No webbb, any authority which is placed into a ER's hands should not be available to them. TWL needs to be as black and white as possible. That will cause some major problems. Besides, we've already talked about this a bit in the rules thread.
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Random Damage? [TWL-J, TWL-B]
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Re: Random Damage? [TWL-J, TWL-B]
Originally posted by Epinephrine
Advantages: Less randomness is good for competition.
-Epi [/B]
laggers = cheating those who have decent comps/connections
c'mon people, this aint rocket scienceAnd you run, and you run to catch up with the sun, but it's sinking
Racing around to come up behind you again
The sun is the same in a relative way, but you're older
Shorter of breath and one day closer to death
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If random were to be removed from the game, the ships would need to be rebalanced. This would effect basing only and not javs as in javs everyone is on the same level anyways. In basing it would change a bit and I dont know what the results would be exactly. I suggest that this could be tried out in TWD for a few days and see how that works. If its obvious that it doesnt work, scrap it. TWD doesnt matter for anything anymore anyways. Anywho, anyone who thinks it sucks will tell you anyways and so feedback isnt a problem.
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NO and NO
for NO reason.some are wise, some are otherwise
1: PolluX> People say I talk too much
1: Louis XV> Dude you seriously need to stfu!
1: Louis XV> I still love you, k?
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remove it in twljOriginally posted by TysonThere is no such thing as hoologians there are only football supporters.Originally posted by HeavenSentHello? Ever tried to show a Muslim a picture of Mohammed? I dare anyone to try. You will die.Originally posted by IzorWomen should never be working in the first place.
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Originally posted by Webbb Llama v1.5
While we're on the topic of creating more integrity for TWL, how about a rule similar to the current staff policy on laggers in TWD and elim that says if a player is jumping, eating or firing bullets inches from his ship then he is removed from the game.
I suggest in TWL this rule is applied as well, maybe even worded more strictly and the host is given discretion and ultimate authority on speccing laggers.
On the subject of random damage:
To make, one area have random damage and the other have fixed makes absolutely no sense. Either they both have to be fixed damage or both should be left random.
As for the argument, that it will change the status quo in basing if the damage is altered, all I have to say is well duh! Ofcourse its going to change the status quo but it doesn't mean the ships have to be altered, it just means people have to re-evaluate how effective each ship is and fix their basing stratergies. I'm just saying this because people think that changing it in basing seems to somehow change it drastically than in javs. If you fix the damage in javs it will change gameplay dramatically as well.
Firstly, my opinion I think random damage should stay in both leagues. After arguing so against it above why you ask?
I'm going to divide it into two categories. One from a spectators stand point and second from the player's standpoint.
Spectator
As a spectator, I as many people like to see exciting games. Games that aren't predictable to the bone. I mean if we want a totally predicatable game. We might as well evaluate the people who arrived at the game, judge them on the names and then declare one team one and leave. Therefore, certain amount of randomness within the game, the events that take place is welcome.
For eg: in base there must be a countless number of times a terr is saved by random damage. And those extra seconds could provide enough time for the whole team to reattach ensuring an exciting battle. Noone wants to watch an unbalanced base game. I'm sure full charges and random plays a major role in getting teams inside the base when people are using the cramming stratergy
In javs, its the same people can get out of 3v1 teaming situations by using random. It introduces another element into the game which i termed risk analysis. If you see two bullets slowing coming from the top and you see a person geared to blow you apart from a bomb at the bottom. Taking the orentation and given the probability of its being a low damage bullet you can take ur chance and escape from the north.
Now, I know people will be like, see thats what I'm talking about people shouldn't be able to do it. Considering that some people are better at making these types of decisions than others its is a skill form in itself, which the person complaining has yet to master. For all intensive purposes the bullets could've been a super bullet doing 800 ensuring your doom as well. But thats what makes it exciting, not being able to predict, taking the chance. The chance being a double edged sword. And risk like this are important for spectators because it ensures miraculous escapes which awe the observers.
Players
As similar to the spectators view in basing. I'm sure players would want the opportunities for help to get into base using full charges and random. Its absolutely no fun being on the other end of the cramming without a good change of getting in. Besides, one kill by a random doesn't really make a difference, its the aggregate teamplay by the whole team that ensures victory.
Besides, you also get ur fair share of random advantage against other players.
In javs, the people who claim to be managing energy to take into account that the bullet does do a ranged value and use this in their decision making. You can always assume that you are going to recieve maximum damage or you can take the risk which is what makes it interesting to play and watch.
In conclusion, saying no to one and yes to another makes no sense whatsoever. Saying that either both should stay the same or both should change. I think, it should stay becuase it introduces factors such as risk analysis which is a hidden skill. (just because you don't use it doesn't mean you should condem it) Other skills such as energy management are still in effect just modified to take into account ranged damage. So Yay for random and Nay for fixedLast edited by Force of Nature; 04-22-2003, 12:18 PM.
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so it's basically:
those that like that there's a lucky/risk factor in the game.
and those that like to have complete control of their game, so it's only about skill, and would like to benifit from things as energy-management.
I'd just like to try it out once. So we can see if Fon is right and the excitement of basing will be ruined, it could very well be that the first to get FR and crams wins. Or that maybe the real skilled pilots will be more clear without the random-factor, which I hope that will happen.
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Originally posted by Dabram
so it's basically:
those that like that there's a lucky/risk factor in the game.
and those that like to have complete control of their game, so it's only about skill, and would like to benifit from things as energy-management.
those who want aggressive games or those who want ultra-defensive turtle games.
the only thing static damage would affect is how willing players are to peek out from their hiding spots to actually make an offensive push.plopp> im not a newbie ok!! im a butterfly waiting to come out of his coon!
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Originally posted by sTuPiD-gErBiL
no, i think it's more accurately portrayed as:
those who want aggressive games or those who want ultra-defensive turtle games.
the only thing static damage would affect is how willing players are to peek out from their hiding spots to actually make an offensive push.I fucking own you in the warbird, shut the fuck up.
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Jee
Isn't it just CRAZY how the same arguments about random damage take place in arguments about res limits? I mean basically it's the newer people/riskier people against the older people/more stable people. As for this discussion nothing will really change the game when it really comes down to it. As long as both teams begin the game with the same settings the best team will win. Which brings me to wonder why a poll on res hasn't been done recently to see what percentage of competitive tw could play with 1600 res, because I think that would also be okay if everyone could use it. As for my personal opinion, however, I think basing is hilarious the way it is and the random damage makes the craziest shit happen and shouldn't be changed, but it always pisses me off when someone bombs me point blank in javs and then eats my bullets dead on, and it also bugs me when i get hit with bullets after thrusting 3 inches and die. so....
Yes
and
No-Dave
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