Originally posted by death row
View Post
Announcement
Collapse
No announcement yet.
Should we raise resolution limits in TWDD/TWJD?
Collapse
X
-
Actually, I love playing on 1680x1050 because of the reasons you posted, it's just the fact that I want my whole team to be able to produce such resolution, which in turn, forces me to bench people who have the skill but lack the res.
-
But in the game you played in (http://twd.trenchwars.org/showgame/90029109) only 2 out of 10 had resolutions higher than 1280/1440. You can't expect 8 out of 10 people to go out and buy 200 dollar monitors when it is free for people with high resolution monitors to play at 1280/1440. Also people could go buy these 24" widescreen monitors that go to 1920x1080, but they will still be at a disadvantage to people with 1920x1200,1920x1440 and probably even 1600x1200.Originally posted by death row View PostIt's definitely refreshing to see a change since it is something new. But if staff decided to revert back to the old resolution, it wouldn't be the end of the world. I played on 1600x1200 the other day after not playing for a couple of months, and no doubt I noticed a clear advantage for me. I was able to rush players much easier, while avoiding strays and having more reaction time. So I will definitely support 1600 res, because if I got active again this is the res I want to play on.
Like I said, I hope staff keeps it because I feel by and large a lot of people do have higher resolution these days as opposed to the old subspace days in the past, and it doesn't cost an arm and a leg to buy bigger monitors. But it's whatever, I hope they make the decision with the poll. We'll see.
Leave a comment:
-
It's definitely refreshing to see a change since it is something new. But if staff decided to revert back to the old resolution, it wouldn't be the end of the world. I played on 1600x1200 the other day after not playing for a couple of months, and no doubt I noticed a clear advantage for me. I was able to rush players much easier, while avoiding strays and having more reaction time. So I will definitely support 1600 res, because if I got active again this is the res I want to play on.
Like I said, I hope staff keeps it because I feel by and large a lot of people do have higher resolution these days as opposed to the old subspace days in the past, and it doesn't cost an arm and a leg to buy bigger monitors. But it's whatever, I hope they make the decision with the poll. We'll see.
Leave a comment:
-
+1Originally posted by saetep View PostTurban I agree with you that it should be tested, but there are so many variables involved it would take months of testing, not just two months until TWL. Do it after this twl until the next one. Two months wont cut it. And decreasing radar zoom isn't nearly as effective as a larger res. With radar you can't tell what direction the enemy is facing, only what direction they're moving, you can't see bullets/bombs on radar, the extra fraction of a second to dodge a stray can and will help (how could it not? there are hundreds of bullets being fired per game and it only takes 1 stray to turn a 5v5 into a 5v4). A higher res limit is much more significant than decreased radar zoom. Decreasing radar zoom might help some, but if one person is 1900 and another is 1280 then what's the point of making the radar bigger? The guy with 1900 res can still see the bullet coming from much further away.
gj protep
Leave a comment:
-
Why are people still arguing about whether there is or isn't an advantage? There is an advantage and if you want to argue it, stop, you are NOT a good warbird nor were you ever. Anybody that was ever a decent warbird or is a decent warbird now can immediately notice the advantages of being able to see further. Ok enough said on that topic.
I like the res change but if it was changed back I don't think it'd be a terrible thing either.
Leave a comment:
-
Turban I agree with you that it should be tested, but there are so many variables involved it would take months of testing, not just two months until TWL. Do it after this twl until the next one. Two months wont cut it. And decreasing radar zoom isn't nearly as effective as a larger res. With radar you can't tell what direction the enemy is facing, only what direction they're moving, you can't see bullets/bombs on radar, the extra fraction of a second to dodge a stray can and will help (how could it not? there are hundreds of bullets being fired per game and it only takes 1 stray to turn a 5v5 into a 5v4). A higher res limit is much more significant than decreased radar zoom. Decreasing radar zoom might help some, but if one person is 1900 and another is 1280 then what's the point of making the radar bigger? The guy with 1900 res can still see the bullet coming from much further away.
