i haven't read the rest of the thread so i dunno if these points have been brought up yet
- antiwarp doesn't seem to work - honestly i don't know if it's necessary, i would just take it out
- several new implementations are good ideas - the flag, flag penalty, attaching penalty, 3v3, the new map
- attaching should not be allowed for the one holding flag. this is easily abused by a team who takes the early lead. teaming should be encouraged, not an easy escape by the flag holder with a simple attach (teammates attaching to the flagholder still allowed)
Announcement
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No announcement yet.
The New TWSD (twsdx)
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We'd like to offically announce TWSDx (TWSD) open to the public, FINALLY!
Read A1/Bot for general game rules, and TWD Forum thread.
It's been over a year from start to finish...
Hope you Enjoy It!
GamePlay/Rules/Notes
• This is 3vs3 default, upto 5vs5 so you can play when you don't have 4+!
• At Start grab flag in mid!
• You get 2x points per kill when u have the flag!
• Team with most points after 5mins wins...
• Flag transferred to the one who kills flagger!
• Remember to TEAM and protect the flag, STAY alive!
• You can attach
• You can use 1 brick per death and a short range antiwarp...
Notes!
• Flagger has a slight speed penalty, you cant run and hide. YOUR TEAM NEEDS TO PROTECT YOU!
• Attaching also slows down ur team mates, so attach safely!
This will be a Open test till end of TWL.
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Some small last little changes have been applied!
Will be ready the next time Bots are updated, then we'll do a few test runs.
We're getting close ppl!
Been a long time coming...
:fear:
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Originally posted by the_paul View PostWe SD'd last night and its still a race to 50? Why bother with the flag then?
On the bot there are 2 types, TWSD and TWSDX...
By the sounds of it they loaded the old TWSD module which is the old race to 50...
Plus no-one currently should be running it without myself or MMaverick there,
as it being still in testing phase...
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We SD'd last night and its still a race to 50? Why bother with the flag then?
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Ya, I went to host it, but the module was disabled. So I improvised
Rules and Gameplay in A1.
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It is a point race, dald never actually ran the bot module for this...
Since its set only to run in twd.
The reason the points are so, is even without the flag if you can dominate the other team but not get the flag u can still win if ur get enough points from kills.
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i think everything reaver said was good except i think you should get more points for being on the team with flag. in an event the other night that dald hosted we played and with the two fortified corner it kind of turned into the flag carrier as an anchor and the other spids attached and helped defend him so that way they built up points fast. it should be a point race
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?go twsdx and the SD maps have not changed, the only change in the future will be an updated credits board at A1...
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tileset is amazing. kudos to unliked
as for the positioning of the tiles, some very good tile formations that involve alot of strategy. and those flyover and flyunder tiles are great to stop bricks being put there
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About time, going to have to prove I'm the best twsd player in tw again.
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