We went back and forth about 0 points or +5 and ended up going with +5. 0 is likely better. If most agree we'll go with that for the next season. The point is to not punish activity, but perhaps rewarding it regardless of outcome is problematic.
The intention is that you shouldn't be able to win by not playing games. Under the old system it was feasible to win a small number of games and simply refuse challenges, particularly near the end of a season. While that's a viable strategy, it's not much of a benefit to the zone overall. Negative points meanwhile sometimes caused squads to dissolve and reform to start with a fresh 1000 rating.
You shouldn't be able to win by simply losing games, either. And, indeed, it's not possible to simply lose most games, but play hundreds of games more than other squads, and still come out on top. There are too few squads to which you can spread out the winning points in such a way that one of those squads would not easily overcome the "strategic loss" squad.
The intention is that you shouldn't be able to win by not playing games. Under the old system it was feasible to win a small number of games and simply refuse challenges, particularly near the end of a season. While that's a viable strategy, it's not much of a benefit to the zone overall. Negative points meanwhile sometimes caused squads to dissolve and reform to start with a fresh 1000 rating.
You shouldn't be able to win by simply losing games, either. And, indeed, it's not possible to simply lose most games, but play hundreds of games more than other squads, and still come out on top. There are too few squads to which you can spread out the winning points in such a way that one of those squads would not easily overcome the "strategic loss" squad.
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