Leave a comment:
-
one could still do radar fights in a vertical angle, but i guess no one wants to do that because the arena is shaped like a rectangle. also, it would be easy (very easy) to decrease the radar zoom to make it possible to see even further with your radar and that could solve the "radaring" issue, among with a couple of other things. could you comment on this one? would it really be that bad to make the radar 2200x2200 or something? :fear:Originally posted by Jones View Postactually vt is completely correct when he says there is a huge advantage when positioning, teaming, radarbatles and what not are concerned. how do you expect a 1280 guy to be of any use when there are 9 1920 guys doing an all out radarbattle while testing the patience? sure he can use the radar, but what is that going to help him with when the enemy can see him? the radar is only about as big as 1600...
as for the evidence of advantage, it is there, it's just that, umm, there's no competition in this zone yet to give good enough feedback. or should I show you a link where i went 7-0 (19-9) vs. Savanger 2v4 at 40-48?
besides, it's already hard as hell (or close to impossible) to rush or surprise a good player if they are trying, increasing resolution limit may make it harder but it's not like they were going to be in trouble anyways.
Leave a comment:
-
actually vt is completely correct when he says there is a huge advantage when positioning, teaming, radarbatles and what not are concerned. how do you expect a 1280 guy to be of any use when there are 9 1920 guys doing an all out radarbattle while testing the patience? sure he can use the radar, but what is that going to help him with when the enemy can see him? the radar is only about as big as 1600...Originally posted by Turban View Postsorry, but i have to ask this question. are you dumb? or just retarded?
there is a thing called a mother fucking radar in this game that you can use to achieve all those things you listed, it's not really hard to predict where your team is heading to. if you have any sort of intelligence, you can do positioning, swarming, luring and even knowing how much energy your opponent has (sounds) easily, it doesn't require much knowledge or skill at all. sure, with higher resolution these things get easier, but you can still achieve the same fucking thing with 1280x1024.
ultimately, increased resolution will only give you slightly more time to react and make it slightly easier to aim (or rather, anticipate/predict where the opponent is going before aiming) -- though for some it's harder to aim on 1920x1200 as there's so much more going on the screen. positioning and all that stuff can already be done, rather easily too, on a lower resolution.
as for that "general awareness of team-enemy relationship" shit you said, sorry. just no.
also, solution for your "lost radar battles" thing:
lets decrease the radar zoom to make it possible to see even further with the radar. it's an easy fix, takes 10 seconds at most -- and would bring back the radar battles if your opponents have 1920x1200. pff.
as for the evidence of advantage, it is there, it's just that, umm, there's no competition in this zone yet to give good enough feedback. or should I show you a link where i went 7-0 (19-9) vs. Savanger 2v4 at 40-48?
Leave a comment:
-
exactly.Originally posted by Displaced View Postand you get that concencus for the "Majority" of WB's that play in this zone from the handfull of people that have posted in this thread?
Come off it.
i have only seen two or three good warbirds (no, i don't mean you vt or kthx) reply to this thread that have been against the increased resolution limit in twdd. how about we try to get more so-called good warbirds to post their thoughts about this endless argument and then talk again. at the moment it's just the same people arguing about this silly topic, it's not like the resolution limit is set in stone for twld/twdd yet. but at least you could try to backup your claims that "increased resolution gives a huge advantage" before posting.
Leave a comment:
-
sorry, but i have to ask this question. are you dumb? or just retarded?Originally posted by veetee View PostYou are retarded, to say the least.
Your only argument is that strays are dodgable on both resolutions due to huge time frame, whereas the res disadvantage isn't because of the stray reason. You are really stupid, if you omit the crucial factors such as positioning, team swarm and general awareness of team-enemy relationship, which is obviously CLEARER when you can see the moving and pointing ships on YOUR SCREEN, instead of guessing off radar, which is also much more laggy than your screen. The 'more skill argument' from your side is yet another clueless argument made by some nerdy javelin/baser you are, since put in 4 high res players vs. 4 1280x1024 ones and you will see where im getting at. High res player does not need to risk playing in close range, because he can successfully aim off at enemy from afar and have enough time to shoot again before the low-res guy gets dangerously close. Since radarbattles will be lost vs. every high res player, so those poor guys will focus on rush, which will not work because 4 guys clearly see them upcoming and have time to fire of 2 shots.
