Originally posted by timQ
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4 spid limit and 3 rounds-thoughts?
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Season 12 champion TWLD / TWLJ
Season 18 champion TWLJ / TWLB
Season 19 champion TWLB (C)
Season 6 champion TWDT-J TWDT-B (C)
Season 10 champion TWDT-J (C)
Season 11 champion TWDT-B (C)
Season 13 champion TWDT-B (C)
Season 17 TRIPLE CROWN TWDT (C)
The winningest TWDT captain of all time
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Originally posted by Phred View PostSo you are saying that limits are cool, as long as they dont harm your squad?7:Knockers> how'd you do it Paul?
7:Knockers> sex? money? power?
7:PaulOakenfold> *puts on sunglasses* *flies away*
1:vys> I EVEN TOLD MY MUM I WON A PIZZA
7:Knockers> the suns not yellow, its chicken
7:Salu> that's drug addict talk if i ever saw it
1:chuckle> im tired of seeing people get killed and other people just watching simply saying "MURDER. RACISM. BAD"
1:chuckle> ive watched the video twice now
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There are like 4-5 guys in this thread, who just doesn't give up with their thought of 4-spider-limit.
JeeZ, what do you want to accomplish? Laggy jav bombing through reps? wb lagging through flagroom and killing terr?
GIVE UP ALREADY <_<Season 12 champion TWLD / TWLJ
Season 18 champion TWLJ / TWLB
Season 19 champion TWLB (C)
Season 6 champion TWDT-J TWDT-B (C)
Season 10 champion TWDT-J (C)
Season 11 champion TWDT-B (C)
Season 13 champion TWDT-B (C)
Season 17 TRIPLE CROWN TWDT (C)
The winningest TWDT captain of all time
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One of five spiders lagging through a couple of bullets, continuing shooting, and getting the team into cram, one of five spiders lagging through a bullet or two and chasing after terr in fr, one of five spiders lagging and ramming a mine? Come on, your arguments aren't getting any better.
You're begging for limits that you're used to, and probably learned basing under. Unlike sports it's not a physicality matter, it does not make you a better player, just one that can play vs a specific lineup that has its own limits on it in the first place.Last edited by PaulOakenfold; 09-04-2008, 02:43 PM.
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1 wb in jds, the spectators will love it and wbers will come to watch too. Jds have been the same for too long it needs a change!1:CrazyKillah> oder if i olny knew u irl u would be dead and i would be in jail
menomena> did you get to see the end of the steelers greenbay game though
JAMAL> yeah you dumb fat faggot, was good ending
1:Cape> Why did u axe req
1:cripple> I'm very religious, and my new years revolution was to make this squad a better one, so I kept with my resolution and axed req.
http://big-dicked.mybrute.com/
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Originally posted by PaulOakenfold View PostOne of five spiders lagging through a couple of bullets, continuing shooting, and getting the team into cram, one of five spiders lagging through a bullet or two and chasing after terr in fr, one of five spiders lagging and ramming a mine? Come on, your arguments aren't getting any better.
You're begging for limits that you're used to, and probably learned basing under. Unlike sports it's not a physicality matter, it does not make you a better player, just one that can play vs a specific lineup that has its own limits on it in the first place.
As I said in my last post. If we don't make a ship limit now, or next season - then yeah. We're going to start losing all the good players in specials - because their won't be any competitive level to really play them on. Don't you ever notice how whenever people talk about the best basing times - it's always Pallies/Diso/Light - Mythrandir's base shit etc etc. Times when people used specials, and tweaked shit up! Now it's so damn stale, nobody seems nearly as interested. You're telling me, that the switch to every dominant squad playing with a 5 spider line has nothing to do with this? Really what reasonable arguement other than - "but i dont WANNA 4 spider limit!!" do you guys have? I've seen only a few people argue against it effectively so far.7:Knockers> how'd you do it Paul?
7:Knockers> sex? money? power?
7:PaulOakenfold> *puts on sunglasses* *flies away*
1:vys> I EVEN TOLD MY MUM I WON A PIZZA
7:Knockers> the suns not yellow, its chicken
7:Salu> that's drug addict talk if i ever saw it
1:chuckle> im tired of seeing people get killed and other people just watching simply saying "MURDER. RACISM. BAD"
1:chuckle> ive watched the video twice now
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5 spiders is the best lineup currently, but if you limit the number of available spiders it won't be the best lineup anymore. While my logic is blindingly obvious it's worth noting. 5 spid is the best lineup only because you're allowed to play 5 spid.
I think TWLB has been stale for a long time now. The cram killed it, I'm sorry Camisade. It's not about letting squads play their best possible lineups, it's about asking squads to play their best lineups within the defined parameters (ie: 2 sharks, 1 terr max.) I think with 4 spids, while squads would have to find people capable of playing specials, (which I don't think there is that much of a shortage of?) the games would also become much more entertaining to play and watch.
