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TWL and the desperate make over it needs.

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  • pascone
    replied
    Originally posted by Exalt View Post
    you need to read my post

    LIQUID FUEL, read above, posted something about making all squads that want into twl into 3 league squads no matter what, and im saying its a bad idea

    but apparently no one reads it, and just likes to bash me, go fuck yourselves
    welcome to my world

    Leave a comment:


  • Exalt
    replied
    Originally posted by Underground View Post
    Mantra, that's because I'm the best captain ever duh

    Nah, for real exalt are you stupid? You can't even compare whatever quicksand has done in TWL to Dice, Disoblige or -FINAL- lol
    you need to read my post

    LIQUID FUEL, read above, posted something about making all squads that want into twl into 3 league squads no matter what, and im saying its a bad idea

    but apparently no one reads it, and just likes to bash me, go fuck yourselves

    Leave a comment:


  • Underground
    replied
    Originally posted by Mantra-Slider View Post
    thunder did win twlj however, and got robbed in twld. While your 1 league squad failed to qualify for the only league you play in.

    from my understanding, looking at the twl history, its actually the multi squads that are the most stable squads that doesnt dissolve or go inactive.
    Mantra, that's because I'm the best captain ever duh

    Nah, for real exalt are you stupid? You can't even compare whatever quicksand has done in TWL to Dice, Disoblige or -FINAL- lol

    Leave a comment:


  • Exalt
    replied
    Originally posted by Ricko View Post
    I'd just like to point out the successful three-league squads (even if they havent won all leagues, we know they have been fairly successful all round): Thunder, Disoblige, Dice, -Final-, Syndicate. All 5 squads are respected squads that have/had been around for a long time. Don't knock the 3 league squads (they're also more fun as it makes the game less repetitive).
    they may be more fun yes, but quicksand has been around forever for instance, and is still around, doing its one league

    disoblige never got a LD title mantra, wonder why? maybe if you focused on wbs, you would have a chance.... oh yeah, and also make sure you and pretty much your entire current roster doesn't play...

    and im not saying all 3 league squads are bad, im just saying the newer ones besides the established long time squads are (usually) mediocre at best, not good at any one league.

    if you will notice, lizards fuel's post talked about making ALL squads in twl 3 league squads, and i was saying why thats a bad idea... read what im saying before you try to bash me for no reason

    Leave a comment:


  • Kid Kaos
    replied
    How is that "knocking" on 3 league squads? He just said that 1 leagues squads are competitive in their league. Mantra Slider here was the one who was bashing lol. Yo and we got screwed outta our TWLD spot what else is new.

    Leave a comment:


  • Ricko
    replied
    I'd just like to point out the successful three-league squads (even if they havent won all leagues, we know they have been fairly successful all round): Thunder, Disoblige, Dice, -Final-, Syndicate. All 5 squads are respected squads that have/had been around for a long time. Don't knock the 3 league squads (they're also more fun as it makes the game less repetitive).

    Leave a comment:


  • Soilderz
    replied
    Originally posted by Mantra-Slider View Post
    thunder did win twlj however, and got robbed in twld. While your 1 league squad failed to qualify for the only league you play in.

    from my understanding, looking at the twl history, its actually the multi squads that are the most stable squads that doesnt dissolve or go inactive.
    Burn baby burn!

    Leave a comment:


  • Mantra-Slider
    replied
    thunder did win twlj however, and got robbed in twld. While your 1 league squad failed to qualify for the only league you play in.

    from my understanding, looking at the twl history, its actually the multi squads that are the most stable squads that doesnt dissolve or go inactive.

    Leave a comment:


  • Exalt
    replied
    Originally posted by Lizard Fuel View Post
    ^ This..