there is a thing called a mother fucking radar in this game that you can use to achieve all those things you listed, it's not really hard to predict where your team is heading to. if you have any sort of intelligence, you can do positioning, swarming, luring and even knowing how much energy your opponent has (sounds) easily, it doesn't require much knowledge or skill at all. sure, with higher resolution these things get easier, but you can still achieve the same fucking thing with 1280x1024.
ultimately, increased resolution will only give you slightly more time to react and make it slightly easier to aim (or rather, anticipate/predict where the opponent is going before aiming) -- though for some it's harder to aim on 1920x1200 as there's so much more going on the screen. positioning and all that stuff can already be done, rather easily too, on a lower resolution.
as for that "general awareness of team-enemy relationship" shit you said, sorry. just no.
also, solution for your "lost radar battles" thing:
lets decrease the radar zoom to make it possible to see even further with the radar. it's an easy fix, takes 10 seconds at most -- and would bring back the radar battles if your opponents have 1920x1200. pff.
Leave a comment:
-
You are retarded, to say the least.Originally posted by Turban View Postalthough you probably are talking about javelins and basers in general, i'm most definitely not saying there is no advantages in playing on a higher resolution as that would be a big lie. all i'm saying is that we should not make such a huge fuss about this topic as the advantage you get on 1920x1080 over 1280x1024 is miniscule at best. although those that still use 1024x768 would have a great disadvantage if their opponent has 1920x1200; but not many warbirds use that resolution anymore (at least the good ones).
and it's not like the limits are set in stone yet. i don't mind if they lower the resolution limit back to 1440x1024 in TWDD (or 1440x900/1280x1024 in TWLD) as long as the resolution limits will remain at 1920x1200 for TWLJ/TWLB/TWJD/TWBD. however, i will continue to use 1280x986 (windowed) in TWL, whether it's TWLJ, TWLB or TWLD. say what you want, but i don't care enough to play full screen and give this game my 100% focus.
.. although, it would be nice if the limit was the same in all arenas in trench wars. but whatever, you can't always get what you want ..
also, if i already haven't said this: i do get your arguments about how increasing the resolution limit in TWDD/TWLD could be a bad thing for the league, but to be honest it's worth testing out. what you should do is gather some statistics that prove that the increased resolution is giving an advantage to the players and then something could be done about it. TWL won't be here for another couple of months anyways, so we can still do some testing (which is what TWD is for) and you can go gather some evidence if you really want it removed.
Your only argument is that strays are dodgable on both resolutions due to huge time frame, whereas the res disadvantage isn't because of the stray reason. You are really stupid, if you omit the crucial factors such as positioning, team swarm and general awareness of team-enemy relationship, which is obviously CLEARER when you can see the moving and pointing ships on YOUR SCREEN, instead of guessing off radar, which is also much more laggy than your screen. The 'more skill argument' from your side is yet another clueless argument made by some nerdy javelin/baser you are, since put in 4 high res players vs. 4 1280x1024 ones and you will see where im getting at. High res player does not need to risk playing in close range, because he can successfully aim off at enemy from afar and have enough time to shoot again before the low-res guy gets dangerously close. Since radarbattles will be lost vs. every high res player, so those poor guys will focus on rush, which will not work because 4 guys clearly see them upcoming and have time to fire of 2 shots.
So, please do not talk about warbirds again, because you are clueless. Thx.
Leave a comment:
-
and you get that concencus for the "Majority" of WB's that play in this zone from the handfull of people that have posted in this thread?
Come off it.
Leave a comment:
-
Here are some more statistics, the majority of actual "warbirds" who have spent years warbirding have posted about this subject and the general consensus is that raising the resolution limits is fucking retarded. That should be enough right there to tell you everything you need to know since obviously a poll isn't.
Leave a comment:
-
not sure if that was just a poor attempt to troll this thread yet again, but i will go with the flow.
what we need to do is gather statistics from all the games that have been played in twdd this season (and possibly even in the past seasons) and see if those that use a higher resolution are really getting a noticeable advantage over those that use lower resolutions. we could even try to figure out the average scores good players had in the past season(s) if the database still has those statistics available. of course, we should only compare the games against top squads in the ladder at that given time (top 7 squads playing against each other) to get more accurate statistics.
going by the poll alone is silly. i could probably get 50+ people vote on "YES" if i spammed long enough in my chats and public arena.
Leave a comment:
Channels
Collapse

Leave a comment: