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Poll: Roster Limit

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  • #46
    I think most has been said about why there shouldnt be a limit, but I want to highlight some things.

    Out of curiosity I counted the number of players that the 3 league squads used. Thunder and Mad used 32, Sage 24 (the more inactive one) and Dice 23 (related to the fact we barely had wbs) and since this all related, I could see a cut in TWL roster to force some people not to sit in spec so much and increase competition, to 30 or maybe even 25 (?) since there are multi-leaguers and things could be more organized. Yes 3 league squads aren't everything in this game, but you need certain amounts of people to make your squad active enough to practise or even give signs of life (the Stonerz example Witness gave was a good one).

    To reinforce what most said, Im gonna give two of examples as of late of Dice. Before playoffs we recruited Elven, Poozzman and Annul, people that never play anymore. The second one, we had about 35 to 40 people when the playoffs started and to make us more active we recruited recently about 10 people, some ex dice, some arent, so we'd get more games. This means one third or half my squad is "old dice" and semi to very inactive.

    If you notice, the squads that have 40+ members that are "good" are Dice, Thunder and Boss (who in this case they dont really need 49 players for one league), apart from that, all the rest are newbie squads that usually dd for fun or pub and like to "hang out".

    Refer said it all here "As a lot of the players are growing up irl; we simply do not have the time that we used to have before to play this game." Its obvious that the people voting for roster cap either have interests of their own concerning how things run in tw or have no fucking clue how things work and are generally newbies. :wub:
    Part-time goof, Part-time wild beast,
    Your friend,
    ​​Papi
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    • #47
      Give more options, starting from 20. And so what if this makes the really inactive people quit? They were inactive anyway...

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      • #48
        no limits for twd

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        • #49
          this is stupid, we've been through this before and has been pointed out multiple times this will just make the more causal TWD players stop playing altogether ... how does that help ?

          if moraly you want to encourage some overstacked squads to free up active players , thats fine but different to brining in a rule that will mean axing less active members as TW will loose more players and characters

          a TWL limit is fine and already in place a TWD limit is counter intuitive
          In my world,
          I am King

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          • #50
            had we intorduced a twd limit when there were far more players, it would have worked better. then had we lost the more casual player it wouldnt have been a big deal... someone coulda replaced them. we start booting the more casual players now and we can watch our zones population take a significant hit. but sure, lets take a squad of 50 and just boot out the 15 friends that only play twice a month. that will up our activity while making sure they wont log on anymore YES.

            swell idea ma
            Last edited by Zeebu; 01-15-2010, 01:01 PM.


            1996 Minnesota State Pooping Champion

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            • #51
              Originally posted by kthx View Post
              yeah, not the good vets.
              Lmao, I love you Warky.

              From a less heated standpoint for both sides, here's my thoughts.

              Limit the rosters? I'm guessing the idea is, force players to leave, and create more squads to increase overall competition in the zone. If everyone was active and competitive, sure this would be a pretty nice idea.

              Howeverrrrrr, I'm guessing for a lot of the squads right now, even if they do have big rosters, many of those players are very inactive. They come on once in a while to play some games or talk to their squad members. Now creating a limit on the rosters would force those players out obviously, because otherwise they are dead weight. However, it won't create any more competition, because those inactive players aren't going to start new squads.

              Ideally, if we had a very big population of players that were all active, and also big rosters with those active players, creating limits would have been a good idea, because more squads might have formed. But as it is now, creating limits wouldn't really help, and if anything make those inactive players even less likely to log in often.

              And I get sad when bram doesn't log in.

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              • #52
                If you want a roster limit to be effective, maybe aim it toward TWL. I got players on QS who wouldnt mind not being on our championship roster even though they are, because they dont log in much. In our bloated TWD roster, we have the following people mostly inactive:

                Atwa
                Coyote
                district
                Kontraband
                PeteyMcNasty
                pitviper
                rly_dumb
                TNTKilla
                Vade
                Valholy
                Ward

                Think I want to axe any of these players because I'm a one league squad and dont need more than 20 players on a roster? Think I want to have to axe rly_dumb, someone who was part of our TWL season where we went undefeated in TWL, winning every game 4 vs 5? Why would he even bother logging onto this game anymore? TNTKilla and Valholy would probably go elsewhere, because theyre relatively new to the squad, but those are a lot of our squad's core members that i like to give some playtime whenever they happen to login. I cant tell when these guys are going to get active again and want to play, but if they decide to, I'd like to always have the opportunity there for them.
                I'm just a middle-aged, middle-eastern camel herdin' man
                I got a 2 bedroom cave here in North Afghanistan

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                • #53
                  you forgot voth. axe voth.


                  1996 Minnesota State Pooping Champion

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                  • #54
                    Here's a better idea, since the true problem that comes from having an unlimited roster are particularly dice and thunder stacking 3 elite squads worth of starters into two 50 men rosters. where as i think stayon pointed that maybe 25 from dice and 25 from thunder actually played in twl meaning 50 soft cunts sat around twiddling their assholes hoping to get more rings instead of joining a different squad and competing.

                    I think a limit should be in place but there should be several steps not just one full cap.

