3.01 Double-squadding for Players: Any player found to be joined to either two Trench Wars Leagues Squads or a Trench Wars Leagues and a Trench Wars Divisions Squad, will be subject to suspension from Trench Wars Leagues for the remainder of the season. If they played in any games the week of discovery, the Squad that had the double-squadder will forfeit those games.
This rule explains your hypothetical. I don't believe it is vague to the point of interpretation either. - Randedl
You just indirectly reiterated an example parallel to our current situation (as was the point when I brought up the example myself), and I'm dissapointed with how that apparently completely eluded you.
The point I was making with the example was that due to a lack of information or understanding, TWL Op's made a decision, which, as the rules state, is final.
Both examples contain this. In our current example they made a choice lacking the understanding of how the rule is applied, and allowed players to play illegally. In the doublesquadding scenario, they lacked information to confirm that the players in question were doublesquadding and therefore the appeal was denied, also allowing illegal players to have played therefore.
Both examples also contain the same set of variables to imply that your logic concerning one scenario would be applicable in the other scenario as well. Which variables are those? The fact that both examples have rules that are enforced through punishment, and according to the logic in your last post, punishment overrides the TWL Op's final choice upon confirmation of rule breaching.
For the doublesquadding scenario, as you so clearly pointed out, the rules state that it is illegal to doublesquad and doing so is punished. For the current scenario, the rules state that it is illegal to play players without a cooldown round and doing so is punished as well.
You attempted to make a point by saying that in the doublesquadding example the TWL OP's initial decision to deny the appeal due to lack of information that players doublesquadded would later be overridden by punishment that is stated in the rules to apply towards doublesquadders once the information is uncovered that the players doublesquadded. Why then, wouldn't the same logic apply towards this scenario (punishment overriding the TWL Op's decision once it is uncovered that players did illegally play?) The scenarios, as I have said, are comprised of parallel elements, and even though the punishment for doublesquadding is stated in the rules, and the punishment for our current example isn't, that doesn't in any way alter the parallel aspect which allows your logic to apply to both scenarios equally.
This rule explains your hypothetical. I don't believe it is vague to the point of interpretation either. - Randedl
You just indirectly reiterated an example parallel to our current situation (as was the point when I brought up the example myself), and I'm dissapointed with how that apparently completely eluded you.
The point I was making with the example was that due to a lack of information or understanding, TWL Op's made a decision, which, as the rules state, is final.
Both examples contain this. In our current example they made a choice lacking the understanding of how the rule is applied, and allowed players to play illegally. In the doublesquadding scenario, they lacked information to confirm that the players in question were doublesquadding and therefore the appeal was denied, also allowing illegal players to have played therefore.
Both examples also contain the same set of variables to imply that your logic concerning one scenario would be applicable in the other scenario as well. Which variables are those? The fact that both examples have rules that are enforced through punishment, and according to the logic in your last post, punishment overrides the TWL Op's final choice upon confirmation of rule breaching.
For the doublesquadding scenario, as you so clearly pointed out, the rules state that it is illegal to doublesquad and doing so is punished. For the current scenario, the rules state that it is illegal to play players without a cooldown round and doing so is punished as well.
You attempted to make a point by saying that in the doublesquadding example the TWL OP's initial decision to deny the appeal due to lack of information that players doublesquadded would later be overridden by punishment that is stated in the rules to apply towards doublesquadders once the information is uncovered that the players doublesquadded. Why then, wouldn't the same logic apply towards this scenario (punishment overriding the TWL Op's decision once it is uncovered that players did illegally play?) The scenarios, as I have said, are comprised of parallel elements, and even though the punishment for doublesquadding is stated in the rules, and the punishment for our current example isn't, that doesn't in any way alter the parallel aspect which allows your logic to apply to both scenarios equally.
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