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10 TWLD squads plz

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  • Originally posted by Voth View Post
    I don't really care if you think I'm full of it, and it's not as simple as that. If you're trying to refute my argument at least present a valid one of your own.
    i did in the TWL Amateur league thread that I started, go find it under Trench Wars League forums

    i don't need to re explain everything to you when it's already been there long before this thread
    RaCka> imagine standing out as a retard on subspace
    RaCka> mad impressive

    Comment


    • Originally posted by Zeebu View Post
      actually, more than one would be nice.

      jeen makes it a point to go pub hunt for people who seem to have the gyst of the game and then brings them into the whole bd scene. the problem is, you wont learn much basing if its 2 seasoned vets 2 mediocre basers and 4 mostly newbs in a lineup. to really train someone, youd like to surround 1 or 2 new guys with a decent team that knows what theyre doing.

      the point im trying to illustrate: you cant go and recruit only new guys and train them all at once in any reasonable sort of fashion; at least you cant all that easily.

      it would be nice to see more squads doing this
      It sure as shit isn't easy, but it can be done. That's the thing, Defiancy had NO vet basers. It was all new blood, including me, I was just getting into it. I think from my experience the best way to do it, is either make a new name, befriend a bunch of newbs, make a squad, build a core. Suck for a few months, then you're decent. Or, as you were saying zeebu, have a squad like Pirates (as long as their roster is still tiny and full of old blood) pick up 3 or 4 newbies. Like NEWBS. Throw them into games surrounded by vets, let them suck until they get good. It does happen eventually, and besides, do you think if some random elim guy with potential gets invited to a squad like Pirates/Stray etc. that he's going to squadhop? It's like a long term investment for those top squads. Mostly because they won't leave, and therefore overtime, if they aren't axed, WILL get good. Come next twl, you've got another pro in your lineup.
      7:Knockers> how'd you do it Paul?
      7:Knockers> sex? money? power?
      7:PaulOakenfold> *puts on sunglasses* *flies away*

      1:vys> I EVEN TOLD MY MUM I WON A PIZZA

      7:Knockers> the suns not yellow, its chicken
      7:Salu> that's drug addict talk if i ever saw it

      1:chuckle> im tired of seeing people get killed and other people just watching simply saying "MURDER. RACISM. BAD"
      1:chuckle> ive watched the video twice now

      Comment


      • Originally posted by Jeenyuss View Post
        and i'd really rather not see a shit-load of quirions (recruit new guys but don't have anyone on the squad to lead/train/play with them in bd's) pop up. although i suppose something is better than nothing.
        Yeah, it'd be great to have a squad that would do what I said but had a vet or two leading it, and maybe perhaps a couple of vets decide to help them out during the offseason...

        Comment


        • Originally posted by PaulOakenfold View Post
          Yeah, it'd be great to have a squad that would do what I said but had a vet or two leading it, and maybe perhaps a couple of vets decide to help them out during the offseason...
          yeah but when it comes down to it. veterans go back to their squads for TWL. this the way it is.
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          Comment


          • 12 is fine for LD and LJ but for TWLB, it should probably stay 8 or lowered to 6, basing still isn't quite big.

            Comment


            • I dont really care as long as TWL gets here soon!

              Comment


              • I think only having 8 squads in TWL is a big mistake. It will only decrease competition (and overall zone population) in the long run. Players who don't get to participate will lose interest in the game and not even bother to stay active or try to come back for the next season, decreasing the overall talent pool for future seasons. It's not the number of squads that causes blowout games, (which aren't fun for anyone) it's the scheduling system. If you have 12 squads and everyone plays each other once, of course the 12th, 11th, and 10th best squads are going to get crushed in most matches, which then gives them every reason to give up and drop out. Then the squads that drop out get replaced by even worse squads and they get crushed even more.

                I propose adopting a pyramid system similar to the one used in SSCU Chaos/League zone (Premier League.) Have 16 squads in each league. Have 10 rounds with match ups being 1v2, 3v4, 5v6, 7v8 etc.. ordered by amount of wins, then k/d in TWLD/TWLJ and amount of wins, then +/- time in TWLB and if still a tie then a coin flip. Squads won't play each other more than 2x during the 10 round season, instead the match ups will just jump past that team. Example: 5v6 would be a repeat consecutive rounds match up. The schedule would then be 1v2, 3v4, 5v7, 6v8, etc... At the end of 10 rounds, the top 8 play a single elimination tournament (best of 3 rounds) for the TWL championship, and the bottom 8 play a single elimination tournament (best of 3 rounds) in a "best of the rest playoffs." The best of the rest tournament will give squads incentive to keep playing instead of giving up and dropping out.

