Here's another alternative for a way to run a basing game:
First team to hold the flag for X (10 in ?go base, 15 in twd/twl) minutes wins (much like ?go pointbase, except that every second counts, instead of one flag tick every 2(?) minutes)
Pros:
- unlike timed games and pointrace this cannot be exploited. Timed games can be exploited by running after achieving a set amount of points. Pointrace can be bothersome in ?go twbd in 5v5 games or when a squad decides to leave just 1 player in just to piss the other squad off.
- (personal one) This is the most 'purest' form of basing, the goal of the game is to guard the flag. Points and the amount of kills are secondary.
- Result of the above item is that cramming will be less effective. Cramming, compared to lining, is a bit more risky, but you can get way more kills from it. And since the amount of kills/points is secondary to the main goal, some squads may chose to use another style of playing.
- More diverse lineups. Spiders kick ass partially because they are great milkers in fr battles (and crams). When only keeping the base is important, squads would sooner choose for terrier killer ships, like the bird or the jav.
Cons:
- the rec (points / kills - deaths) of a ship will be less relevant. Obviously there will still be a MVP, and recs can be compared as much in time race as they can be in point race.
- on the other hand, milking can be fun and quite some top squads do it consciously. Although it adds to the challenge to kill the terrier asap.
---------
What do you guys think, is time race a system worth considering? Please reply only with constructive arguments / replies. Non constructive replies are:
- "Why change everything?" - nothing is being changed, we're only discussing it.
- "It sucks!" - please explain why
p.s. don't go ad hominem either.
--
also, for each case that you make for or against this system, make sure to check if it doesn't apply to point race or timed games either.
First team to hold the flag for X (10 in ?go base, 15 in twd/twl) minutes wins (much like ?go pointbase, except that every second counts, instead of one flag tick every 2(?) minutes)
Pros:
- unlike timed games and pointrace this cannot be exploited. Timed games can be exploited by running after achieving a set amount of points. Pointrace can be bothersome in ?go twbd in 5v5 games or when a squad decides to leave just 1 player in just to piss the other squad off.
- (personal one) This is the most 'purest' form of basing, the goal of the game is to guard the flag. Points and the amount of kills are secondary.
- Result of the above item is that cramming will be less effective. Cramming, compared to lining, is a bit more risky, but you can get way more kills from it. And since the amount of kills/points is secondary to the main goal, some squads may chose to use another style of playing.
- More diverse lineups. Spiders kick ass partially because they are great milkers in fr battles (and crams). When only keeping the base is important, squads would sooner choose for terrier killer ships, like the bird or the jav.
Cons:
- the rec (points / kills - deaths) of a ship will be less relevant. Obviously there will still be a MVP, and recs can be compared as much in time race as they can be in point race.
- on the other hand, milking can be fun and quite some top squads do it consciously. Although it adds to the challenge to kill the terrier asap.
---------
What do you guys think, is time race a system worth considering? Please reply only with constructive arguments / replies. Non constructive replies are:
- "Why change everything?" - nothing is being changed, we're only discussing it.
- "It sucks!" - please explain why
p.s. don't go ad hominem either.
--
also, for each case that you make for or against this system, make sure to check if it doesn't apply to point race or timed games either.
Comment