 12 players
                      Smite - 30 players
                      NBA - 15 players
                      MLB - 40 players
                      NFL - 53 players
                      Guild Wars 2 - 50 players/10 players (raid)
                      F1 - 4 drivers

                      Going to stop, you get the point. Just about EVERY single competitive game, sport, w/e has roster limits. It's not like what's being proposed here is outrageous. Limiting rosters is a positive thing for competition. More competition = More activity. I think 20 is more than generous, frankly though 12 would make a lot more sense (8 for base games + 4 reserve). If people can't play this game without riding on a stacked team, that's pretty sad. Not sure how anyone could call themselves competitive yet be unwilling to not being on super stacked teams.
                      You're comparing a casual practice environment to multiple hyper competitive leagues that people participate in as a career. It's apples and oranges. For the idea of a roster cap to have any of the desired effects, borrows would need to be removed as it's completely pointless to cap teams when you can just borrow the same people every game. Squads used to matter back when twd fed into twl but now that anybody can just sign up and enter there's simply no competitive aspect to it. Implementing a roster cap wouldn't accomplish anything besides pissing people off.
                      Jessup> saiyan and i had steamy cyber sex once


                      Streak Breaker Grizzly Beam

                      Don't Poke the Bear.

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                      • #41
                        ur comparing leagues with scheduled matches or games with twd that has matches anytime enough people happen to be online including borrows lol

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                        • #42
                          Originally posted by beam View Post

                          You're comparing a casual practice environment to multiple hyper competitive leagues that people participate in as a career. It's apples and oranges. For the idea of a roster cap to have any of the desired effects, borrows would need to be removed as it's completely pointless to cap teams when you can just borrow the same people every game. Squads used to matter back when twd fed into twl but now that anybody can just sign up and enter there's simply no competitive aspect to it. Implementing a roster cap wouldn't accomplish anything besides pissing people off.
                          LOOOOOL this guy talking about not wanting to piss people off.. comedy gold from one of the zones worst trolls who constantly harasses any1 not in his dick click squad. Literally had to perm ignore you cause u pm squads and teamates and myself rudely EVERY game every day.. thx for the laugh. You are a clear example of how LOW this game has become.
                          TWDT-J CHAMPION POWER 2018
                          TWDT-B CHAMPION POWER 2018
                          TWDT TRIPLE CROWN MEMBER POWER 2018
                          TSL TRIPLE CROWN FINALIST 2018
                          TSLD CHAMPION 2018
                          TSLB CHAMPION 2018

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                          • #43
                            Originally posted by Jessup View Post

                            LOOOOOL this guy talking about not wanting to piss people off.. comedy gold from one of the zones worst trolls who constantly harasses any1 not in his dick click squad. Literally had to perm ignore you cause u pm squads and teamates and myself rudely EVERY game every day.. thx for the laugh. You are a clear example of how LOW this game has become.
                            Let's try to stay on topic and be constructive instead of taking every opportunity to be immature and harass players with constant instigating. If you have something to contribute to the thread, I'm sure everybody will be happy to hear it.
                            Jessup> saiyan and i had steamy cyber sex once


                            Streak Breaker Grizzly Beam

                            Don't Poke the Bear.

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                            • #44
                              Originally posted by qan View Post
                              People have been saying SS is in its last days for probably 15 years now and have yet to be correct. But in fairness, all online games are necessarily "doomed" (as are we all). I think we've got plenty of life left in us, though.
                              Sure .. limp along with no growth and only downward trends many more years. This has been the case for 15 years... 15 years ago the game was one year after its peak and still doing well. The contrast from then to now is stark. I'm really turned off by whats been happening here personally. If you think it is all fine and dandy that is your opinion but I totally disagree. I have almost nothing good to say about it anymore.
                              TWDT-J CHAMPION POWER 2018
                              TWDT-B CHAMPION POWER 2018
                              TWDT TRIPLE CROWN MEMBER POWER 2018
                              TSL TRIPLE CROWN FINALIST 2018
                              TSLD CHAMPION 2018
                              TSLB CHAMPION 2018

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                              • #45
                                Originally posted by beam View Post

                                You're comparing a casual practice environment to multiple hyper competitive leagues that people participate in as a career. It's apples and oranges. For the idea of a roster cap to have any of the desired effects, borrows would need to be removed as it's completely pointless to cap teams when you can just borrow the same people every game. Squads used to matter back when twd fed into twl but now that anybody can just sign up and enter there's simply no competitive aspect to it. Implementing a roster cap wouldn't accomplish anything besides pissing people off.

                                Little by little certain people in this game have been trying to rebuild TWD. Qan reinstated seasons with bi-yearly resets. Roster limits is the next hurtle. There's still more things that need to be tweaked obviously. I don't think any of us that are for limits just want to cut rosters and be done. Borrows amounts should be decreased back down--something like 1-2 like we had when it was implemented. Dueling games should also go back up to 4v4/5v5 for dueling and 7v7/8v8 for basing. Main thing is there's still more work to be done, more adjustments to be made with an end goal of having TWD become not only more active but more competitive.

                                And pissing people off? Try being on a squad that isn't Rapid, Dice or Spastic. It's an uphill battle to secure any decent players and most small squads just end up dissolving at the end of it. Seldom do any small squads last because of the fact the player pool is so concentrated to a select few. As it stands right now, the ladders are looking pretty sad with really only 10 squads (1 of which is a 1 man squad--Lolzers). That pisses me off to be honest. If people could just control themselves and understand stacking is negative we wouldn't even be here but people can't. They just want to get on the same squads with the same groups of dudes like theyve been doing for 20 years with little to no disregard to the health of the zone. If nothing is done, all the little squads will dry up and then there will be no competition left.

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