                When a similar system was used in the last season in Chaos/League zone, out of 20 squads in the regular season, 16 had 4 or more wins (in 10 weeks) and only 3 had more than 6. 19 had at least 3 wins and the last place squad had 1 win. No squads dropped out after the first round (inactive squads which wouldn't qualify through a system like TWD) and only a couple no-shows occurred. Almost every squad had a chance to make the higher playoffs with a couple weeks remaining, adding drama and intense matches throughout the whole season.

                In this system less squads will drop out because they are playing other squads near their level of ability. If squads do drop out, replacement squads would start at the bottom, so top squads won't have to play them.

                Comment


                • Originally posted by Static Burn View Post
                  I think only having 8 squads in TWL is a big mistake. It will only decrease competition (and overall zone population) in the long run. Players who don't get to participate will lose interest in the game and not even bother to stay active or try to come back for the next season, decreasing the overall talent pool for future seasons. It's not the number of squads that causes blowout games, (which aren't fun for anyone) it's the scheduling system. If you have 12 squads and everyone plays each other once, of course the 12th, 11th, and 10th best squads are going to get crushed in most matches, which then gives them every reason to give up and drop out. Then the squads that drop out get replaced by even worse squads and they get crushed even more.

                  I propose adopting a pyramid system similar to the one used in SSCU Chaos/League zone (Premier League.) Have 16 squads in each league. Have 10 rounds with match ups being 1v2, 3v4, 5v6, 7v8 etc.. ordered by amount of wins, then k/d in TWLD/TWLJ and amount of wins, then +/- time in TWLB and if still a tie then a coin flip. Squads won't play each other more than 2x during the 10 round season, instead the match ups will just jump past that team. Example: 5v6 would be a repeat consecutive rounds match up. The schedule would then be 1v2, 3v4, 5v7, 6v8, etc... At the end of 10 rounds, the top 8 play a single elimination tournament (best of 3 rounds) for the TWL championship, and the bottom 8 play a single elimination tournament (best of 3 rounds) in a "best of the rest playoffs." The best of the rest tournament will give squads incentive to keep playing instead of giving up and dropping out.

                  When a similar system was used in the last season in Chaos/League zone, out of 20 squads in the regular season, 16 had 4 or more wins (in 10 weeks) and only 3 had more than 6. 19 had at least 3 wins and the last place squad had 1 win. No squads dropped out after the first round (inactive squads which wouldn't qualify through a system like TWD) and only a couple no-shows occurred. Almost every squad had a chance to make the higher playoffs with a couple weeks remaining, adding drama and intense matches throughout the whole season.

                  In this system less squads will drop out because they are playing other squads near their level of ability. If squads do drop out, replacement squads would start at the bottom, so top squads won't have to play them.

                  I think I like this idea.
                  7:Knockers> how'd you do it Paul?
                  7:Knockers> sex? money? power?
                  7:PaulOakenfold> *puts on sunglasses* *flies away*

                  1:vys> I EVEN TOLD MY MUM I WON A PIZZA

                  7:Knockers> the suns not yellow, its chicken
                  7:Salu> that's drug addict talk if i ever saw it

                  1:chuckle> im tired of seeing people get killed and other people just watching simply saying "MURDER. RACISM. BAD"
                  1:chuckle> ive watched the video twice now

                  Comment


                  • id definately be willing to try statics idea as well
                    Last edited by Zeebu; 08-27-2008, 11:24 AM.


                    1996 Minnesota State Pooping Champion

                    Comment


                    • Originally posted by Capital Knockers View Post
                      I think I like this idea.
                      I kinda like it too. But... oh well, better to keep my mouth shut.
                      Season 12 champion TWLD / TWLJ
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                      Season 19 champion TWLB (C)

                      Season 6 champion TWDT-J TWDT-B (C)
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                      Season 17 TRIPLE CROWN TWDT (C)

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                      • should be atleast 10 squads in both lj and ld, even if the bottom 2 squads went 1-8 or something the prospect of a few lesser known players standing out and being recognised as good players, therefore leading them to be twl standard players for seasons to come is enough reward for adding 'less competitive squads' in my eyes.
                        TWL-J Season 11 Champion
                        TWL-J Season 21 Champion
                        TWL-B Season 21 Champion
                        TWL-B Season 22 Finalist
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                        TWDT-J 2017 Champion

                        Comment


                        • Originally posted by Ricko View Post
                          should be atleast 10 squads in both lj and ld, even if the bottom 2 squads went 1-8 or something the prospect of a few lesser known players standing out and being recognised as good players, therefore leading them to be twl standard players for seasons to come is enough reward for adding 'less competitive squads' in my eyes.
                          id be willing to have as many squads as can reasonably stay together if we move to the pyramid type scheme static brought up.

                          what are some good arguments against it?

                          i remember the tournament thing held years back where the winner was the top of the pyramid at the end. one squad held it for the majority then get tossed off near the end or something? but right now, its a structured season that will go only by win/loss with tiebreakers.

                          i guess the way to get an advantage in this is to try to start near the bottom of the pyramid. that way, youd get to play some of the lower ranked squads from the get-go. but, if everyone tries to do that, it wouldnt really give much of an advantage, plus a chance not to get invited at all if youre not careful.

                          once again though, i like it


                          1996 Minnesota State Pooping Champion

                          Comment


                          • Originally posted by Static Burn View Post
                            I think only having 8 squads in TWL is a big mistake. It will only decrease competition (and overall zone population) in the long run. Players who don't get to participate will lose interest in the game and not even bother to stay active or try to come back for the next season, decreasing the overall talent pool for future seasons. It's not the number of squads that causes blowout games, (which aren't fun for anyone) it's the scheduling system. If you have 12 squads and everyone plays each other once, of course the 12th, 11th, and 10th best squads are going to get crushed in most matches, which then gives them every reason to give up and drop out. Then the squads that drop out get replaced by even worse squads and they get crushed even more.

                            I propose adopting a pyramid system similar to the one used in SSCU Chaos/League zone (Premier League.) Have 16 squads in each league. Have 10 rounds with match ups being 1v2, 3v4, 5v6, 7v8 etc.. ordered by amount of wins, then k/d in TWLD/TWLJ and amount of wins, then +/- time in TWLB and if still a tie then a coin flip. Squads won't play each other more than 2x during the 10 round season, instead the match ups will just jump past that team. Example: 5v6 would be a repeat consecutive rounds match up. The schedule would then be 1v2, 3v4, 5v7, 6v8, etc... At the end of 10 rounds, the top 8 play a single elimination tournament (best of 3 rounds) for the TWL championship, and the bottom 8 play a single elimination tournament (best of 3 rounds) in a "best of the rest playoffs." The best of the rest tournament will give squads incentive to keep playing instead of giving up and dropping out.

                            When a similar system was used in the last season in Chaos/League zone, out of 20 squads in the regular season, 16 had 4 or more wins (in 10 weeks) and only 3 had more than 6. 19 had at least 3 wins and the last place squad had 1 win. No squads dropped out after the first round (inactive squads which wouldn't qualify through a system like TWD) and only a couple no-shows occurred. Almost every squad had a chance to make the higher playoffs with a couple weeks remaining, adding drama and intense matches throughout the whole season.

                            In this system less squads will drop out because they are playing other squads near their level of ability. If squads do drop out, replacement squads would start at the bottom, so top squads won't have to play them.
                            win.
                            Call me Hadoken cus' Im down right FIERCE

                            Comment


                            • The system Static proposed is only successful with a lot of squads available. Unless the regular season is to consist of 6 rounds. Otherwize, teams may be forced to face each other more than twice. Some squads are tired of similar matchups over and over during the regular season when they will meet in playoffs as well. Apart from that, it is less likely that bottom squads would drop out as they would be in a position to face opponents on their level and the same aim to better their ladder position.

                              Given that about 16 or more squads would participate in pyramid league, top 8 could advance to TWL PRO playoffs, while rest would fight for an AML title. Single elimination or double elimination (as used in SSCX Chaos/League zone SVS) can be implemented to resolve playoffs and choose finalists of either tier.
                              2:blood> i think vt is a terrible player to be honest
                              2:vt> what makes you think i am terrible
                              2:blood> irrefutable empirical evidence

                              Comment


                              • Originally posted by veetee View Post
                                The system Static proposed is only successful with a lot of squads available. Unless the regular season is to consist of 6 rounds. Otherwize, teams may be forced to face each other more than twice. Some squads are tired of similar matchups over and over during the regular season when they will meet in playoffs as well. Apart from that, it is less likely that bottom squads would drop out as they would be in a position to face opponents on their level and the same aim to better their ladder position.

                                Given that about 16 or more squads would participate in pyramid league, top 8 could advance to TWL PRO playoffs, while rest would fight for an AML title. Single elimination or double elimination (as used in SSCX Chaos/League zone SVS) can be implemented to resolve playoffs and choose finalists of either tier.
                                I like the idea of maybe having the playoffs count towards a big title, and an AML title for the reg season people, if we could work that somehow. Iunno, just like the idea of two titles.
                                7:Knockers> how'd you do it Paul?
                                7:Knockers> sex? money? power?
                                7:PaulOakenfold> *puts on sunglasses* *flies away*

                                1:vys> I EVEN TOLD MY MUM I WON A PIZZA

                                7:Knockers> the suns not yellow, its chicken
                                7:Salu> that's drug addict talk if i ever saw it

                                1:chuckle> im tired of seeing people get killed and other people just watching simply saying "MURDER. RACISM. BAD"
                                1:chuckle> ive watched the video twice now

                                Comment

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