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Should we raise resolution limits in TWDD/TWJD?
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I actually like this change because it lets me play fullscreen without retarded scaling.
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yes, it is relative to the res you are using which is my pointOriginally posted by Zeebu View Postthats just relative. everything is still moving at the same numbers of pixels/second (neat measurement!)
its just that the pixels get bigger/smaller depending on res.
youre just repeating that the further away you can see the more time you have to react. regardless of res, if youre 400 pixels away from a person everything is still moving at the same speed.
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thats just relative. everything is still moving at the same numbers of pixels/second (neat measurement!)Originally posted by Jones View Postyou have to take into account that people pressing boost and bullets travel at a slower pace the bigger your resolution is
its just that the pixels get bigger/smaller depending on res.
youre just repeating that the further away you can see the more time you have to react. regardless of res, if youre 400 pixels away from a person everything is still moving at the same speed.
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you have to take into account that people pressing boost and bullets travel at a slower pace the bigger your resolution is, you can with bigger resolution stay on a "more safe ground" like this even if the kills are counted as R2's...Originally posted by Poseidon View Posti noticed TWD now has a nifty range-o-meter. its pretty sweet. ima go on and utilize it to the advantage of my argument. ah-hem: while looking through the Match Reports on twd.org, one will notice that the large majority of kills come from R1 and R2, Short Range and Normal Range, respectively. From the illustration at the bottom of the match page, Normal Range seems to extend to an apex of about 700 pixels. most kills, i'd estimate about 80%, are coming from within 700 pixels of range. These dynamics remain the same even when taking into account the resolution a person is using; people who are using 1600 or 1920 are still getting the majority of their kills from within 700 pixels. this means that most kills happen in such a close range that the people with 1280 res are actually at an advantage - they can see the action better. the point is a higher resolution is way more relevant to an increase in teamwork than an individual's ability to get more kills.
oook
in TWL though, the majority of kills come from teaming and radarbattles, good teams swarm the guy who is rushing in etc. so yeah, there is a clear advantage, you can defend yourself better, you can chase a guy better, you can survive the radarbattles better... 3-0 is better than 10-5 when it comes to good teams, and bigger reso will guarantee that
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i meant muddy clutches.
ill try to make more sense this time, wish me luck:
deatud! felio
woops bad start
alrite.
the major advantage of a higher resolution lies in the greater visibility of teammates and strays. beyond that, any benefits of a higher res struggle for significance.
the avail in being able to see strays from further away is an obvious one. you have a couple of tenths of a second longer to react to the stray. it isnt a huge difference, but it matters.
less apparent is the way higher res affects one's ability to react and communicate with teammates. when you can see yr teammates from further away you can team better, simplz. when ppl can team better the match becomes more team oriented, chomp chomp. ok im getting bored and sense is starting 2 get lost.
let me switch gears
ppl are not at much disadvantage on an individual level when they have 1280 res and the opponent has 1920. the advantage has more to do with the potential to work together as a team. this orients 5v5 WB more in the direction of team play instead of it feeling like 5v5 elim, and this is a good thing. teams can move more cohesively as a unit. teams can both rush and isolate stragglers better as you can further see not only the enemy but also yr teammates and where they are moving relative to everybody else. same with defending teammates from rushes or becoming isolated. i dont want to overexaggerate the advantage though. its significant, but not huge. the more skilled team is likely gonna win either way, big res or small res, but when more people are on a larger res the dynamics of 5v5 wbs will shift a little in the direction of team work as opposed to individual play.
i noticed TWD now has a nifty range-o-meter. its pretty sweet. ima go on and utilize it to the advantage of my argument. ah-hem: while looking through the Match Reports on twd.org, one will notice that the large majority of kills come from R1 and R2, Short Range and Normal Range, respectively. From the illustration at the bottom of the match page, Normal Range seems to extend to an apex of about 700 pixels. most kills, i'd estimate about 80%, are coming from within 700 pixels of range. These dynamics remain the same even when taking into account the resolution a person is using; people who are using 1600 or 1920 are still getting the majority of their kills from within 700 pixels. this means that most kills happen in such a close range that the people with 1280 res are actually at an advantage - they can see the action better. the point is a higher resolution is way more relevant to an increase in teamwork than an individual's ability to get more kills.
oookLast edited by Poseidon; 07-15-2010, 11:23 PM.
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i dunno if you are agreeing with me here... but i threw those names out so they can come here and tell you bigger resolution = bigger advantage, which certain players did not believeOriginally posted by Poseidon View Postalso also all 3 of these ppl as well as myself will support no res cap, guarantee. ASK THEM WHY
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By the way the poll still overwhelmingly votes against this change after what.. three weeks? I think the little test run you had is finished and people have still overwhelmingly voted down this retarded change to the zone.
