Maybe Kid Kaos was also talking about Pixel Hack as well being used by QS.
Pixel Hack, where they can adjust the collision rectangle for their ship. So you have to hit them dead on center to kill them, otherwise they eat. This cheat I bet is used by many other players as well. No, I don't use it.
So if you see player's ship going thru rocks, that is a dead giveaway. Also their ping time will be normal, yet they eat alot.
See what I mean there is cheats that don't even rely on lag; one reason those laghandler restrictions were totally useless to stop cheaters, but they did stop Speed hacks I guess.
Can bots request collision rectangle size from clients and compare to server settings? If so, it would stop this cheat.
Pixel Hack, where they can adjust the collision rectangle for their ship. So you have to hit them dead on center to kill them, otherwise they eat. This cheat I bet is used by many other players as well. No, I don't use it.
So if you see player's ship going thru rocks, that is a dead giveaway. Also their ping time will be normal, yet they eat alot.
See what I mean there is cheats that don't even rely on lag; one reason those laghandler restrictions were totally useless to stop cheaters, but they did stop Speed hacks I guess.
Can bots request collision rectangle size from clients and compare to server settings? If so, it would stop this cheat.
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