I think most has been said about why there shouldnt be a limit, but I want to highlight some things.
Out of curiosity I counted the number of players that the 3 league squads used. Thunder and Mad used 32, Sage 24 (the more inactive one) and Dice 23 (related to the fact we barely had wbs) and since this all related, I could see a cut in TWL roster to force some people not to sit in spec so much and increase competition, to 30 or maybe even 25 (?) since there are multi-leaguers and things could be more organized. Yes 3 league squads aren't everything in this game, but you need certain amounts of people to make your squad active enough to practise or even give signs of life (the Stonerz example Witness gave was a good one).
To reinforce what most said, Im gonna give two of examples as of late of Dice. Before playoffs we recruited Elven, Poozzman and Annul, people that never play anymore. The second one, we had about 35 to 40 people when the playoffs started and to make us more active we recruited recently about 10 people, some ex dice, some arent, so we'd get more games. This means one third or half my squad is "old dice" and semi to very inactive.
If you notice, the squads that have 40+ members that are "good" are Dice, Thunder and Boss (who in this case they dont really need 49 players for one league), apart from that, all the rest are newbie squads that usually dd for fun or pub and like to "hang out".
Refer said it all here "As a lot of the players are growing up irl; we simply do not have the time that we used to have before to play this game." Its obvious that the people voting for roster cap either have interests of their own concerning how things run in tw or have no fucking clue how things work and are generally newbies. :wub:
Out of curiosity I counted the number of players that the 3 league squads used. Thunder and Mad used 32, Sage 24 (the more inactive one) and Dice 23 (related to the fact we barely had wbs) and since this all related, I could see a cut in TWL roster to force some people not to sit in spec so much and increase competition, to 30 or maybe even 25 (?) since there are multi-leaguers and things could be more organized. Yes 3 league squads aren't everything in this game, but you need certain amounts of people to make your squad active enough to practise or even give signs of life (the Stonerz example Witness gave was a good one).
To reinforce what most said, Im gonna give two of examples as of late of Dice. Before playoffs we recruited Elven, Poozzman and Annul, people that never play anymore. The second one, we had about 35 to 40 people when the playoffs started and to make us more active we recruited recently about 10 people, some ex dice, some arent, so we'd get more games. This means one third or half my squad is "old dice" and semi to very inactive.
If you notice, the squads that have 40+ members that are "good" are Dice, Thunder and Boss (who in this case they dont really need 49 players for one league), apart from that, all the rest are newbie squads that usually dd for fun or pub and like to "hang out".
Refer said it all here "As a lot of the players are growing up irl; we simply do not have the time that we used to have before to play this game." Its obvious that the people voting for roster cap either have interests of their own concerning how things run in tw or have no fucking clue how things work and are generally newbies. :wub:
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