                    TWD Roster Cap: 40
                    TWL Roster Cap: 35 (for squads who has successfully qualified and accepted their invitation to all 3 Leagues)
                    TWL Roster Cap: 30 (for a two league squad who have entered into LB and either LJ or LD.)
                    TWL Roster Cap: 25 (for squads who are competing in LJ AND LD)
                    TWL Roster Cap: 25 (for squads solely competing in TWLB)
                    TWL Roster Cap: 20 (for squads solely competing in either TWLJ or TWLD)

                    to me, this would make the most sense, since you are able to have 40 men TWD roster to try and enter twl in all 3 areas, and have an active TWD squad. The more successful your squad is at multiple leagues the more cap space you are rewarded with when the leagues start up. For one league dueling squads 20 men should be sufficient that gives them 4 full 5 man lines for their dueling acitivities. I have suggested 25 men for twlb, since it requires 8 players to play a match. And twbd'ing would be hard with only 20 men rostered. so i think 25 is a good number.

                    Although without any of the other roster caps I have currently voted for a set cap of 35 men for twd and twl. except i think my idea would work 100x better. losing inactive bums is not a concern since they do nothing for the community anyways, if they want to play twd or twl they will join a different squad, they will not quit the game get realistic you nerds these fuks are lifers. if people wantto hold onto unlimted roster cap cuz someone like sika or banzi fuk might get offended and *might* never come back to tw then you have your head shoved much too far up your ass. we need to cater to the active players and the inactive players can go fuck themselves or start playing again.

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                    • #55
                      Doesn't only people in the TWL roster get a "title" and a mention to the TWL sites? At least I thought that was the case.. :fear:

                      Either way, there are dozens of people that do not give a horseshit about TWL and just want to TWD with their friends once a while. This is the main reason why there shouldn't be a TWD roster cap.

                      Best players in a squad will not leave the squad, they would just kick the inactives which would not add any more competition to the game. Best squad captains would not suddenly start 3-4 more good squads after a roster cap, unless it's a cap of 15-20 (which would be too extreme tbh)

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                      • #56
                        after re reading i see i missed one thing: the TWL roster caps would be a full roster cap MEANING that DURING twd, or if you are ONLY a twd suqadron you have 40 men rostered, although as you accept the invitations for leagues (say you get into all 3) then your full squad roster (twd/twl) would be capped at 35. giving those 5 others a chance to get onto a different team in time for twl.

                        so a team with a 40 man roster during twd only gets into twld, they have to cut 20 players to match the 20 man roster requirements. giving those 20 cut players a chance to improve everyones TWL experience by joining different squads and giving more competition (anyone who wouldnt go join another squad to twl with doesnt really want to play twl so who cares if they dont join another squad cuz they wouldnt have been playing any matches for their 1st squad anyways. aka useless nancy soft cunts)

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                        • #57
                          let me just point out techunique. if dice thunder respect mad penetrate ect ect had cut down to a certain size wewoudlnt have had to rely on techunique or w/e squad it was that dropped out. there would be an active squad to replace them. (the TWD squads who just want to TWD are only dueling squads. ALL bd squads aspire to be in twlb. so any of these TWD only dueling squads would have 40 man caps all season long so they wouldnt suffer any activity losses. i mean if you arent active with 40 men your squad is doomed)

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                          • #58
                            What you fail to realize Menelvagor is that squads won't remove those players that are active and are going to look for a new squad if we add a roster limit. People will remove those who hardly play anymore, but still log on every once in a while to play a game or two and can get somewhat more active in small periods.

                            Lets take Disoblige for example, we're aiming for a roster of about 45 people including those who doesn't play that much anymore. If we had to cut back to 40 then we wouldn't axe 5 of the players that is active enough to join another squad, we'd just remove those who weren't active enough to warrant having spots on TWD. They would still be in Disoblige, they would just get another reason to not log on. We've even had to remove some of these players already, like Exe, to prevent having a monster-size roster.

                            Now I really don't want to be forced to remove these players, but I also have to ensure that Disoblige will be active in all three leagues for both europeans and americans.

                            I doubt any squad would get rid of the players that has enough drive to join other squad and compete on their own, because it's these players that improves and are active.

                            It's also worth noting that hardly any people who are voting for a cap is making any arguments for it, which to me is a clear sign that they don't really care enough to argue their case or have any real knowledge about the effects of this.

                            Another thing worth noting is that it won't be so easy to reverse the damage this can do to squads if we do this and then inevitably find out that this is a bad idea. People will already have been removed from their rosters and might have given up on this game already.
                            Da1andonly> man this youghurt only made me angry

                            5:ph> n0ah will dangle from a helicopter ladder and just reduce the landscape to ashes by sweeping his beard across it

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                            • #59
                              This must be a poll set up by a liberal, your going to keep it up until you can influence the minorities (pubbers) to vote on it by telling them how much it will improve the zone, are you doing zoners for hope and change in twd yet?
                              Rabble Rabble Rabble

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                              • #60
                                You could try promoting TWD more in public arenas which would lead in to getting more players / squads in TWD.

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