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Should we raise resolution limits in TWDD/TWJD?

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  • Ganon-Knight
    replied
    Voted Yes.


    Don't be threatened by change. Embrace it.

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  • Burnt
    replied
    Originally posted by pascone View Post
    unt il the resolutions are actually raised for a certain amount of time, no one knows anything about if there is an advantage or not. i just want it to not look completely dreadful when i'm playing.
    But there was already was a time that there was no limit and since I played on 1600x1200 during that time I do know for a fact higher resolutions are an advantage.

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  • pascone
    replied
    unt il the resolutions are actually raised for a certain amount of time, no one knows anything about if there is an advantage or not. i just want it to not look completely dreadful when i'm playing.

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  • Vys
    replied
    It will just encourage players to rush in twdd. It will be easier to dodge snipes and mid-range, it will just ruin the league, forcing players to rush in order to get kills.

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  • kthx
    replied
    Yes technology has changed, yes these settings were designed for play 15 years ago when the game was created yet I don't hear anyone talking about the fact that lag limits are still exactly the fucking same as they were even though technology has turned the dial up modem into an antique.

    So sure lets have 1900x1600 resolution or whatever it is, but then lets also reduce lag limits to 100ms and .5 .5 because as everyone has said "these settings are really old and out dated and cable modems are cheap now".

    You are turning the game into a game suited for the upper echelon of the playerbase by having a resolution that not everyone can play on (even though anyone can play on our current widescreen/regular screen res limits) so why not go all the way and make people have better connections if they want to play?

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  • Lofty
    replied
    Originally posted by Ara View Post
    I don't know if I can put this anymore simpler, but this zone's warbird settings are designed for a restricted resolution, so of course it will have most effect on TWDD and TWL-D. Rushing won't stop but it will be easier to back off from a rush for people with huge res. Strays will not be a big factor anymore for huge res, radaring won't be needed as you can just hang around where smaller res people can't see you. Overall it will require less skills to stay alive in a WB with almost twice as bigger res. If you're going to change resolutions you will have to make it the same in every league.

    EDIT:
    1920x1200 is 2,93 times 1024x768
    1920x1200 is 2,25 times 1280x800
    1920x1200 is 1,78 times 1440x900
    1920x1200 is 1,75 times 1280x1024

    EDIT2:
    Actually, does 1920x1200 even go beyond the same radar that we see on every resolution? So would these guys see me even if I can't see them on my radar?
    Ara bro, I know you're adamant at trying to keep the resolution limited at the current laughable 1280x1024, but no, this zone was designed back when the dominant resolution used in competitive games in TW was 1600x1200, hence both were viable. Let's take a look at some of your points -

    I don't know if I can put this anymore simpler, but this zone's warbird settings are designed for a restricted resolution

    You want to talk about design? This game is designed to be used with sound, so you can hear when people shoot. It also comes with a design to turn on 3d sound, which basically tells you which direction shots are fired in, in relevance to your ship's location. Now, if the resolution was made to be a standard 1600x1200 for DD/LD, shots fired are still audible anywhere within that resolution's range. That being said, any realistically competitive player should have both sounds and 3d sounds on, you know why? Because any time you hear a shot fired towards you (not just any shot), and its not from a ship on your screen, regardless of current close range ships/activity you may be engaged with, you have to be in dodge mode within the next 1-1.5 seconds. If a player is found to be competitive but either -

    A: Doesn't have sound on
    B: Doesn't have 3d sound on or understand how it works
    C: Doesn't use it to easily be able to dodge pretty much any off-screen shots even with an inferior res compared with their opponent's,

    then they probably should just uninstall and save themselves the trouble.

    Rushing won't stop but it will be easier to back off from a rush for people with huge res.

    This point is invalid regardless of whether the 1920x1200 or 1600x1200 concept is considered. Let's talk about design again, and how it should be used by the competitive player to their advantage. You know how there's this big radar box? This radar box will always have an opponent within it, that has you in their sights with a 1600x1200 resolution. This allows you to always be aware of when a player is within rush range, which is pretty much 1600x1200, allowing you to prepare yourself accordingly. With this in mind, if a player is found to be competitive but either -

    A: Does not use the large radar box option
    B: Has slow eye scan habits and does not multitask their attention at all times between their current mid/close range fights while keeping track of radar updates
    C: Does not pay attention to the radar at all,

    then they should probably just uninstall and save themselves the trouble.

    The end point is that 1600x1200 will allow players the freedom of a more versatile and challenging environment within which to stop focusing so much on running around and dodging offscreen shots, and focus more on other strategies instead, while keeping it all within radar range still.

    To answer kthx's argument - no, it doesn't turn into a stray fest at 1600x1200. My burst shots take a total of 1 seconds to reach my opponent at the end of 1600x1200 vision. That doesn't even give them time to dodge unless they are already in dodge mode or have inertia built up with which to avoid the shot. And yes, Ive both successfully rushed and been rushed many times while using 1600x1200 resolution (having the opponent towards the end of my screen in both types of circumstances for point relevance, of course). The effectiveness of the rush is only determined by how much you let yourself be set up to getting rushed, and vice versa, not the resolution itself.

