Originally posted by Mattey
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Bursts damage toned down to 1400
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Originally posted by MatteyBloodzombie's my bitch with no ideas of his own. He's a sad sad man because pee comes out of his bum.http://www.trenchwars.org/forums/showthread.php?t=15100 - Gallileo's racist thread
"Mustafa sounds like someone that likes to fly planes into buildings." -Galleleo
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I dont think they are really talking about breaking the cram, bc it seems the longer spawn time realy weakend it alot. What they mean is in FR fights. Or When a team clears the cram and the terr goes across and bursts killing sometimes 4-5 ppl bc of lag and stuff. Which in my mind is rediculous. And the WB if laggy enuff is almost impossable to kill._o_2NASRALLAH
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Originally posted by Cig SmokeI dont think they are really talking about breaking the cram, bc it seems the longer spawn time realy weakend it alot. What they mean is in FR fights. Or When a team clears the cram and the terr goes across and bursts killing sometimes 4-5 ppl bc of lag and stuff. Which in my mind is rediculous. And the WB if laggy enuff is almost impossable to kill.
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Originally posted by MatteyYes, the only thing this will really effect is the fluke FR-fight-ending burst.TWLD Season 8 Champion: -FINAL-
TWLB Season 9 Champion: -FINAL-
Sika> go in, burst and portal out © everett 2006 all rights reserved
Cross> feel like masturbating after seeing everett in javbirt
1:LF> my gf gives bad head, how do i fix this 1:pinkSTAR> give head to another guy 1:LF> k ur ignored
4:moot> cintra thinks he's as good as ev now so he's decided not to talk in public like him
1:broly> winning this title is like having sex
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Originally posted by Cig SmokeWadi thats why i didnt say a direct # to lower it too. I just agree it should be lowered, as for how low that isnt my decision to make nor would my opinion be 1 that is thought out.
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Bc alot of the time u get like 3 bursts ina matter of so many secounds, and just a bunch of stray shit flying around the flag room. Not to mention when ur sharks rep a burst and it continues to fly around and goes real slow. Those things shouldnt kill the terr in 1 hit. Of course terrs who are shooting will still die to it, and it will lower it down so 1 spider shot will kill it.
As for the thread title, i didnt make it. Mattey did. I was just agreeing that i think it should be lowered, or atleast looked at. Same with soemthing done with the WB bc laggy wb's just eat 100 things and they recharge so fast. I didnt give a specific # bc i aint qualified to do that. I dont look @ the big picture, but i do think these things should be looked @ by someone who knows what they are doin. Lowering the burst wouldnt hurt a thing realy. Besides, even if you are aiming ur burst, its very rare that it dont get repeled around and luckily hit someone or the terr. And its stupid when the terr races across the enterence during the cram (when rest of team si ded) and kills like 5 guys with 1 burst._o_2NASRALLAH
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Originally posted by MatteyFirst of all, is this even possible? If it is, I definitely think it should be implemented. I'm sick of the team getting dominated in an FR fight suddenly win the FR battle with a lucky burst. I would like the damage to be 1400 so that it kills spiders/sharks, but doesn't kill a Terrier that has full energy. It would still be a powerful weapon, just wouldn't be the FR fight ender that it is today. Get back to me powers that be.Music and medicine, I'm living in a place where they overlap.
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i think its fine in ?go base. cram is kinda strong and there is no many way kill ter from it, one is those spots where ters shoot burst if it would be less than now then craming ter would relax even more and would make craming even more easing + ter have like nothing else than burst and portal. i really hope they won't remove it. ya burst is annoying whe u don't look enought and it kills u but actually it's kinda easy to dodge.
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