TWDT 2
Had a quick read through the whine-threads on here and thought the following idea could solve a lot of problems. Wrap your head around this and let me know what you think.
My idea - TWDT 2 - will effectively combine two drafts in one, to run separately but concurrently. One draft will be a Pro League which is entirely uncapped. The second draft will be an Amateur League in which only those rated 7.5* or lower can compete. One team, one captain, two drafts.
The initial signups will thus be divided into two groups. Those rated 8* or higher in any ship will be designated into the Pro group. Those rated 7.5* or lower in every ship will be designated into the Amateur group. The Amateur draft will only commence once the Pro draft has finished.
The Pro League will take place on Sunday at the normal times. This is a free for all- no restrictions on line ups. Players from the Amateur group can also play in Pro games if their captain requires. By my calculations, every single player rated 8* and above will be needed in Pro-DTJ if there are 10 teams (and it’s similar for DTD and DTB). Overall, this will combine the high level play of TWL with the equalising distribution of TWDT.
The Amateur League will take place on Thursday evenings commencing 6pm EST. To be Euro-friendly there will only be 1 game per division. DTD and DTJ will be Amateur only. Since DTB requires more players and more experience, this will be a 50/50 split between Amateur and Pro players. Amateur players will be selected and coached by experienced captains, and be pitted against players of equal skill/experience, giving them the opportunity to develop.
There are a minority of players who are rated lower than 8* in some ships and higher than 8* in others. These players will still be picked in the Pro draft, but will be eligible to play in the Amateur games in which they are rated lower than 8*.
Each draft will be scored completely independently, will have separate playoffs at the end of the season, with different medals awarded to the winners. Unlike conventional TWDT, nearly the entire population will be needed, either on Sunday or Thursday or both. Another quirk is that the population divides nearly perfectly, 50/50, between the Pro and Amateur groups according to last season’s ratings. Since eligible players will be spread more thinly between each tier, 8 teams may be preferred to 10.
Another huge benefit to the Pro and Amateur leagues is that ratings are completely redundant, since line ups have no restrictions. I happen to think that ratings are generally solid, but if you do have a gripe with the ratings, that’s fixed.
Major consideration will have to be paid to the 7.5* rating cut off. But, speaking for javelin at least, I think this is only debatable for a handful of players.
The over-riding problem for TWL and TWDT to date has been the stark differences in ability between good teams and bad teams. The steamroll games. Think Cuphead vs. Juice in TWLD. TWDT 2 will ensure that you only play matches with and against players of a similar skill, producing much more competitive and enjoyable games for all involved.
Pre-empting some complaints.
Thursday evenings will be a flop, nobody will show up.
- Wrong. People showed up to the Basing World Cup. And Hockey Zone regularly hosts weekday games with solid attendances, and with 1/3rd of TW’s population. Bringing in a midweek fixture will boost population and reduce league fatigue. 6pm EST is usually an active time in TW during the week, since it bridges Euro and North American time zones.
The uncapped league will put too much of a premium on players like Ease and Turban.
-Wrong. Picking 1st does not usually confer an advantage in drafts because of the gap to your 2nd pick.
Uncapped games will be elitist and prone to stacking.
- Wrong, uncapped games will inevitably include 8*s and possibly some 7.5*s. Teams which sacrifice one league in favour of another risk not qualifying.
The Amateur league will be a flop, nobody will take it seriously.
- Hopefully wrong. This is around 50% of TWDT signees, and it will benefit from more experienced captains taking an interest in them, shining a spotlight on untapped talent.
Had a quick read through the whine-threads on here and thought the following idea could solve a lot of problems. Wrap your head around this and let me know what you think.
My idea - TWDT 2 - will effectively combine two drafts in one, to run separately but concurrently. One draft will be a Pro League which is entirely uncapped. The second draft will be an Amateur League in which only those rated 7.5* or lower can compete. One team, one captain, two drafts.
The initial signups will thus be divided into two groups. Those rated 8* or higher in any ship will be designated into the Pro group. Those rated 7.5* or lower in every ship will be designated into the Amateur group. The Amateur draft will only commence once the Pro draft has finished.
The Pro League will take place on Sunday at the normal times. This is a free for all- no restrictions on line ups. Players from the Amateur group can also play in Pro games if their captain requires. By my calculations, every single player rated 8* and above will be needed in Pro-DTJ if there are 10 teams (and it’s similar for DTD and DTB). Overall, this will combine the high level play of TWL with the equalising distribution of TWDT.
The Amateur League will take place on Thursday evenings commencing 6pm EST. To be Euro-friendly there will only be 1 game per division. DTD and DTJ will be Amateur only. Since DTB requires more players and more experience, this will be a 50/50 split between Amateur and Pro players. Amateur players will be selected and coached by experienced captains, and be pitted against players of equal skill/experience, giving them the opportunity to develop.
There are a minority of players who are rated lower than 8* in some ships and higher than 8* in others. These players will still be picked in the Pro draft, but will be eligible to play in the Amateur games in which they are rated lower than 8*.
Each draft will be scored completely independently, will have separate playoffs at the end of the season, with different medals awarded to the winners. Unlike conventional TWDT, nearly the entire population will be needed, either on Sunday or Thursday or both. Another quirk is that the population divides nearly perfectly, 50/50, between the Pro and Amateur groups according to last season’s ratings. Since eligible players will be spread more thinly between each tier, 8 teams may be preferred to 10.
Another huge benefit to the Pro and Amateur leagues is that ratings are completely redundant, since line ups have no restrictions. I happen to think that ratings are generally solid, but if you do have a gripe with the ratings, that’s fixed.
Major consideration will have to be paid to the 7.5* rating cut off. But, speaking for javelin at least, I think this is only debatable for a handful of players.
The over-riding problem for TWL and TWDT to date has been the stark differences in ability between good teams and bad teams. The steamroll games. Think Cuphead vs. Juice in TWLD. TWDT 2 will ensure that you only play matches with and against players of a similar skill, producing much more competitive and enjoyable games for all involved.
Pre-empting some complaints.
Thursday evenings will be a flop, nobody will show up.
- Wrong. People showed up to the Basing World Cup. And Hockey Zone regularly hosts weekday games with solid attendances, and with 1/3rd of TW’s population. Bringing in a midweek fixture will boost population and reduce league fatigue. 6pm EST is usually an active time in TW during the week, since it bridges Euro and North American time zones.
The uncapped league will put too much of a premium on players like Ease and Turban.
-Wrong. Picking 1st does not usually confer an advantage in drafts because of the gap to your 2nd pick.
Uncapped games will be elitist and prone to stacking.
- Wrong, uncapped games will inevitably include 8*s and possibly some 7.5*s. Teams which sacrifice one league in favour of another risk not qualifying.
The Amateur league will be a flop, nobody will take it seriously.
- Hopefully wrong. This is around 50% of TWDT signees, and it will benefit from more experienced captains taking an interest in them, shining a spotlight on untapped talent.
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