This game has, and will continue to be, cliquey at its core; players tend to stick with their core group of e-friends (see: Thunder, Dice, Pandora, Spastic, etc.). This is why TWL seems to have the same group rotating squad names year in and year out. TWD allows for more freeform, to an extent, but again, player bases will stick with each other because at the end of the day, they enjoy playing this game with certain people. Rapid, which this thread is clearly targeting, is a byproduct of this.
Implementing an arbitrary TWD roster cap will not help with activity necessarily. I have been borrowed by players / squads I have seemingly never played with before with no problem; TWD is allowed to be active and I still have the optionality of playing with Rapid players. If anything, I recommend allowing all players (including assistants and captains) to be borrowed by enemy teams for purposes of TWD activity. There is no reason to break up squads because they simply like playing with each other.
At this point, this game's only hope of maintaining and possibly growing its population is to foster a sense of community; you will not accomplish this by arbitrarily breaking up squads for the sake of "activity."
Implementing an arbitrary TWD roster cap will not help with activity necessarily. I have been borrowed by players / squads I have seemingly never played with before with no problem; TWD is allowed to be active and I still have the optionality of playing with Rapid players. If anything, I recommend allowing all players (including assistants and captains) to be borrowed by enemy teams for purposes of TWD activity. There is no reason to break up squads because they simply like playing with each other.
At this point, this game's only hope of maintaining and possibly growing its population is to foster a sense of community; you will not accomplish this by arbitrarily breaking up squads for the sake of "activity."
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