    The only thing 1600x1200 does is give people the proper viewing distance to fight fair and fast pace/intense fights, just like with 1280x1024.
    Last edited by Lofty; 06-22-2010, 06:54 PM.

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  • Foreign
    replied
    Ara, from playing on 1920x1200 in wbduel, it appears the radar represents a 2000px square (people at the edge of my screen horizontally are still just inside the radar when they leave the screen,by about 40px). I still get strayed a lot vertically, but it allows for some really fun side-to-side midrange (for the res i am on) fighting when there are 4 enemies and a couple friendlies on the screen at one time

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  • Reaver
    replied
    I voted to increase the res limits if for nothing else than to add something fresh to an old stale game. I think it's important to plan on having another one of these polls in a month or something like that (provided that its voted to change the res and you do so) so that we can revert the changes if enough people don't like them.

    Also, I use an old 21" (maybe 22, I forget) CRT because I have a huge desk and I got the CRT used for like $40.

    Edit: I looked at the people that voted for the resolution increase.... I know in game lofty is sirius and I think he also has the name pro but are all three also the same person on the forums? If so he voted 3 times

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  • Turban
    replied
    i will say it again:

    increase resolution in twjd
    keep the current resolution in twdd

    there's no good jav that will say "DON'T INCREASE RESOLUTION IN TWJD" because resolution doesn't matter there. you should've just added more poll options. twdd and twjd are way different leagues anyways.

    res does not make that huge difference in warbirds either, but it's an advantage none the less so whatever. keep the res there. no advantages in jav/basing though (more of a disadvantage if you ask me, at least in basing).

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  • kthx
    replied



    See, if you have a bigger resolution you might see something you don't want to see with that extra space.

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  • PH
    replied
    ps: stabwound, fuck spending that kind of money in an effort to remain competitive in a game that's 15 years old, giving the widescreen users a playing field that's similar in size but proportioned differently is the answer here, don't give them a bigger playing field just because monitors are cheap now (relatively speaking, not everyone has $200 to drop on a monitor), that's stupid

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  • PH
    replied
    Originally posted by Zeebu View Post
    like it or not, i am now stuck with a 16:9 monitor that can go up to 1920x1080. i dont like that resolution. my ship jsut seems too small. i like 1600x900. only 900 vertical pizels allow my ship to be decent sized and in full screen. that isnt allowed. fine. unfortunately i cant seem to make my computer do any other resolutions in 16:9 full screen aside from those two without being distorted. lately i have been playing on 1440x900. its a little awkward. anyways, none of that really matters. just my personal issues with attempting to play full screen.

    tl;dr version: twd should match twl. monitors have changed in the last 10 years, it sucks. how can i make my 16:9 screen go to a nondistorted 1440x900 with just a blacked out portion.
    i really don't like the idea of 1600x900 for league play but if popular demand calls for it then i assume it would have to at least be given consideration

    if you're on a 16:9 monitor you're probably also on a new enough graphics chipset to set up a custom resolution so i recommend you do that, 1440x810 is a perfect aspect ratio match and would be allowed under current league rules

    as far as higher ones go, the highest widescreen resolution that i personally would consider allowing for league play is 1520x855, another perfect 16:9 match with about the same overall viewing area as 1280x1024

    time for bed

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  • Stabwound
    replied
    As far as this change being in favour of the players with the deepest wallets, the price of a 1920x1080 monitor today is less than what a 1280x1024 CRT would have cost up until about 2006-2007ish, and probably even later. I would hazard a guess that for a long time 1024x768 was the most-used resolution in TWD/TWL even though 1280x1024 was the limit.

    A long time ago 1600x1200 was allowed in TW at a time when 800x600 was the norm and 1024x768 was pushing it. At that time a 1600x1200 monitor would have cost $600+ - today you can buy a 24" 1920x1080 monitor for <$200 on sale.
    Last edited by Stabwound; 06-21-2010, 05:28 PM.

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  • Stabwound
    replied
    Here is a comparison of view distance between 1440x1024 and 1920x1080, and yes this is going to break the tables. First of all, this doesn't show the difference in vertical view distance, which is negligible, and the distance shown is obviously in one direction meaning you get that on the other side as well.

    Also, it's not shown here, but it should probably be noted that at 1920 resolution you can almost, but not quite, see the entire radar left-to-right (not up-to-down, though).


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  • b4serman
    replied
    *** Better voting options are needed. Don't mind jds having higher res limit since no huge advantage, but it will effect wbs. Most of the posters who dont mind res raised for wbs aren't even wbs. Having the restricted res creates skills. Those who are high tier wbs usually have higher reflexes/reactions and know how to anticipate radars/strays. Also, Wbs actually use sniping in gameplay unlike basing/jav. There will just be a bigger advantage for the person who has the higher res. There's a reason why a restricted res limit was implemented to begin with.

    You could argue that times have change and everyone has a new lcd monitor that has a higher res. But these monitors do have the option to change to 4:3 ratio as that is what I do with mine. It's also unlikely that everyone has these nice monitors. I know a lot of people play this game because the requirements are very low and can be easily played on a laptop. Most laptops dont even go up to 1920 res.

    You can raise limits for bds/jds since it has no advantage. I don't even see anyone using a higher res in basing so far. But wbs should still be restricted. 1440 is ok but 1920 is just too much.

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