    And to those squads (EG: Quicksand) who only play one league...This would encourage you recruit out of your "realm" of only 1 ship and increase the overall activity of your squad. If things were this way and I was running a squad, I would assign one Capt for Wbs, one capt for Javs, and one for basing...and allow those individuals to recruit/axe within their own division of the squad at their own discretion. Usually only 1-2 squads per season have the talent to compete in all 3 leagues (EG: Dice). Requiring TWL squads to play in all 3 would increase the overall capabilities of each and every squad that qualifies and indeed determine which squad is actually "The Best"....Those are my thoughts
    too many squads try the "do all 3 leagues" thing and fail miserably, or become mediocre at everything but good at nothing... quicksand is a squad that wont drop out of TWL, unlike most multi league squads aka hydra, lifeban, etc

    id rather be great at one league and get into playoffs then be mediocre at all 3 and not make playoffs for anything

    stray won twld and they were a 1 league squad... squads like diso and thunder etc did not, and are multi league

    Leave a comment:


  • Guest's Avatar
    Guest replied
    Originally posted by Witness View Post
    Limit #of squads say 8 .
    Max of 40 players (twl) (45twd) . yes up it! but just keep reading and you'll understand why.

    The Top teams in all classes make it in twl. I mean add twdd,twjd,twbd,twsd points all into one, The squad with the most points is in.etc etc.. This would make squads recruit warbirds, javs, basers on to one squad. You wanna talk about drama there you go. Plus it might force players to play other ships hence improving overall competition.

    What better way to prove which squad is the best?
    ^ This..

    And to those squads (EG: Quicksand) who only play one league...This would encourage you recruit out of your "realm" of only 1 ship and increase the overall activity of your squad. If things were this way and I was running a squad, I would assign one Capt for Wbs, one capt for Javs, and one for basing...and allow those individuals to recruit/axe within their own division of the squad at their own discretion. Usually only 1-2 squads per season have the talent to compete in all 3 leagues (EG: Dice). Requiring TWL squads to play in all 3 would increase the overall capabilities of each and every squad that qualifies and indeed determine which squad is actually "The Best"....Those are my thoughts

    Leave a comment:


  • MirrorriM
    replied
    About lowering roster size: say you are one of the guys who was chosen not to be included in your squad, you are axed. Do you really want to join another squad with all of the axed people just to get into TWL? Even if you cant stand the other players on the squad? I dont know how other people decide what squad they are going to join, but isnt it partly about who is on the squad too? If the people you like are on the squad that dumped you, then youre screwed.

    I dont think forcing people to make new squads is going to help. If the people really want to play in TWL but are benchers, then they will try to make their own squad.

    Leave a comment:


  • Witness
    replied
    Originally posted by Doc Flabby View Post
    Why limit roster size at all?

    I personally don't see the argument for having any kind of limit on roster size.
    I agree more players on a squad, does help activity in the squad. Squad members are not always on at the same time. but there does need to be some kinda cap 25 seems a little to low to me..

    Another Idea to combat dissolving squads in twl.

    Get rid of the hard an soft lock! Squad Rosters are Locked two weeks before the end of twd.. Now your saying witness is crazy please read the whole thing before you go off. If a squad loses a twl game the losing squad gets to recruit say 2 new players. And there should be some good pickings of players from all the twd squads that dont make it. You see to many popup squads that try an make it at the end of twd,and some of them make it , but if they dont they just goto there backup squad. Make them stick together longer b4 twl starts, and make the wanna be ones that dont make it suffer a little more.. Someone already said dont accept any twd squad that hasnt been around more then a month. I totally agree. but there is still the activity issue..

    my 2 sence wit.

    Leave a comment:


  • nemiseph
    replied
    Only pick squads that have been around for 3 or 4 months. That will weed out most of the unstable ones.

    Leave a comment:


  • Mela
    replied
    Make TWL squad captain(s) sign a contract or something in which they promise that they will not dissolve/drop-out. If they dissolve/drop-out and the captain(s) can't give a good reason for doing that, they will be banned for life. That will teach 'em :fear:

    Leave a comment:


  • Doc Flabby
    replied
    Why limit roster size at all?

    If a player never play in twl for a squad, they can't be that good anyway :P

    I personally don't see the argument for having any kind of limit on roster size.

    Do football(soccer for americans) teams IRL have a limit on the size of there squad? They have a limit on the number of players they can take to a game (subsitutes), but not on the squad size.

    Leave a comment:

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