Announcement

Collapse
No announcement yet.

Bursts damage toned down to 1400

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Originally posted by Mattey
    Bloodzombie's my bitch with no ideas of his own. He's a sad sad man because pee comes out of his bum.
    thats not the only thing and that idea sucks, terrs will get less kills..

    Comment


    • #32
      Originally posted by Mattey
      Bloodzombie's my bitch with no ideas of his own. He's a sad sad man because pee comes out of his bum.
      I have tons of ideas of my own! remember just the other day I was like "there should be a website where you can see naked girls".
      http://www.trenchwars.org/forums/showthread.php?t=15100 - Gallileo's racist thread

      "Mustafa sounds like someone that likes to fly planes into buildings." -Galleleo

      Comment


      • #33
        I liked the "upside-down" burst pattern that someone came up with a few months ago. Was that ever tried before all this 5-second respawn business?

        If a terr could burst up into the cram, that would make defending the entrance interesting.

        Comment


        • #34
          I dont think they are really talking about breaking the cram, bc it seems the longer spawn time realy weakend it alot. What they mean is in FR fights. Or When a team clears the cram and the terr goes across and bursts killing sometimes 4-5 ppl bc of lag and stuff. Which in my mind is rediculous. And the WB if laggy enuff is almost impossable to kill.
          _o_2NASRALLAH

          Comment


          • #35
            Originally posted by Cig Smoke
            I dont think they are really talking about breaking the cram, bc it seems the longer spawn time realy weakend it alot. What they mean is in FR fights. Or When a team clears the cram and the terr goes across and bursts killing sometimes 4-5 ppl bc of lag and stuff. Which in my mind is rediculous. And the WB if laggy enuff is almost impossable to kill.
            You all are forgetting that only two ships have more than 1400 energy. This changes nothing.

            Comment


            • #36
              Yes, the only thing this will really effect is the fluke FR-fight-ending burst.
              Mr 12 inch wonder

              Comment


              • #37
                ^agreed

                Comment


                • #38
                  Originally posted by Mattey
                  Yes, the only thing this will really effect is the fluke FR-fight-ending burst.
                  Haha so true...
                  TWLD Season 8 Champion: -FINAL-
                  TWLB Season 9 Champion: -FINAL-


                  Sika> go in, burst and portal out © everett 2006 all rights reserved
                  Cross> feel like masturbating after seeing everett in javbirt
                  1:LF> my gf gives bad head, how do i fix this 1:pinkSTAR> give head to another guy 1:LF> k ur ignored
                  4:moot> cintra thinks he's as good as ev now so he's decided not to talk in public like him
                  1:broly> winning this title is like having sex

                  Comment


                  • #39
                    Wadi thats why i didnt say a direct # to lower it too. I just agree it should be lowered, as for how low that isnt my decision to make nor would my opinion be 1 that is thought out.
                    _o_2NASRALLAH

                    Comment


                    • #40
                      Originally posted by Cig Smoke
                      Wadi thats why i didnt say a direct # to lower it too. I just agree it should be lowered, as for how low that isnt my decision to make nor would my opinion be 1 that is thought out.
                      Read the thread title in which the limit that is being discussed is spelled out plainly. I don't see any reason why I, as terrier, shouldn't be able to actively hunt the other team's terrier with bursts. I know I'm not the only one who guns for the opposing terrier every time I burst in the fr... well assuming you're not in immediate danger. Why are you looking to declaw this ship more?

                      Comment


                      • #41
                        Bc alot of the time u get like 3 bursts ina matter of so many secounds, and just a bunch of stray shit flying around the flag room. Not to mention when ur sharks rep a burst and it continues to fly around and goes real slow. Those things shouldnt kill the terr in 1 hit. Of course terrs who are shooting will still die to it, and it will lower it down so 1 spider shot will kill it.

                        As for the thread title, i didnt make it. Mattey did. I was just agreeing that i think it should be lowered, or atleast looked at. Same with soemthing done with the WB bc laggy wb's just eat 100 things and they recharge so fast. I didnt give a specific # bc i aint qualified to do that. I dont look @ the big picture, but i do think these things should be looked @ by someone who knows what they are doin. Lowering the burst wouldnt hurt a thing realy. Besides, even if you are aiming ur burst, its very rare that it dont get repeled around and luckily hit someone or the terr. And its stupid when the terr races across the enterence during the cram (when rest of team si ded) and kills like 5 guys with 1 burst.
                        _o_2NASRALLAH

                        Comment


                        • #42
                          Originally posted by Mattey
                          First of all, is this even possible? If it is, I definitely think it should be implemented. I'm sick of the team getting dominated in an FR fight suddenly win the FR battle with a lucky burst. I would like the damage to be 1400 so that it kills spiders/sharks, but doesn't kill a Terrier that has full energy. It would still be a powerful weapon, just wouldn't be the FR fight ender that it is today. Get back to me powers that be.
                          apparently anything less than 5 spiders using their guns is luck to matt these days.
                          Music and medicine, I'm living in a place where they overlap.

                          Comment


                          • #43
                            shit, i'm on conc's computer- that was me being a smart ass to you matt
                            -d rides
                            Music and medicine, I'm living in a place where they overlap.

                            Comment


                            • #44
                              i think its fine in ?go base. cram is kinda strong and there is no many way kill ter from it, one is those spots where ters shoot burst if it would be less than now then craming ter would relax even more and would make craming even more easing + ter have like nothing else than burst and portal. i really hope they won't remove it. ya burst is annoying whe u don't look enought and it kills u but actually it's kinda easy to dodge.
                              www.BasingCrew.com

                              Comment


                              • #45
                                Oh yeah Div, a burst that is repped hits off 6 walls, gets repped again and is then warped into is TOTALLY aimed.
                                Mr 12 inch wonder

                                Comment

                                Working...
                                X