Why does everyone keep referring to the laying of a brick as "mobile basing"?
There's absolutely nothing mobile about a brick... It's stationary...
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The New TWSD (twsdx)
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Originally posted by Dameon Angell View PostThe point here is to change things. The bricks are here to make the average player lifespan longer and promote mobile basing.
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The point here is to change things. The bricks are here to make the average player lifespan longer and promote mobile basing.
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First of all, I agree with Acid. It would be most fun 3v3. 4v4 max. Honestly, even on the old twsd map 5v5 is pretty much whoever gets lucky and kills more at the start. If it's 5v5 i think it's gonna be campers' game.
Also, I beg of you, get rid of the brick. Why is it that, the pub/twbd spider settings have to be altered for twsd. That's inconsistent. I realize that Jav in twjd doesn't have shrap, but adding a brick on a spider just changes things so much.
That is all.
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Originally posted by kthx View PostI always thought spiders would only be a good league if you made them one shot kills, made them faster, painted them gray, and then changed the arena to a rectangular style arena with asteroids in it.
It's hard to fit another league into TW's already bloated system, basically basing squads will be better at this league than anyone else, but Basing is already TW's least populated league so it just cuts basings playerbase down a tad to any of them who find spiders more entertaining. It is already hard enough if you run a three league squad to keep the peace between the warbirds who want to dd, the javs who want to jd, and the basers who want to bd, adding a group of spiders to this who whine about wanting twsd won't help matters, especially when a squads spiders would rather TWSD than base, and the other 4-5 basers (Sharks, terrs etc) want to base. I basically just see this league not doing to well for those reasons mainly. Also Spiders aren't considered an "elite" ship like birds or javs so I doubt you will get alot of support or demand from many of the older players. I know when you first start this up you are going to want to shove it in my face about how well its doing, but give it a few months before you say anything.. I predict this to become the TWIL leagues championship, 10-14 newbie squads who will try really hard, and then a squad like -Final- or Syndicate just raping them so they can brag about getting a quadruple crown or something.. Which will just kill the league even more.
On another note, I see the potential for alot of strategy in TWSDX. Like for instance, a squad could purposefully feed kills to their player with the flag by weakening all the attacking spiders and letting him finish them off. Or like at the start, 2 spids could attach to another 2 spids, who could warp at "GO GO GO!" along with the last spid warping. All 5 spids are right at the flag with 2 of the 5 at full energy ready to rush for the flag.
I really enjoyed playing this tonight, and shit, it was the most fun I've had in TW in a really long time.
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Bump...
Recent trials have been done and ppl asked about posting suggestions...
Please leave them here...
We're fixing the bot currently, hope to have it going after TWL.
:fear:
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I think an important part of the game style has been left out of the description. The game will no longer be to 50 deaths as reaver alluded to. Instead, the plan is to have a 10 minute point race. 10 points for non-flagging kills and 20 for killing while holding the flag.
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I would say make it 3v3, any more than that is gonna be rape for the unlucky spid who gets spawned by like 4 or 5 =P
besides, is already painful enough to find squads who have 4 on to DD/JD... make it 3 so they have that option open so they dont have the excuse of saying "LETS DD AND JD INSTEAD OF SD". But if the squad only has 3 people on, then if they want to TWD, SD is the only choice which can therefore boost its popularity amongst the less active squads to get games going and have fun.
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Personally i really like the idea of this league and by the sounds of it its shapping up just like i imagined. The movable flag and fortified basing allows for a dimension of tactics that other leagues simply dont have.
I think the ;eague would be played by dueling and basing squads with no or little damage done to other leagues. I think this could become the most skillful and tactical league which is also fun to spectate. Looking forward to playing it and developing tactics.
Eeks idea of 3v3 is also fair enough. Perhaps lower this league to 3 or 4 player games?
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as I've said before simply removing random damage would have saved twsd
Personally I think what would be much more exciting would be a varied map open and closed) with any ship dueling, meaning a team picks 4/5 ships (4/5 ship changes allowed) - each gets 10 deaths, they can be anything (1-8), and they can use whatever tactic they want to win (no matter how lame it is - for example being all sharks and mining so much the other team of all warbirds cant get to u :P), all ships start on 200bty so LTs could have a place in the tactics i imagain. Basically no rules. last team standing wins. That would have the added advantage of catering for everyship.Last edited by Doc Flabby; 06-27-2007, 07:08 AM.
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Working on editing the map, and settings currently.
Bot development took a big step backwards since then also...
:fear:
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have you guys made any progress since that night when we were testing in the arena?
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