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ah. would it help the cause if i rescued my ideas from the muddy clutches of the river of ethanol, dried them off, slicked back their hair and told them to go brush their teeth? maybe later
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also also all 3 of these ppl as well as myself will support no res cap, guarantee. ASK THEM WHYOriginally posted by Jones View Postperhaps we should ask someone who was there when you could still use a high resolution. I wonder if people with 2048x1536 thought they had some advantage while playing elim over the rest. epi, ff, fbz?? =)
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and burnt u use lots of sketchy statisitcs in yr writings. im sure there are lots of ppl playing twdd that are using 1280 even if they are able to use greater because they expect TWL to be capped at 1280 and dont wanta to throw themselves off by practicing on a diff res. just like ppl on steam not using high res's cuz it makes framerate lower without increasing visibility, u still used that stat. hot dam BURNT!
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and i forgot 2 reply to saetep's post which is worth discussing.
ok ok
so even before last TWL ended PH took the res cap off of TWDD arenas (i think it was all TWDD arenas, dont remember tho). this was announced, by me on the forum sif nobody else. res cap was taken off of almost all arenas unless im mistaken, including elim and wbduel. its been about a year since this happened. i havent been around for almost a year so i dont know if res cap was put back in place, but there was definitely a good period of time for testing. and lets be fukin honest, it doesnt take that dam long to test. its either beneificial or its not. yr either gonna switch yr res or yr not. takes a few games to figure out.
im gonna play Sesson15 or whaevr we're on im gonna take some ass be rdy with yr asss. i wont quit b4 playoffs this tyme swear. miss u saetep, luv.
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hey yr ridiculouzOriginally posted by Jones View PostActually, I love playing on 1680x1050 because of the reasons you posted, it's just the fact that I want my whole team to be able to produce such resolution, which in turn, forces me to bench people who have the skill but lack the res.
im want 2 b nice but yr ridiculouz!
k aside from that res cap is terrible. t his is coming from somebody who has played TWL or whatever the fuhell the league was called back then before dock> forced the res cap upon all of TW when 99% of competitive players were against it. yea and that was maybe 10 years ago when it made a lil more sense cuz of the state of technology. what other dam game forces restrictions upon its players to compensate for people unable to buy a $40 used monitor from 10 years ago that is able to get res? wait wait in fact what damn zone does that? none none none to both questions i say.
higher resolution means more visibility of teammates, which is definitely more valuable than having more visibility of enemies. its more valuable cuz it means that you can maneuver better as a team as you can see yr teammates from a further distance. it means the game relies more on teamwork. it all has to do with the team dynamics of the match. this is what i think we should be going for, more teamwork and strategy, it increases the depth of play that 5v5 TW wbs struggles for. shuld do everything we can to make it not seem like 5v5 elim imo.
its also better for having to worry less bout them random strays which certainly do happen. less luck less luk, more skill based.
beyond strays and teamwork a greater res has minimal benefitzz. ya a 1920 reser can see a 1280 reser from a lil further until they come close enuff to where yr on their screen, but once they do that the 1280'rs are the ones with the advantage. ppl in this thread are overexaggeratin the positives of a greater res, or at the least they are focusing on the wrong aspects of it. the benefits of increased teamwork def outweigh any other advantage.
teams can rush toegther better, defend rushes better as a unit, cover better for each other, isolate stragglers better, etc.
so if we insist upon compensating for poor technologicers it should be said that a team with all 1280 ressers vs a team with all 1920 ressers - - - the 1280 ressers will still win the majority of the games even if they are marginally better, its jsut that if the majority of the people have greater than 1280 res the dynamics of 5v5 wbs will change, and for the better. teamwork will become more important.
and it would just make for a refreshing change. TW is just too mucgh of the same thing for too long.
thanx 4 listening love 2 u.. wark yr an asshole i say this as an objective entity. thanx 4 listening love 2 u.
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Trust me, I'm not disputing what you're saying. But I think you may be missing my point. I totally agree it's an advantage with higher resolution for the obvious reasons stated above. I'm not too sure if what you posted is indicative to those players not having the ability to play at a higher res, it may be a preference issue also. I spoke with one of my squaddies, Racka, he said he would still use the 1280x1024 res just due to the fact he is more familiar with it. I'm sure there are many that share his thought process. Does not mean he nor they couldn't support a higher res. Do you see what I mean?Originally posted by Burnt View PostBut in the game you played in (http://twd.trenchwars.org/showgame/90029109) only 2 out of 10 had resolutions higher than 1280/1440. You can't expect 8 out of 10 people to go out and buy 200 dollar monitors when it is free for people with high resolution monitors to play at 1280/1440. Also people could go buy these 24" widescreen monitors that go to 1920x1080, but they will still be at a disadvantage to people with 1920x1200,1920x1440 and probably even 1600x1200.
I mean, the poll does show a pretty big favor in it so that has to count for something.
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