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TWD 2.0 begins Sun, March 18th

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  • Dierienow
    replied
    Thanks SkyForger. Most modern games have some way to reward highly active players. Wealth in MMO's is almost directly correlated with play time. For many years League gave points just for playing, now they changed it so to get points you need to play well on a variety of characters. Most modern games have some built-in method of generating revenue also but SS is in its own galaxy clearly.

    That's why I would support earning some points even for losing, with the points based on a squad's internal MMR with zero-sum mechanism. That way you can still track who is a stronger team, but it's not the basis for who wins the league. Simply adding a minimum # of games played doesn't generate activity beyond a certain point.

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  • skyforger
    replied
    Solid post, Dierienow!

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  • Dierienow
    replied
    I guess what I am trying to say is the days of competitive play in TW are probably numbered. What does it matter if it's not a perfect system.. it's flawed already because you can just grab the player you want by asking some guy to sit out behind the scenes. Fairness is a process.. you don't get a competitive game by being able to switch out players.. if people don't show it's a forfeit/loss. The points for losing is bad but it's really just a part of it.. so what's the big deal. The fact that the guy you might shit talk who's on a different name might actually be someone with power over the game is retarded - it should be completely automated and unbiased. Talk about competitive integrity in this game in 2018 is incredible.. no wonder this game is dead.


    Also the point system isn't as bad as you think in a game with 16 active players. It's to encourage people to play more based on the idea that, yes, someone can accumulate points if they play a lot but if you're better you'll accumulate them faster. Maybe the points gained should be based on a number of factors rather than a flat 5, that way if you're skilled you don't have to play half as much as Jessup, maybe 1/4 or 1/8. Based on factors such as an internal ELO rating, number of times squads have faced off, etc., so that active players have an advantage but not a security.
    Last edited by Dierienow; 04-12-2018, 12:40 PM.

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  • Geio
    replied
    Originally posted by Ricko View Post
    Not even sure what this is attempting to implicate
    What is this dude even trying to say I dont get his point anyways Ricko is spot on with this.

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  • Ricko
    replied
    Originally posted by Dierienow View Post
    and proven by your signature. Not moot.
    Not even sure what this is attempting to implicate

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  • Tiny
    replied
    Borrowing = good
    points for losing = bad
    Come on guy

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  • Dierienow
    replied
    But clearly there was a decline before the change was implemented, as claimed by Qan and proven by your signature. Not moot.

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  • Ricko
    replied
    Borrowing has nothing to do with this and is a good feature, it doesn't necessarily kill off people trying to play competitively if they are borrowing a player for a match. Moot comment.

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  • Dierienow
    replied
    Then why would borrowing ever be allowed?

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  • Ricko
    replied
    The old points system wasn't even broken - defeating a squad who were 60 pts ahead of you and knowing that the amount of points you'd get and the amount they'd lose would push you above them was huge in making every game matter, for both sides.

    The points system didn't need changing - you're trying to fix the wrong things. If paladen end up on 600 pts every twd season as they have done for 15 years then that's their issue for being bad, not a zone issue. That has nothing to do with the points system being flawed but the fundamental issue instilled within Paladen that they do the same things 1000 times over and expect different results, despite numerous top players trying to give them advice or temporarily joining them.

    TWD AND TWL ARE MEANT TO BE AS COMPETITIVE AS POSSIBLE.

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  • qan
    replied
    We went back and forth about 0 points or +5 and ended up going with +5. 0 is likely better. If most agree we'll go with that for the next season. The point is to not punish activity, but perhaps rewarding it regardless of outcome is problematic.

    The intention is that you shouldn't be able to win by not playing games. Under the old system it was feasible to win a small number of games and simply refuse challenges, particularly near the end of a season. While that's a viable strategy, it's not much of a benefit to the zone overall. Negative points meanwhile sometimes caused squads to dissolve and reform to start with a fresh 1000 rating.

    You shouldn't be able to win by simply losing games, either. And, indeed, it's not possible to simply lose most games, but play hundreds of games more than other squads, and still come out on top. There are too few squads to which you can spread out the winning points in such a way that one of those squads would not easily overcome the "strategic loss" squad.

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  • Geio
    replied
    Originally posted by Ardour View Post
    This is league destroying. The fundamental reward for winning in TWD is points. To reward points at all for losing negates the whole reason the league exists. This also ruins any history the league had.

    If this has been decided because there are a lot of people that play TWD that now want to be high up on the ladder because they have the ability to lose and not dissolve but are really active and feel they warrant some reward, it is still no excuse at all. Public rewards you for being active, go play that.

    A squad of vets that want to play the minimum number of games in TWD to qualify, and then turn up every weekend for TWL at the weekend, should be allowed to do that. Because those players used to play because they liked the competitive aspect... but they just didn't want to play 24/7. Now you alienate those players and are probably thinking, that will teach them! But wrong! It is just stupid. I would rather have that squad high up on the ladder and see them go through to TWL than an active squad thats just high because it plays loads of games. Thats an extreme situation but those squads did care about taking part and they would still turn up.

    Losing should be 0 points.

    Maybe change the point system to be like TWEL. If you have to change it do that, that isn't offensive.
    Thank you Ardy I've said this to people on staff and they dont get it I know why but I'll keep that to myself

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  • Tiny
    replied
    This is a problem with kids today! You have to have losers! There can only be 1 winner! #bringbackbullies

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  • Rab
    replied
    Originally posted by Ardour View Post
    Losing should be 0 points.
    Agree. It's one thing to remove negative scores, but a totally different thing to reward losses.

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  • Ardour
    replied
    Originally posted by qan View Post
    Positive points only! Every match you play will earn your squad points.*

    Losses are worth a flat 5 points.
    This is league destroying. The fundamental reward for winning in TWD is points. To reward points at all for losing negates the whole reason the league exists. This also ruins any history the league had.

    If this has been decided because there are a lot of people that play TWD that now want to be high up on the ladder because they have the ability to lose and not dissolve but are really active and feel they warrant some reward, it is still no excuse at all. Public rewards you for being active, go play that.

    A squad of vets that want to play the minimum number of games in TWD to qualify, and then turn up every weekend for TWL at the weekend, should be allowed to do that. Because those players used to play because they liked the competitive aspect... but they just didn't want to play 24/7. Now you alienate those players and are probably thinking, that will teach them! But wrong! It is just stupid. I would rather have that squad high up on the ladder and see them go through to TWL than an active squad thats just high because it plays loads of games. Thats an extreme situation but those squads did care about taking part and they would still turn up.

    Losing should be 0 points.

    Maybe change the point system to be like TWEL. If you have to change it do that, that isn't offensive.

    Leave a comment:

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