I don't think, though, that removing all restrictions is a good idea. It would create chaos and, while probably entertaining, would overall greatly decrease the amount of skill and teamwork involved in LB.
Overall: 4 spid limit, 1 round
Edit: For those of you who say it's idiotic to limit spiders because there is no valid argument to do so, all of this is objective there is no correct answer for either side only shades of difference in opinion.
The argument, from what I've read, is as follows:
-5 spiders is boring
-The population is decreasing so we need some flavor
-80% of captains in ?go base will make themselves a special (by this I mean there is plenty of room for people to get good at specials because there is clearly an interest in special ships)
The argument against is:
-If 5 spiders is the best lineup, we should be able to use it
-Imposing a 4 spider limit will lower game quality, thus lowering population
-There are only a select few people able to succesfully play a special ship against a seasoned shark duo
Forgive me if I missed anything, but consider both sides of the argument before you spew propaganda for one side or the other.Last edited by Vehicle; 09-09-2008, 04:55 PM.Vehicle> ?help Will the division's be decided as well today?
Message has been sent to online moderators
2:BLeeN> veh yes
(Overstrand)>no
2:Vehicle> (Overstrand)>no
2:BLeeN> ok then no
:Overstrand:2:Bleen> veh yes
(Overstrand)>oh...then yes
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I think mm89 has a point with his statements. I don't think that there should be a spider limit imposed on squads. In fact, I don't think there should be a limit on anything, except for terriers and sharks. Taking out the blocks in the flag room has made the cram far easier to break, and is already resulting in basing matches that are at least half flag room battles.
The one thing that I think we should take into account here is that we should be opening up more opportunities for squads; not limiting them. We should entirely remove the limit for ship changes. This would allow teams to add a warbird or jav in whenever they see fit. It would add a lot of strategy to the game. Ex. Chief Utsav kills me with a burst resulting in a cram situation for dice. Mm89 then changes paska to a warbird to harass my squad on the way up the tube and to the cram. He could then keep him in warbird or even change him back to a spider as we work our way into breaking the cram and possibly entering the flag room.
If you didn't read my wall of text at least read this, lifting the limit of ship changes would most certainly open up basing to some interesting formations, while limiting the amount of spiders would force squads to play a ship that they may not even feel comfortable playing, which could possibly turn new players, and squads, away from basing.4:DEEZ NUTS> geio hopefully u smoke ur last cig right now
4:Geio> yo wont ever happen again
4:Geio> DEEZ?
4:Geio> LOLOL
4:DEEZ NUTS> LOL
4:scoop> cant tell if deez was trying to be a good influence or telling him to die LOL
4:spirit> LOL
4:Geio> LOLOL THINK HE TOLD ME TO DIE
4:Geio> FUCKING DICKHEAD
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no to spid limit
no to 3 rounds
no to unlimited ship changes (unless some1 can convince me otherwise with a short post)
3 rounds is too long...no one wants to sit around for 45 min to 1.5 hours unless its for finals cuz thats what really matters
regular season is all about getting to the finals, you either make it to finals or you dont, you either play like shit or you dont. there are too many chances to make it to finals to have 3 roundszidane> big play
Omega Red> dwop sick
mr mime> its called an orca smash u uncultured fk
WillBy> ^^
1:Chief Utsav> LOL
1:Rule> we dont do that here.
cripple> can u get pregnant if u cum in gf's ass
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Originally posted by Raspi View PostMy opinions which are the bestest choices of course:
1. :wub:
4 spid limit! Its time to make squads be little more creative with their lineups. Also, does someone REALLY want to watch LOOONG BORING CRAMS?
Don't you ppl remember how it used to be? Basing that is...back in the day when pallies, disoblige, light..etc played, and used special ships way more often than squads do these days... and fun stuff would happen every time.
Now compare that to the 5 spid cram games? Which one is more fun to play in and more entertaining for spectators? Interesting games need fun stuff and things to happen for most ppl to really watch them, not just hang in spec in the arena. I rest my case.
2. :fear:
3 rounds for dueling leagues, one little longer round for basing. It doesn't matter if the basing round is a bit longer, not like its any more effort to host it if it lasts 5 more mins for example.
Is it really that hard to set up twl using the twd bots or something very similar? Would be ideal format, at least for ld and lj.
If you don't agree you're a silly farty pants goose-egg gobblin know-nothinger tennsi coach.
Winner TWL-B Season 10 dicE / TWL-D Runners up
Winner TWL-D Season 8 -Final-
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Winner TWDL Season 2 Scrotal's Horde!!
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